"Don't rush into an Anaconda, do Engineering first...."

In short, you do you eh? Let other people worry about what they do and without dismissing their own preferences.

Indeed, you do you. I was just making a suggestion to OP. But it looks like quite a few people took it personally and feel the need to convince me that I'm playing wrong and they're right.

The sheer pig headed stubbornness on display by certain posters here never ceases to amaze me.

Just say "I play it the right way so just let me continue to hate what I'm doing" and be done with it.

Not sure who you're preferring to, but I quite agree with this. Made a suggestion to the OP and so many felt the need to convince me that I'm wrong, and that I'm stubborn for not playing the game their ways.

It's amazing how some people are convinced their way of playing is the "right" way and that it's stubbornness for others to play a different way. And even more amazing that they can take offense just from others having different playstyles, and feel the needs to correct them.

It's almost like there are only one type personality in the world and all others are wrong.
 
I get your idea. But personally, the "gathering while you play" is just not working out for me. It's like two dishes of food, one is your favorite, while the other is something you hate. I'd prefer to gulp down the dish I hate as fast as possible, and then slowly savor the good one, rather than mixing the both of them together and create something that is neither good nor bad.
Sure, it might feels like there are less to consume, but it'd leave behind a favourable impression rather than an average one.
That's just my take on many things in life, including games.

If anything can add to your experience, i often found that many ships that aren't effective in the pillar roles are great for material gathering roleplay type gameplay. There's room for type 7's, cobra's and similar in you fleet when you spec them out for salvage. They actually excel at that because of the excellent jump range. Collecting mats and using a different set of ships for the fun of it i found worked quite well. Yeah good luck!
 
It's DESIGNED like something you just have to grit your teeth and get through.
We do as we wish, nobody else is determining how you choose to play.

Although the way you just pretend you learned all that organically without any help or research is a bit....hard to believe.
Odd, I did just that. I've only been playing a little over 3 years, I didn't start engineering anything until I was about 10 months in as I didn't feel it was needed at that time.

You have a Fleet Carrier so I doubt you could possibly understand my experience
So do I, yet every player who has responded to you had to start playing with just a ship, a handful of credits and the whole game ahead of them. Is that different to you?
(I won't walk down memory lane of progress, each of us handled that in our own way)

This isn't adding to anyone's experience of the game, at all...
It is mine - am I not "anyone"?

Have your opinion, I 100% support your opinion, as I'd expect you to be equally at ease in supporting mine...

Make the game as grindy or as easy as you wish, it won't affect my enjoyment of the game in the least. Make your own progress as you see fit, that is exactly as it should be...

Being blunt, I don't care a flying fig if you are making the game 'grindy' for yourself, whatever you do is your own decision. There are a multitude of ways to collect materials for engineering, the only 'right' way is your choice - although others here have shared methods they use, in case you may not have considered all options...
 
We can probably all agree that E D is a different game from most. And it's not for everybody's taste. Of course, 3rd party tools are not mandatory, but can be helpful(or not).

For first few months of play I didn't know about Inara or Coriolis, eddb, edsm, edsy etc. I just played, figuring stuff out in the process, making sure I have fun.
When I finally learned about 3rd party tools and watched few YT videos, I realized how big the grind can be so I decided to just play as before. Now I immerse myself in Coriolis, Inara etc. as a part of the gameplay and roleplay.

I build ships with different setups and different roles and always changing/engineering something. I like flying multiple ships for different roles. With that said, I like engineering, but I don't like grinding. Go figure 🤷‍♂️
I know the usual grind tricks(Dav's, Jameson's, HGE, shards,...) but I use them as an emergency measure, not regular gameplay, so if I do that, it's not so tiresome and I do it for short periods of time.
Example: my alt cmdr is having trouble with t9 and npc's lately, they kick my ***.
So solution for relaxed big hauling would be Cutter. But I need, rank, credits and mats. Grinding time? No.
Sure, I can have it all done in few hours and have ready, engineered Cutter by the end of the day, hut that's no fun. So my alt will just do his thing, and one day I will get that rank message and will have credits and mats that I need.
Just my roleplay example, but you do you.

