"Don't rush into an Anaconda, do Engineering first...."

OP.
Grind and you risk burnout. If you don't burnout, what happens once you've achieved G5 for every module on your Anaconda? Repeat for every ship in the game? And when you've done that, what next? Play another game? Grind your way through that too? Then what? Grind your way through another game?

I play games for fun; if I'm not having fun, I stop playing. It's not like rank, Steam achievements, virtual credits, having every module G5 ENG mean anything anyway. My wife, kids or RL friends don't give me any more respect 'cos I'm Elite rank with billions of CR in the bank.

As to your post, if I were you I'd just play the game and forget about grinding and trying to tick box your way through the game. Let the materials come your way as your play the game "normally". Engineer your ship as and when you want, but don't let a self imposed goal dictate how you play the game.
 
Aaaaaand that's exactly when this game went from fun and exciting to something I can barely justify logging in for. The grind is horrible. The complete lack of any in-game direction for this Engineering stuff is unbelievable. I'm juggling 10 different third-party tools and YouTube videos just to get by, and I still don't fully understand the process.
...
What?
Stop grinding, drop those tools and delete your spreadsheet. Understand the process first.

The introductory messages the engineers send you are all the information you need. As I remember, the one from Farseer is particularly clear. They also summarise their requirements nicely in the right panel Engineers menu.
 
OP.
Grind and you risk burnout. If you don't burnout, what happens once you've achieved G5 for every module on your Anaconda? Repeat for every ship in the game? And when you've done that, what next? Play another game? Grind your way through that too? Then what? Grind your way through another game?

I play games for fun; if I'm not having fun, I stop playing. It's not like rank, Steam achievements, virtual credits, having every module G5 ENG mean anything anyway. My wife, kids or RL friends don't give me any more respect 'cos I'm Elite rank with billions of CR in the bank.

As to your post, if I were you I'd just play the game and forget about grinding and trying to tick box your way through the game. Let the materials come your way as your play the game "normally". Engineer your ship as and when you want, but don't let a self imposed goal dictate how you play the game.

I play games for fun too and I like the "sandbox" model that Elite is set in generally....

You make it seem like I'm asking for burnout here. I got messages from Engineers and it was exciting, it's not like I asked for that. It seemed like I was about to unlock something fun, engaging, and part of a character storyline or something. Something..I don't know...deeper? I mean I'm not asking for World of Warcraft narratives or anything. I'm not wanting to save a princess. But this!? This is just....all wrong. This is not how it should be designed.

It's DESIGNED like something you just have to grit your teeth and get through. Your post seems almost like you are blaming ME for that. I'm not the problem here I don't think.
 
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Who thought this was a good idea? Should I just abandon this fools gold and have fun again?

I've played close to six years now and I've only ever unlocked a handful of engineers; whatever got unlocked on my way to the FSD upgrade and stopping after that. But then again, I'm a 99.732% explorer, so flying unengineered cardboard boxes isn't a big deal for me. But at least I get to enjoy the game in my own terms, flying around the galaxy looking for unusual stuff, not caring about engineers, grinding or any of that jazz.
 
You know what's even less grindy? Not bothering at all, tossing it into the bin and playing something more fun instead.
Normally I would recommend Space Engineers, but the OP hates grinding and engineering, so I guess I'll have to keep quiet this time 'round.

iu
 
top tip

grade 4 is almost as good as grade 5 on nearly every mod and massively, massively easier to obtain materials for. Only bother G5ing things when you're absolutely certain that you're happy with the outfitting setup and you've got plenty of materials., and even then don't stress about it.

I had like 150 proto radiolic alloys on my shopping list at one point (you can only carry 100) just for slapping lightweight mods on a ton of things. It barely made a performance difference on any of the ships I did it to, it was just for the sake of completion. So I didn't rush it.
 
