Don't need VR Legs, but since Odyssey won't even allow VR Flight, guess this is end of the road for many :/

Odyssey will have VR given the time, im pretty sure. Don't panic, Frontier Developers are trustworthy people and they will surely add the vr feature.
 
Some kind of 'experimental branch', with no PR hype, and no markings on the store, is a possibilty (although I don't actually know how the Steam system works. Does it auto-detect? Is it publisher designated?). It would assuage a section of the fanbase. (I wouldn't say no to at least being able to fly around in the proposed ground warzones ;))

The confusion in the VR market would still be fairly inevitable though.

At minimum, they certainly couldn't market it as a VR game.
On steam they could have a VR beta option? Not officially supported. But yeah it's a bit messy!
 
Some kind of 'experimental branch', with no PR hype, and no markings on the store, is a possibilty (although I don't actually know how the Steam system works. Does it auto-detect? Is it publisher designated?). It would assuage a section of the fanbase. (I wouldn't say no to at least being able to fly around in the proposed ground warzones ;))

The confusion in the VR market would still be fairly inevitable though.

At minimum, they certainly couldn't market it as a VR game.
Good question. The steam store can adopt user-given tags I think. But there is feature list on store page as well: SP, MP, OS, hachievements whathaveyou and I'm pretty sure that is set by dev/publisher. User-tags serve as search engine tags is how I understand.

On steam in many games that do not officially support vr or it is a mod you need to enable a specific setting in the game library to enable beta or experimental builds. It's the case for Euro Truck for example.

 
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On steam in many games that do not officially support vr or it is a mod you need to enable a specific setting in the game library to enable beta or experimental builds. It's the case for Euro Truck for example.


For sure, and honestly I'd be surprised if modders can't find a fix during Odyssey betas for generic 'VR on' too. (Which would only really be good for flight etc).
 
For sure, and honestly I'd be surprised if modders can't find a fix during Odyssey betas for generic 'VR on' too. (Which would only really be good for flight etc).
What I meant is that fdev can leave vr in without advertise it so vr players can still play in the ships by enabling this option from the steam library. It's clearly a beta option so no reviewer could remove points for this
 
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That's not how it looks like to me, it looks more like the very act of selecting Odyssey from the launcher will lock out VR compatibility. It's not "the on-foot sections of Odyssey are VR-incompatible", it's "Odyssey will not be VR-compatible". This means that buying Odyssey as it currently stands is pointless for VR owners, as it is forcing them to choose between Odyssey and the VR setups.

Hopefully, FD will do the responsible thing and include all non-foot content from New Era in the base game and/or Horizons, making it so that VR users only miss out on the space legs stuff but still get to enjoy the extra ship-side stuff they implement. It would be a scummy cash-grab of epic proportions to force VR players into buying a full expansion to get access to a very limited feature set. There's also the point that one thing that people disliked about the seasons model was that they had to pay for content they didn't like or will never use, so it seems a bit odd that they would force users to buy into a first person shooter spinoff to get ship stuff.

Alternatively, if they are worried about the business side of things, I'd probably be okay if they released a small paid-for DLC to include the extra ship side stuff if it were released at an appropriate price; a "VR special", so to speak. If the full expansion costs £30, then sell the "VR special" for £3-£5 that only includes the VR supported content (the ship-side and SRV stuff). I'm sure there's probably also a lot of users that don't particularly want space legs but would be happy to chip in a few quid for some extra features on the core game that would be interested in a discounted and stripped down version of the expansion that excludes the Elite-Feet content.

Yeah, it just depends on how you interpret the statement and how optimistic/pessemistic you are.

Like i said, i'd find it strange if they disabled it for ships (and SRV) when its already working, unless their changes are breaking that.

And then, if it is a code change issue, then wouldn't that break it for Horizons/base game as well? Then shouldn't they say VR will not be supported for ED at all?
 
From the Frontier Elite Dangerous PS4 FAQ - Sept 2018

Will Elite Dangerous support PlayStation®VR?

Elite Dangerous is a flagship VR game on PC so of course, VR is important to us. It’s
definitely something we’re looking into, but we have nothing to announce for launch.