I can relate with OP in terms of some questionable mechanics in game.

But, in the end, I think ED is all about roleplay(because sandbox, right?!).
It seems, because of the lack of FDev's created dedicated roleplay, which most games have(different classes of characters, etc.), some players have trouble finding role for their gameplay/cmdr.

So one should just play and have fun with any role and/or aspect of the game, or realize it's not his cup of tea and move on.
 
While I do appreciate everyone's input on this topic, even those who replied with a bit of snark, I'm seeing a common theme here that seems a bit conflicting to me.

Statement One: ED Is a sandbox, there is no "point". It's choosing your own adventure, your own path, there is no right or wrong way to play.
Statement Two: Oh well, if you were playing the RIGHT WAY, you should have already had all those Engineering Materials. What were you doing jumping right into a big ship you wanted in the first place!? That is the WRONG WAY to play this game. You should be playing it MY way.

Even more interesting are the claims that someone pursuing a path different than the one they choose, should lead to "burnout" and a bitter quitting from the game. This again implies there's only one "right way" to play the game in their opinion: their way. Isn't that hypocritical just a tad?

No matter how you want to couch it, Engineering is where a beautiful open-world sandbox game meet's a grindy theme-park MMO styled objective system. Now I've played plenty of those, so that's not my problem. My problem is in it's execution and introduction to the unaware player. My problem is how poorly it meshes with the theme and feel of the game. And, yes, the materials gathering spreadsheet aspect.
 
Some mats get picked up in the course of other gameplay. Occasionally I go on mat-hunting trips - it doesn't feel like a tedious grind if I don't have much more of a goal than "go collecting for a bit until I fancy doing something else." I like the results of engineering but I'm not after top-end PvP combat so I don't see the rest of the game as just a faff to get to that. There's no rush to get mats. Once I happen to have a good bunch of them (perhaps after some mat trading) I might go and do a bit of engineering with them. No hurry, I just let it happen at its own pace. And the longer wait makes it all the more satisfying personally.
 
I'm seeing a common theme here that seems a bit conflicting to me.
There are some forumites who have been playing for many years (I have over 40 years of computing / gaming behind me) and approach our sandbox with experience from the early gaming years, so would certainly come across as far more 'laid-back' over the game mechanics than others.

Listen to yourself, decide how you wish to approach things, you are the architect of your game and the only 'right' way is that which you choose. It is up to you if you enjoy it or not.
 
While I do appreciate everyone's input on this topic, even those who replied with a bit of snark, I'm seeing a common theme here that seems a bit conflicting to me.

Statement One: ED Is a sandbox, there is no "point". It's choosing your own adventure, your own path, there is no right or wrong way to play.
Statement Two: Oh well, if you were playing the RIGHT WAY, you should have already had all those Engineering Materials. What were you doing jumping right into a big ship you wanted in the first place!? That is the WRONG WAY to play this game. You should be playing it MY way.

Even more interesting are the claims that someone pursuing a path different than the one they choose, should lead to "burnout" and a bitter quitting from the game. This again implies there's only one "right way" to play the game in their opinion: their way. Isn't that hypocritical just a tad?

No matter how you want to couch it, Engineering is where a beautiful open-world sandbox game meet's a grindy theme-park MMO styled objective system. Now I've played plenty of those, so that's not my problem. My problem is in it's execution and introduction to the unaware player. My problem is how poorly it meshes with the theme and feel of the game. And, yes, the materials gathering spreadsheet aspect.
I was going to write something out again until i came across this.... and you said it better than i would have.
 