Yep, just engineered my Python, had it for 5 years, now it has a grade 5 engineered FSD, DSS and a few other things, funnily enough despite not actually bothering to go around gathering what I need I actually had it all on me. I guess I just played the game long enough for it to all accumulate, sort of like bellybutton fluff I suppose.
I am in the same position, just played the game collecting as and when available. unlocked a few engineers on the way and am now in the position that if I get a new ship or want to upgrade another in the fleet the mats are ready and waiting:)
 
Aaaaaand that's exactly when this game went from fun and exciting to something I can barely justify logging in for. The grind is horrible. The complete lack of any in-game direction for this Engineering stuff is unbelievable. I'm juggling 10 different third-party tools and YouTube videos just to get by, and I still don't fully understand the process.

If there's one thing I learned from playing Eve Online it's this: Spreadsheets for a video game is NOT fun and should never be required. Yet here I am again, looking at people's spreadsheets for this soul-sucking endeavor.

This isn't fun. I'm no longer having fun. And I would love to just ignore engineering and merrily go about my business but the upgrades are so game-breaking that they are pretty much required to do anything efficiently so that's not a real option.

This is all to get Felicity Farseer to level 5. To say nothing of all the other Engineers I'm expected to do space chores for to unlock their goodies. The vague and nebulous materials grind is the real problem. I would much rather these Engineers just hand out quests - err "missions" - like every other game on Earth. But nope, instead I'm logging in and out of the game repeatedly to farm the same High Grade Emissions source. Because that's just super fun stuff!

Who thought this was a good idea? Should I just abandon this fools gold and have fun again?

How did you end up with 10 3rd party tools, several youtube videos for this? and we are only talking about a single engineer here...

This is the problem with following guides blindly... they all take you in different directions.


So, many tools out there are redundant i various ways. but a one tool that is a good place for most things, regardless of platform is Inara
Inara can be a bit confusing to navigate, but find your favourite search engine, and search for like "Elite Inara Felicity", you will most often among the first results see somethign like
Engineer - Felicity Farseer [INARA]

That will take you directly to Inara and Felicity Farseer info. Now here you find some useful stuff like
How you discover the engineer. in this it is public.
What you need to unlock this engineer, Exploration rank of Scout or higher.
What you need to provide once you have fullfilled the requirements, 1 Meta alloy

And of course all the engineering blueprints she has to offer.




So what is the hard part here? Reach exploration rank scout? well exploration should be sort of self explanatory, go out in the void and discover stuff, get back and sell the discovery data, repeat until you reach Scout or higher. This should be a pretty self evident step that do not need you todo any 3rd party tools, or if you are way to lazy, you can off course look up best exploration builds and hear about rad to riches etc. etc. but there is no real need for most of this to reach Exploration rank Scout.

The are very a few things to figure out when it comes to exploration
1. How to keep going, ie refuel your ship, so a fuel scoop is often vital to achieve this.
2. How scan systems to gather data that you can sell, using the integrated FSS (Full Spectrum Scanner) and the optional module DSS (Detailed Surface Scanner).



Now once reached rank scout, you need to find meta alloys... here )Inara has a clickable link to its Meta Alloy page, yes it is confusing, but paying attention you will soon find there are plenty places to BUY metal alloys from, mostly Carriers. so just find one go there and buy your meta alloy and you are set to unlock,


So you have reached exploration rank scout and provided 1 meta alloy and you can now start to upgrade stuff, and you need to unlock atleast to rank 3, so that you get to learn about the next engineer from Felicity.
This upgrade is done either of these actions, also listed on Inara
  • doing upgrades
  • Selling exploration data

So doing upgrades is probably where you crashed and burned. but you could repeat the exploration stuff and go and do some more exploration and sell...but lets do the upgrade thing, and for the first engineer this now includes collecting various stuff. So at first you can only do grade 1 upgrades... these require the easisest stuff to collect.

so just try todo any grade 1 upgrade you can, and if you have not done material collection you will obviosuly have none of the required material, but Inara offers clickale links for all the blueprints, and what materials each grade requires, with clickable links for each material needed, that will tell you where you can collect these things. stuff like Iron, Sulphur, etc. it will tell you the locations of whre to find this stuffSurface prospecting, Mining. and it will in more details what this means: Collected on planet surfaces and from asteroids
So either go and do some mining or land on a planet and drive around in your SRV...

