Alright, what strategies do you suggest? In CZ, I had to use 18 missiles for one Cobra.
Don't use missiles, for starters.
We now have two more ships destroyed. Should I wait in CZ somewhere (as no missles left) on the side until the conflict ends (How many minutes is that? Is there a timer?). Or should I go back to base, load new missiles, and continue missions to kill x/16 ships of the opposing faction mission? Or maybe missiles should not be used in CZ just Multi-cannos in my way?
You want a fitting that can last the duration of the CZ. That rules missiles and other low-capacity, high-damage weapons out, unless you want to be synthesizing constantly out of combat.
There's a lot going on in these two sentences though, so let me unpack a little.
1. Prioritise doing CZs, if you're going to do combat. Massacres are "just a little side bonus".
2. Don't leave the CZ. That will reset it, unless you're in a wing and return to the same instance without the rest of your wing leaving.
3. Do the CZ that aligns best to your build, in terms of ammo capacity and endurance. I won't get into the weeds on fitting out for CZs, but it's better to effectively do Low CZs than it is to ineffectively do High CZs.
4. To conserve ammo, go for PP kills. CZ ships are thicc, and you can save a lot of ammo, particularly on larger ships (FGS, FAS or larger) by knocking their PP instead of hull kills.
5.
Alternately, always go for the smaller ships. They're not as good for bonds, but a novice Eagle will count the same as an Elite Anaconda, in terms of progressing the conflict bar.
6. There's no timer in a CZ, just whoever fills their bar first.
I don't know what sort of ship you're flying, but I have the following ships (with engineering, but again, weeds):
- Krait MK2 with C3 Beam, 2 x C3 Multis, 2 x C2 Guardian Shard Cannons, good for Low and Medium CZ
- Anaconda with C4 Beam, 3 x C3 Multis, 2 x C2 Guardian Shard Cannons, 2 x C1 Multicannons, good for Medium and High CZ
The anaconda, depending on the types of ships I'm engaging,
may need synthesis at least on the C3 multis. I'm no ship build pro, but it works. I've heard people using all-beam FDLs and such with engineering to make half the beams do kinetic. There's a bunch of options, but synthesis is cheap, so I don't mind throwing one or two in there as needs.