I think it can be objectively said that there can very well be grinds in the game. These grinds, however vary depending on the interests of each player. I think they come under two types......activities that a player does not enjoy and activities that a player enjoys but are carried to excess to the point where the player tires out. With regards to the OP, if he does not enjoy engineering he should probably not bother with it unless he wants to engage in activities (like CZs or deep space exploration) which are geared for engineered ships. There are a lot of other activities that can be done without much, if any, engineering. If the OP wants to get involved in activities like CZs or deep space exploration, however, he should probably collect mats in small sessions so as to avoid getting frustrated. Many of the normal activities that one can do without engineered ships will net you a considerable amount of mats. It's a great way to collect stuff while doing the things you like.
 
Statement One: ED Is a sandbox, there is no "point". It's choosing your own adventure, your own path, there is no right or wrong way to play.
Statement Two: Oh well, if you were playing the RIGHT WAY, you should have already had all those Engineering Materials. What were you doing jumping right into a big ship you wanted in the first place!? That is the WRONG WAY to play this game. You should be playing it MY way.

Even more interesting are the claims that someone pursuing a path different than the one they choose, should lead to "burnout" and a bitter quitting from the game. This again implies there's only one "right way" to play the game in their opinion: their way. Isn't that hypocritical just a tad?

We must be reading the wrong thread ... The vibe I am getting from most of the people replying to you is actually summarized this:

1) Elite is an open world game without a key end game goal that should be achieved. There is no 'closure' or mega quests that have to be completed in order to unlock the rest of the game. Basically whatever you get in a Cobra Mk3 IS the game... that's really all there is... engineering and bigger ships make it only 2-3x more efficient with some sacrifices on the other end (you will never pitch again like a Cobra). You will still haul the same cargo and missions, still kill the same pirates, just faster and better with less agility.
2) Most people don't understand why you HAVE to unlock the engineers and upgrade your ships to G5 in order to enjoy the game. So much so that it is 'game breaking' for you.
3) There is definitely a WRONG WAY to play this game... it's called not having fun and being bored to death while you grind based on some optimized Excel table and following a 5 minute video tutorial from someone who has spent 10 000 hours in the game and has found the most efficient/fastest way of hitting a target.

Example: So I decided I like the cutter, despite being all kinds of bad compared to the Conda, despite the EDSY telling me I will have worse jump range, more expensive, less firepower than a corvette etc etc.. So what should I do then?
a) I could open a youtube video telling me to spend 8 hours delivering data between two systems and I will be an Imperial KING... f***k that. I could then go on the forum and cry that FDEV created a wholy boring way of getting a cutter.
b) Or.. I could just play the game and combine several actions I enjoy doing in the game to get me there (albeit somewhat slower than the most optimum power game way) .. So what I am doing is loads of Combat in an Imperial system.. Gets me good credits towards the 1 Bil I need for the Cutter, gets me reputation with the Empire, gets me up on the combat ranking ladder... but more importantly it is FUN to play. And guess what... In my own fantasy world, I'd rather achieve Imperial King by killing 1000s of pirates than flying between 2 systems playing postman. Don't blame the game or FDEV if you choose option a... because option b is always available.

4) What you are experiencing is a classic case of power gaming vs casual gaming. You want to be a power gamer in ANY online game? Yeah .. it will involve a lot of Excel analysis and forum reading in order to find the most optimal way of achieving end game stuff (usually also the most boring).

You want to enjoy the game? Start by writing down the 10 things you enjoy in the game? Is it flying? Landing? Combat? Mining? Smuggling? Trade?

You have the list?

Now you go ahead and find ways on how to make the materials/unlock the engineers doing those 10 things... You can juggle them 2-3 hours at a time. Sure.. it won't get you as fast as watching the latest 'get everything in 10 hours' video but you will enjoy the experience... and in the end when you finally get that G5 dream ship it won't feel like a cheated hack but it will have special meaning because it was a JOURNEY to get it ... not a boring dull grind delivering letters.
 
While I do appreciate everyone's input on this topic, even those who replied with a bit of snark, I'm seeing a common theme here that seems a bit conflicting to me.