We can read this on the "MECHANICAL SCRAP" page, Component found in ships: frequently used by haulage vessels. Destroyed haulage vessels can be scavenged from the aftermath of combat in shipping lanes. Known to be salvaged from signal sources.

so once again, you can find direction on where to find this stuff on Inara. Of course they do not hand holding with a quest marker to go here and find the stuff. you actually have to some of the leg works yourself.

but up to this point, we only needed to use ONE 3rd party tool and a browser. You might have looked up some stuff about exploration, and how to use FSS and DSS.


So how you got from this point to 10 tools and several youtube videos I am not sure how derailed that badly. Expecilly, since Inara is one of the most recommended sites to use.




So now we are at the how do we collect the needed stuff, without going crazy...
Material are divided in 3 categories, Raw, Manufactured and Data

Raw, is mostly gathered from Mining and surface prospecting, so if you have done mining, you will have got some of this stuff. the surface prospecting is you driving around in your SRV shooting at stuff, like rocks, or find some geological sites with stuff to shoot at. For this I want to introduce a second 3rd party tool that will help you along on where to land and shoot at stuff and it is EDDB, Elite Dangerous DataBase, here you can use the "Bodies" search function to search for planets with for example Niobium on and select where you are, so that you get planets that nearby.
Of course you can rely on information ingame, but this means you have to use System map and look at the information on planets and what they contain to know what kind of stuff you will from shooting at stuff. no search function..Here our codex could have been a good source for this information.


Manufactured Material is mostly collected from ships in various ways, but it mostly involves finding destroyed ships and among their remains is manufactured materials, so either you can destroy the ship, or find ships already destroyed by NPC's, this normally referred to as signal sources. So you do not need anything special to collect this stuff, just open your cargo scoop, target the thing you want and scoop it up. tedious and slow, so do what we do in mining, add a collector limpet controller, and limpets, and send them out where there is stuff to collect and they will try collect anything within their range. So if you need stuff, and have blown up some ships, stay a while and collects the stuff left behind.


Data, this is gathered from scanning outpost and ships in various ways, this includes canning the wake of a ship that have jumped away, with a Wake scanner (utility module),



All of the above things can also be offered as mission rewards, for Manufactured and Data this is particularly uselful, as as you get allied with factions they will more often offer missions with high level material reward, often 3 or 5. but this is not the main point, instead you want to use this Grade 5 stuff to trade for the stuff you need, often Grade 4 or lower.
And here you get more material in the trade than doing the in the reverse
So if you have one grade 5 material and trade down these are your possible trades you can do.
  • 3x Grade 4
  • 9x Grade 3
  • 27x Grade 2
  • 81x Grade 1

So if you need Atypical Disrupted Wake Echoes (grade 1), a single mission that gives you a single Modified Embedded Firmware (grade5) as reward, will give you 81!
So what I want to say is that start to look at the mission board for any EASY missions that offers Grade 5 material, as these are an easy way to get high level material to trade for stuff you need. I have to constantly now trade away Grade 5 materials as I filled up with the Grade 5 material! and that is without actually grinding for this stuff, I do things I like and get this for free. I did lots of combat relations missions before, and these just gives me plenty of this stuff as a bonus! But there are delivery missions, passengers missions, surface scanning missions etc, that do the same, try these out, and figure out what kind of missions you like or what are really easy todo, and it is not ucommon that you can find missions that you can complete by doing what you normally do!


And if you only do G2-G3 and some G4 upgrades, this will be a plentiful way to gather the material needed for those upgrades, G5 upgrades often needs G5 material and here material traders can be costly, the trade is not 1:1 for G5 material...


So now we really only used two 3rd party tools and ingame options to learn where to get materials we need to do engineering, and this is equal for all platforms.