-- Well, we know how that turned out. --
 
From the Frontier Elite Dangerous PS4 FAQ - Sept 2018

Will Elite Dangerous support PlayStation®VR?

Elite Dangerous is a flagship VR game on PC so of course, VR is important to us. It’s
definitely something we’re looking into, but we have nothing to announce for launch.

-- Well, we know how that turned out. --
[/QUOT
Yes all the promises :)
 
Yeah, it just depends on how you interpret the statement and how optimistic/pessemistic you are.

Like i said, i'd find it strange if they disabled it for ships (and SRV) when its already working, unless their changes are breaking that.

And then, if it is a code change issue, then wouldn't that break it for Horizons/base game as well? Then shouldn't they say VR will not be supported for ED at all?

Depends on the extent to which they are freezing the Horizons fork.
 
Yeah, it just depends on how you interpret the statement and how optimistic/pessemistic you are.

Like i said, i'd find it strange if they disabled it for ships (and SRV) when its already working, unless their changes are breaking that.

And then, if it is a code change issue, then wouldn't that break it for Horizons/base game as well? Then shouldn't they say VR will not be supported for ED at all?

I don't think it's the code itself breaking VR, I fully expect that a some of the changes will make it through to Base/Horizons which should hopefully still support VR (that would be a serious burnt bridge if they remove VR from the older versions), it's a matter of differentiating between Odyssey and the main game and to prevent accidental VRing in Odyssey content. It won't be disabled in general, only disabled for those that are running Odyssey as it would be much easier to disable VR at the game launcher stage rather than have the computer spit out an error message the moment you try to do anything on foot in VR (can you imagine how bad it would be if the game required a restart every time you wanted to get out of your seat? The reviewers would have a field day!).

It won't be broken using your ship in Odyssey, but instead disabled for simplicity's sake and to present a streamlined experience for the a user that is playing Odyssey. It might even be possible for people experienced with hacking VR into things to reenable VR for parts of Odyssey, as the majority of the DirectX hooks and things like that are likely to already be there.

I think a pessimist would expect that all the new update content requires Odyssey and Horizons gets abandoned from here on out, with Odyssey requiring disabling VR at the launcher; an optimist would expect that Odyssey shuts out VR when enabled, but everything except space legs is folded into the Horizons and so is fully VR compatible; while a realist would expect that Odyssey would support VR except for the space legs content, with the game requiring some kind of soft reset to disengage VR when shifting to space legs content. I guess it ultimately could fall anywhere in that spectrum; I'm hoping for the optimistic view to turn out correct, but I'm fully expecting that FD will do everything they can to "encourage" users to upgrade to Odyssey, which of course is easiest to do by shafting Horizons players.
 
Thing is whereas for the vast majority the things added to NMS have greaty improved the game, the same cannot be said for Elite. Apart from Horizons I struggle to think of anything that has greatly improved Elite.
It's pretty easy to greatly improve a game that was complete garbage to start with. The only direction it could have gone was up.
 
Bummer. I've enjoyed Elite Dangerous since beta in VR with the Dev Kit 2. Playing in VR has been nothing short of extraordinary. Many nights my wife and kiddos were in bed and I'd be up late living a dream in space. I thought that ED would at LEAST allow us VR players to continue to FLY in vr still with Odyssey, and then we can choose to swap out our headset for pancake planet movement. I have a flight seat, so my monitor and seated position would work perfectly to allow for quick VR headset removal to then continue with mouse and keyboard. Not ideal, but I would at least enjoy much of the game in VR.

I realize I'm in the minority, being a VR user AND having a flight seat. ED in VR, while not as popular as pancake folks, is still THE sim experience in Virtual Reality (DCS world is great also). But, with only Horizons having VR functionality, it feels like I can't continue my journey in as meaningful of a way with all the new (non vr legs) features I'd still want to experience flying in VR with Odyssey. I can't get myself to login now knowing VR is basically being stripped down the road.

We can (sort of) handle no VR legs but at least let us continue flight in VR with Odyssey.

Dang.

Fully Concur!
 
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