Statement One: ED Is a sandbox, there is no "point". It's choosing your own adventure, your own path, there is no right or wrong way to play.
Statement Two: Oh well, if you were playing the RIGHT WAY, you should have already had all those Engineering Materials. What were you doing jumping right into a big ship you wanted in the first place!? That is the WRONG WAY to play this game. You should be playing it MY way.

Even more interesting are the claims that someone pursuing a path different than the one they choose, should lead to "burnout" and a bitter quitting from the game. This again implies there's only one "right way" to play the game in their opinion: their way. Isn't that hypocritical just a tad?

No matter how you want to couch it, Engineering is where a beautiful open-world sandbox game meet's a grindy theme-park MMO styled objective system. Now I've played plenty of those, so that's not my problem. My problem is in it's execution and introduction to the unaware player. My problem is how poorly it meshes with the theme and feel of the game. And, yes, the materials gathering spreadsheet aspect.

Well, that's the entry level interpretation. Over time:

  • You'll read many complaints about grind only AFTER people do what you're being steered away from. Before people do this, there's nothing to complain about.
  • If you think engineering is an objective, that's probably what you've got wrong, not how you go about it. Trust me this works.
  • If you're familiar with mmo's that's good. Everything in elite falls under the "daily quest" model. The problem with elite, which isn't your fault, is frontier were too lazy (or thought they were being witty) to not build in the daily caps. If you could complete an entire rep grind with unlimited repeats in one day as you could stomach, yeah you could engineer your ships like that too and have alot to complain about in the other game as well.
  • The ultimate problem is frontier haven't structured any progression (or feedback apart from at the very end) into weeks or months worth of gameplay. This is upsetting, confusing, misleading, a whole heap of things. You have to draw the lines yourself is the ultimate answer.
 
Yep, just engineered my Python, had it for 5 years, now it has a grade 5 engineered FSD, DSS and a few other things, funnily enough despite not actually bothering to go around gathering what I need I actually had it all on me. I guess I just played the game long enough for it to all accumulate, sort of like bellybutton fluff I suppose.
Why is it always Blue? :unsure:

I used to grind for them as "I was in a hurry" there are a couple of the log in/out ones that are Not fun but you may have to do them every now and again.

I started just doing what some other people have been doing, For my ships I used Python pew pew, and a Python or Krait Mk2 miner fitted them both with collectors (miner is a given) so every few ships I blew up in a Res. I stopped and gathered some of the bits and bobs that are laying around and then get back into the fight. High wake scanner for the ones that jump away and during my journey, entering exiting ships can give a surprising amount of data.

I could waffle on for ages about getting most things by just playing different scenarios, having said that I did do the same thing myself as mentioned.
I prefer it this way.
Pug
 
Why is it always Blue? :unsure:

I used to grind for them as "I was in a hurry" there are a couple of the log in/out ones that are Not fun but you may have to do them every now and again.

I started just doing what some other people have been doing, For my ships I used Python pew pew, and a Python or Krait Mk2 miner fitted them both with collectors (miner is a given) so every few ships I blew up in a Res. I stopped and gathered some of the bits and bobs that are laying around and then get back into the fight. High wake scanner for the ones that jump away and during my journey, entering exiting ships can give a surprising amount of data.

I could waffle on for ages about getting most things by just playing different scenarios, having said that I did do the same thing myself as mentioned.
I prefer it this way.
Pug
I even take a couple of C5 collectors & a bunch of limpets on my Corvette into CZ's... Lots of good mats to collect after we've won :)
(I admit to being odd as I can use my Corvette for Cargo carrying too, rather than filling it with reinforcements for a CZ(and it allows the shield to regenerate before the next session!))
 
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While I do appreciate everyone's input on this topic, even those who replied with a bit of snark, I'm seeing a common theme here that seems a bit conflicting to me.

Statement One: ED Is a sandbox, there is no "point". It's choosing your own adventure, your own path, there is no right or wrong way to play.
Statement Two: Oh well, if you were playing the RIGHT WAY, you should have already had all those Engineering Materials. What were you doing jumping right into a big ship you wanted in the first place!? That is the WRONG WAY to play this game. You should be playing it MY way.