When we get into the huge pit of I want to upgrade a whole ship in one go and what do I need, then there are plenty of options out there to produce lists of materials needed and to tell you want are missing... for most part here PC players have an edge over Console, as we have access to our Elite Dangerous logs and thus we can use any of the available tools that read our logs and upload these to sites like Inara and EDDB, or simply use the information directly. Inara can even allow you to upload your log directly. but all of this is optional and only really useful if you decide do alot of engineering in a short time. Instead of doing some here and some there and thus gradually upgrade stuff. as you get more material using regular gameplay.

So how you decide to how approach these sort of things will have an impact of enjoyment of the process. If you set out todo it all in a single go, then this will be a big and clunky grindy experience, and put a negative tone to quite a big part of the game. instead of experimenting with what would this do, or that do, and then make a small mini target to achieve this goal, that often can be done in a 1-4 hour game session
 
Sounds like OP is over-complicating things. I unlocked Felicity on my free Epic account the other day, spent about 2 hours in the afternoon getting everything I needed to roll an FSD range increase to G5 (and this is starting with literally zero materials of any kind - raw, manufactured or data) did the upgrade and now have a piece of crap Asp Explorer but with a 50 LY jump range which I will use to make my way in the galaxy. It absolutely does not require 10 external sites and a lifestyle adaptation.
 
How did you end up with 10 3rd party tools, several youtube videos for this? and we are only talking about a single engineer here...

This is the problem with following guides blindly... they all take you in different directions.
The only thing I needed to unlock any of the engineers is looking up where to buy their rare goods, of which the hardest are, in fact, the first two - the soontil relics (because they're not found in the system with their name like the rest of the unlock rares) and the meta-alloys. And that's only because the codex didn't exist when I bought the game, so when Farseer was all "bring me some meta-alloys" my response was "what the hell are meta-alloys". People who had been playing before the launch of Horizons knew what they were because they were all over Galnet, but those stories had long since passed out of the in-game archive so there was no way to look them up without asking the guys from Canonn.

Hell, just this week I was telling a dude where to get them. I might go out and farm a bunch and keep them on my carrier to hand out to people.
 
If you don't enjoy grindy exploits, don't do them.

You've played the game for a few hours now, so credits are just about meaningless. Prioritise materials. Check the occasional USS, drop in for the free mats if it gives them. Scoop the good stuff after combat. Always select material rewards over credits. Always cycle through ships while in super cruise. Toss a wake scanner on a cargo/mission ship and scan some wakes as leave stations. It really doesn't take long and you'll be able to trade down at a material trader and easily G3-4 the important stuff as you start unlocking different engineers.

Guides and videos almost universally send people down the worst route possible assuming you want to enjoy the game.

Yep. I played for probably close to 6 months before I even looked at bothering with engineering. I knew it was there, but I didn't really quite understand the process, and I was still working on A-rating and moving up through ships frequently enough that it didn't seem like a good ROI anyway.

Once I did start, I'd picked up enough random materials along the way that I was able to make a reasonable go of it. I didn't max anything out right off, or even get close. But I started to get an idea of how it worked and what I could do with it.

Like most, I've had periodic "grinding sessions" with materials to stock up on something I need for a specific build I'm focused on at that time. But outside of that, probably 85% of my materials gathering happens incidentally as I play. I just keep my eyes open and if it's convenient, I take advantage of opportunities to gather as I come across them.

For raws, it's often as I'm rolling around on a planet checking out stuff anyway, or maybe while mining. Manufactured is easy enough in RES or conflict zones. Sometimes I'll pop into a RES just to sponge up the materials left behind by the space police. For data I'll often try to scan a few ships anytime I come across them. I usually don't even bother with wake scanning - lots of times you'll pick up some sort of [lesser quality] data just from normal scans.

Otherwise maybe once a year I'll pop over to Jameson's crash site or Dav's hope and spend a little time scanning or rolling around. It's not something I do often, but I find once in a while the mindless rhythm of it is an oddly relaxing diversion.

