Maybe injecting player groups into rare good systems is done by purpose. The idea maybe is, having conflicts between players is some kind of valuable content. Even further thinking, actually I believe I am not to much against it. The opposite I would not prefer, which is, the different play styles and groups (traders, BGS, miners,...) are tried not to overlap so everyone can play in its own niche of the game. This would be boring and unrealistic.
On the other hand I can understand how frustrating it is to see its own effort thrown back for days, weeks or even more. Again I think this is some kind of realism in the game but actually I am unsure if this kind of realism is desirable in a game. It is enough to be frustrated in real life. Maybe thats why we are here to play the game.
Hmm, I realise I don't have answers just questions on this topic.
On the other hand I can understand how frustrating it is to see its own effort thrown back for days, weeks or even more. Again I think this is some kind of realism in the game but actually I am unsure if this kind of realism is desirable in a game. It is enough to be frustrated in real life. Maybe thats why we are here to play the game.
Hmm, I realise I don't have answers just questions on this topic.