Even more interesting are the claims that someone pursuing a path different than the one they choose, should lead to "burnout" and a bitter quitting from the game. This again implies there's only one "right way" to play the game in their opinion: their way. Isn't that hypocritical just a tad?

No matter how you want to couch it, Engineering is where a beautiful open-world sandbox game meet's a grindy theme-park MMO styled objective system. Now I've played plenty of those, so that's not my problem. My problem is in it's execution and introduction to the unaware player. My problem is how poorly it meshes with the theme and feel of the game. And, yes, the materials gathering spreadsheet aspect.

I'll agree with statement one. Play as you want to.

I have issue with statement two. There is no wrong way to play. There is a choice, and choices have consequences. If you rush the game, you'll face a hideous grind. Getting a G5 engineered Anaconda in a week would be one of those choices. The game allows you to play it out that way, IF YOU CHOOSE. You can spend all your time grinding rank for a Cutter/Corvette, IF YOU CHOOSE. Or Triple Elite. Etc.

Is Engineers a "grindy theme-park MMO styled objective system" ? It CAN be, if you decide to play it that way. CMDRs here are just pointing out that the 'grind' isn't required and there is another way in response to the original post.
 
How did you end up with 10 3rd party tools, several youtube videos for this? and we are only talking about a single engineer here...

This is the problem with following guides blindly... they all take you in different directions.


So, many tools out there are redundant i various ways. but a one tool that is a good place for most things, regardless of platform is Inara
Inara can be a bit confusing to navigate, but find your favourite search engine, and search for like "Elite Inara Felicity", you will most often among the first results see somethign like
Engineer - Felicity Farseer [INARA]

That will take you directly to Inara and Felicity Farseer info. Now here you find some useful stuff like
How you discover the engineer. in this it is public.
What you need to unlock this engineer, Exploration rank of Scout or higher.
What you need to provide once you have fullfilled the requirements, 1 Meta alloy

And of course all the engineering blueprints she has to offer.




So what is the hard part here? Reach exploration rank scout? well exploration should be sort of self explanatory, go out in the void and discover stuff, get back and sell the discovery data, repeat until you reach Scout or higher. This should be a pretty self evident step that do not need you todo any 3rd party tools, or if you are way to lazy, you can off course look up best exploration builds and hear about rad to riches etc. etc. but there is no real need for most of this to reach Exploration rank Scout.

The are very a few things to figure out when it comes to exploration
1. How to keep going, ie refuel your ship, so a fuel scoop is often vital to achieve this.
2. How scan systems to gather data that you can sell, using the integrated FSS (Full Spectrum Scanner) and the optional module DSS (Detailed Surface Scanner).



Now once reached rank scout, you need to find meta alloys... here )Inara has a clickable link to its Meta Alloy page, yes it is confusing, but paying attention you will soon find there are plenty places to BUY metal alloys from, mostly Carriers. so just find one go there and buy your meta alloy and you are set to unlock,


So you have reached exploration rank scout and provided 1 meta alloy and you can now start to upgrade stuff, and you need to unlock atleast to rank 3, so that you get to learn about the next engineer from Felicity.
This upgrade is done either of these actions, also listed on Inara
  • doing upgrades
  • Selling exploration data

So doing upgrades is probably where you crashed and burned. but you could repeat the exploration stuff and go and do some more exploration and sell...but lets do the upgrade thing, and for the first engineer this now includes collecting various stuff. So at first you can only do grade 1 upgrades... these require the easisest stuff to collect.

so just try todo any grade 1 upgrade you can, and if you have not done material collection you will obviosuly have none of the required material, but Inara offers clickale links for all the blueprints, and what materials each grade requires, with clickable links for each material needed, that will tell you where you can collect these things. stuff like Iron, Sulphur, etc. it will tell you the locations of whre to find this stuffSurface prospecting, Mining. and it will in more details what this means: Collected on planet surfaces and from asteroids
So either go and do some mining or land on a planet and drive around in your SRV...