But above all, I really only do it when and for as long as the mood strikes me, and that tends to make it not so bad, IME. The only times I really find myself cursing it are when I have a 'priority build' I'm working on and I'm short a stack of G5 materials that just can't be reasonably found anywhere. Fortunately that doesn't happen too often.

Though the last time it did was less than 48 hours before we were surprised by everything going cheap over the holidays. 😖
 
How did you end up with 10 3rd party tools, several youtube videos for this? and we are only talking about a single engineer here...

This is the problem with following guides blindly... they all take you in different directions.


So, many tools out there are redundant i various ways. but a one tool that is a good place for most things, regardless of platform is Inara
Inara can be a bit confusing to navigate, but find your favourite search engine, and search for like "Elite Inara Felicity", you will most often among the first results see somethign like
Engineer - Felicity Farseer [INARA]

That will take you directly to Inara and Felicity Farseer info. Now here you find some useful stuff like
How you discover the engineer. in this it is public.
What you need to unlock this engineer, Exploration rank of Scout or higher.
What you need to provide once you have fullfilled the requirements, 1 Meta alloy

And of course all the engineering blueprints she has to offer.




So what is the hard part here? Reach exploration rank scout? well exploration should be sort of self explanatory, go out in the void and discover stuff, get back and sell the discovery data, repeat until you reach Scout or higher. This should be a pretty self evident step that do not need you todo any 3rd party tools, or if you are way to lazy, you can off course look up best exploration builds and hear about rad to riches etc. etc. but there is no real need for most of this to reach Exploration rank Scout.

The are very a few things to figure out when it comes to exploration
1. How to keep going, ie refuel your ship, so a fuel scoop is often vital to achieve this.
2. How scan systems to gather data that you can sell, using the integrated FSS (Full Spectrum Scanner) and the optional module DSS (Detailed Surface Scanner).



Now once reached rank scout, you need to find meta alloys... here )Inara has a clickable link to its Meta Alloy page, yes it is confusing, but paying attention you will soon find there are plenty places to BUY metal alloys from, mostly Carriers. so just find one go there and buy your meta alloy and you are set to unlock,


So you have reached exploration rank scout and provided 1 meta alloy and you can now start to upgrade stuff, and you need to unlock atleast to rank 3, so that you get to learn about the next engineer from Felicity.
This upgrade is done either of these actions, also listed on Inara
  • doing upgrades
  • Selling exploration data

So doing upgrades is probably where you crashed and burned. but you could repeat the exploration stuff and go and do some more exploration and sell...but lets do the upgrade thing, and for the first engineer this now includes collecting various stuff. So at first you can only do grade 1 upgrades... these require the easisest stuff to collect.

so just try todo any grade 1 upgrade you can, and if you have not done material collection you will obviosuly have none of the required material, but Inara offers clickale links for all the blueprints, and what materials each grade requires, with clickable links for each material needed, that will tell you where you can collect these things. stuff like Iron, Sulphur, etc. it will tell you the locations of whre to find this stuffSurface prospecting, Mining. and it will in more details what this means: Collected on planet surfaces and from asteroids
So either go and do some mining or land on a planet and drive around in your SRV...

We can read this on the "MECHANICAL SCRAP" page, Component found in ships: frequently used by haulage vessels. Destroyed haulage vessels can be scavenged from the aftermath of combat in shipping lanes. Known to be salvaged from signal sources.

so once again, you can find direction on where to find this stuff on Inara. Of course they do not hand holding with a quest marker to go here and find the stuff. you actually have to some of the leg works yourself.

but up to this point, we only needed to use ONE 3rd party tool and a browser. You might have looked up some stuff about exploration, and how to use FSS and DSS.


So how you got from this point to 10 tools and several youtube videos I am not sure how derailed that badly. Expecilly, since Inara is one of the most recommended sites to use.