We can read this on the "MECHANICAL SCRAP" page, Component found in ships: frequently used by haulage vessels. Destroyed haulage vessels can be scavenged from the aftermath of combat in shipping lanes. Known to be salvaged from signal sources.

so once again, you can find direction on where to find this stuff on Inara. Of course they do not hand holding with a quest marker to go here and find the stuff. you actually have to some of the leg works yourself.

but up to this point, we only needed to use ONE 3rd party tool and a browser. You might have looked up some stuff about exploration, and how to use FSS and DSS.


So how you got from this point to 10 tools and several youtube videos I am not sure how derailed that badly. Expecilly, since Inara is one of the most recommended sites to use.




So now we are at the how do we collect the needed stuff, without going crazy...
Material are divided in 3 categories, Raw, Manufactured and Data

Raw, is mostly gathered from Mining and surface prospecting, so if you have done mining, you will have got some of this stuff. the surface prospecting is you driving around in your SRV shooting at stuff, like rocks, or find some geological sites with stuff to shoot at. For this I want to introduce a second 3rd party tool that will help you along on where to land and shoot at stuff and it is EDDB, Elite Dangerous DataBase, here you can use the "Bodies" search function to search for planets with for example Niobium on and select where you are, so that you get planets that nearby.
Of course you can rely on information ingame, but this means you have to use System map and look at the information on planets and what they contain to know what kind of stuff you will from shooting at stuff. no search function..Here our codex could have been a good source for this information.


Manufactured Material is mostly collected from ships in various ways, but it mostly involves finding destroyed ships and among their remains is manufactured materials, so either you can destroy the ship, or find ships already destroyed by NPC's, this normally referred to as signal sources. So you do not need anything special to collect this stuff, just open your cargo scoop, target the thing you want and scoop it up. tedious and slow, so do what we do in mining, add a collector limpet controller, and limpets, and send them out where there is stuff to collect and they will try collect anything within their range. So if you need stuff, and have blown up some ships, stay a while and collects the stuff left behind.


Data, this is gathered from scanning outpost and ships in various ways, this includes canning the wake of a ship that have jumped away, with a Wake scanner (utility module),



All of the above things can also be offered as mission rewards, for Manufactured and Data this is particularly uselful, as as you get allied with factions they will more often offer missions with high level material reward, often 3 or 5. but this is not the main point, instead you want to use this Grade 5 stuff to trade for the stuff you need, often Grade 4 or lower.
And here you get more material in the trade than doing the in the reverse
So if you have one grade 5 material and trade down these are your possible trades you can do.
  • 3x Grade 4
  • 9x Grade 3
  • 27x Grade 2
  • 81x Grade 1

So if you need Atypical Disrupted Wake Echoes (grade 1), a single mission that gives you a single Modified Embedded Firmware (grade5) as reward, will give you 81!
So what I want to say is that start to look at the mission board for any EASY missions that offers Grade 5 material, as these are an easy way to get high level material to trade for stuff you need. I have to constantly now trade away Grade 5 materials as I filled up with the Grade 5 material! and that is without actually grinding for this stuff, I do things I like and get this for free. I did lots of combat relations missions before, and these just gives me plenty of this stuff as a bonus! But there are delivery missions, passengers missions, surface scanning missions etc, that do the same, try these out, and figure out what kind of missions you like or what are really easy todo, and it is not ucommon that you can find missions that you can complete by doing what you normally do!


And if you only do G2-G3 and some G4 upgrades, this will be a plentiful way to gather the material needed for those upgrades, G5 upgrades often needs G5 material and here material traders can be costly, the trade is not 1:1 for G5 material...


So now we really only used two 3rd party tools and ingame options to learn where to get materials we need to do engineering, and this is equal for all platforms.