So now we are at the how do we collect the needed stuff, without going crazy...
Material are divided in 3 categories, Raw, Manufactured and Data

Raw, is mostly gathered from Mining and surface prospecting, so if you have done mining, you will have got some of this stuff. the surface prospecting is you driving around in your SRV shooting at stuff, like rocks, or find some geological sites with stuff to shoot at. For this I want to introduce a second 3rd party tool that will help you along on where to land and shoot at stuff and it is EDDB, Elite Dangerous DataBase, here you can use the "Bodies" search function to search for planets with for example Niobium on and select where you are, so that you get planets that nearby.
Of course you can rely on information ingame, but this means you have to use System map and look at the information on planets and what they contain to know what kind of stuff you will from shooting at stuff. no search function..Here our codex could have been a good source for this information.


Manufactured Material is mostly collected from ships in various ways, but it mostly involves finding destroyed ships and among their remains is manufactured materials, so either you can destroy the ship, or find ships already destroyed by NPC's, this normally referred to as signal sources. So you do not need anything special to collect this stuff, just open your cargo scoop, target the thing you want and scoop it up. tedious and slow, so do what we do in mining, add a collector limpet controller, and limpets, and send them out where there is stuff to collect and they will try collect anything within their range. So if you need stuff, and have blown up some ships, stay a while and collects the stuff left behind.


Data, this is gathered from scanning outpost and ships in various ways, this includes canning the wake of a ship that have jumped away, with a Wake scanner (utility module),



All of the above things can also be offered as mission rewards, for Manufactured and Data this is particularly uselful, as as you get allied with factions they will more often offer missions with high level material reward, often 3 or 5. but this is not the main point, instead you want to use this Grade 5 stuff to trade for the stuff you need, often Grade 4 or lower.
And here you get more material in the trade than doing the in the reverse
So if you have one grade 5 material and trade down these are your possible trades you can do.
  • 3x Grade 4
  • 9x Grade 3
  • 27x Grade 2
  • 81x Grade 1

So if you need Atypical Disrupted Wake Echoes (grade 1), a single mission that gives you a single Modified Embedded Firmware (grade5) as reward, will give you 81!
So what I want to say is that start to look at the mission board for any EASY missions that offers Grade 5 material, as these are an easy way to get high level material to trade for stuff you need. I have to constantly now trade away Grade 5 materials as I filled up with the Grade 5 material! and that is without actually grinding for this stuff, I do things I like and get this for free. I did lots of combat relations missions before, and these just gives me plenty of this stuff as a bonus! But there are delivery missions, passengers missions, surface scanning missions etc, that do the same, try these out, and figure out what kind of missions you like or what are really easy todo, and it is not ucommon that you can find missions that you can complete by doing what you normally do!


And if you only do G2-G3 and some G4 upgrades, this will be a plentiful way to gather the material needed for those upgrades, G5 upgrades often needs G5 material and here material traders can be costly, the trade is not 1:1 for G5 material...


So now we really only used two 3rd party tools and ingame options to learn where to get materials we need to do engineering, and this is equal for all platforms.




When we get into the huge pit of I want to upgrade a whole ship in one go and what do I need, then there are plenty of options out there to produce lists of materials needed and to tell you want are missing... for most part here PC players have an edge over Console, as we have access to our Elite Dangerous logs and thus we can use any of the available tools that read our logs and upload these to sites like Inara and EDDB, or simply use the information directly. Inara can even allow you to upload your log directly. but all of this is optional and only really useful if you decide do alot of engineering in a short time. Instead of doing some here and some there and thus gradually upgrade stuff. as you get more material using regular gameplay.

So how you decide to how approach these sort of things will have an impact of enjoyment of the process. If you set out todo it all in a single go, then this will be a big and clunky grindy experience, and put a negative tone to quite a big part of the game. instead of experimenting with what would this do, or that do, and then make a small mini target to achieve this goal, that often can be done in a 1-4 hour game session
I really wish I could do more than just "like" this. That's fantastically detailed and I really hope OP will find it helpful. You've put a lot more effort into compiling this than any of the rest of us in this thread. It's really what the forum should be like!
 
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