When we get into the huge pit of I want to upgrade a whole ship in one go and what do I need, then there are plenty of options out there to produce lists of materials needed and to tell you want are missing... for most part here PC players have an edge over Console, as we have access to our Elite Dangerous logs and thus we can use any of the available tools that read our logs and upload these to sites like Inara and EDDB, or simply use the information directly. Inara can even allow you to upload your log directly. but all of this is optional and only really useful if you decide do alot of engineering in a short time. Instead of doing some here and some there and thus gradually upgrade stuff. as you get more material using regular gameplay.

So how you decide to how approach these sort of things will have an impact of enjoyment of the process. If you set out todo it all in a single go, then this will be a big and clunky grindy experience, and put a negative tone to quite a big part of the game. instead of experimenting with what would this do, or that do, and then make a small mini target to achieve this goal, that often can be done in a 1-4 hour game session
This is a bit light-
The are very a few things to figure out when it comes to exploration
1. How to keep going, ie refuel your ship, so a fuel scoop is often vital to achieve this.
2. How scan systems to gather data that you can sell, using the integrated FSS (Full Spectrum Scanner) and the optional module DSS (Detailed Surface Scanner).

I'm not an explorer by any means but I have done a bit and you can get yourself into serious difficulty on a long journey just by not having an 'AFMU' for example especially if you use the occasional Neutron Star, there's also KGBFOAM starclasses and lots more.
For info, the quote above is as far as I got into your wall of text.
Pug
 
While I do appreciate everyone's input on this topic, even those who replied with a bit of snark, I'm seeing a common theme here that seems a bit conflicting to me.

Statement One: ED Is a sandbox, there is no "point". It's choosing your own adventure, your own path, there is no right or wrong way to play.
Statement Two: Oh well, if you were playing the RIGHT WAY, you should have already had all those Engineering Materials. What were you doing jumping right into a big ship you wanted in the first place!? That is the WRONG WAY to play this game. You should be playing it MY way.

That is because you make a wrong assumption here. Yes, there are many different ways to play the game. No, not every way is fun to everyone. It is up to each of us to find a way to play that is fun to us, as an individual. I am not saying you should play it my way, I am saying you should stop playing in a way that isn't fun to you. Which should really be as common sense as it sounds.

Even more interesting are the claims that someone pursuing a path different than the one they choose, should lead to "burnout" and a bitter quitting from the game. This again implies there's only one "right way" to play the game in their opinion: their way. Isn't that hypocritical just a tad?

No, it means that while there are many ways to play, some of them have consistently lead to posts such as yours. Like, I am not saying you shouldn't punch yourself in the jingleberries every morning, but based on hearsay over the years my guess is that it wont be all that fun. And if you would go ahead while insisting it isn't fun, all I can do is recommend you stop punching yourself in the bahoolas. But, again, if you do want to do just that: by all means. You find your own fun.


No matter how you want to couch it, Engineering is where a beautiful open-world sandbox game meet's a grindy theme-park MMO styled objective system. Now I've played plenty of those, so that's not my problem. My problem is in it's execution and introduction to the unaware player. My problem is how poorly it meshes with the theme and feel of the game. And, yes, the materials gathering spreadsheet aspect.

While I have my fair shair of pet peeves with the engineers (mostly the unlocking part, how unintuitive/poorly explained a lot of it is and how you really need Inara to have a clue where you're at), the grindiness is again, completely under your control. After all, it is a simple axis with on one hand 'no grind at all, but very slow', and on the other hand 'pure grind, and fairly fast'. You decide yourself where you want your game experience to be. And unless you really are primarily into PvP or high-end Thargoid hunting, getting a fully decked out A-rated G5-modded rank-unlocked Corvette is, well, pointless really. All it does is shift the need for skill to the need for stuff, and if you want to go there ASAP you'll replace fun with grind while you're at it. Its like taking the least enjoyable route to the worst possible destination. A highway to hell, if you wish. And again; just my opinion. If you love it, have at it. But your posts suggest otherwise.

Of all the possible complaints one can have about engineers, grind is pretty much the only one that is fully under your control. Make the most of that, I'd say.
 
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