Don't you all wish Elite Dangerous had a Bounty Hunting heat map functionality for notoriety on Galaxy Map?

Wouldn't it be great if this game added a functionality to the Galaxy Map allowing bounty hunters to actively trace notorious commanders? It could exclusively light up wanted players in systems when they have higher notoriety, much like how notorious players become more visible in Red Dead Redemption. This would need to be platform specific because of the lack of cross platform in Elite, of course. Something I hope FDev add to the game eventually.

Right now I'm drifting about on the PS4 and I have zero idea if any notorious players are causing trouble griefing nearby systems. Even in popular systems, I am seeing nobody around. I think it would make for excellent bounty hunting if this game added some form of functionality to the Galaxy Map since traffic reports and such keep a tab on player data. You could exempt Anarchy systems (safe havens) if notorious pilots want a place to hide. But in other systems, it would be great to be able to actively hunt these wanted Commanders with some means of tracing them.

Who knows... But what do you all think?
 
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I've always said that if a notorious commander is in non Anarchy System, they should appear on the galaxy map as little red icons, like they way your friends appear in green. That way, people know to either avoid that system if there are too many or the Bounty Hunters know where to fly to.
 
I like that idea, would a add bit more fire to those having a bounty on their head. I'm not that much into PvP bounty hunting, so not sure what kind of tools to find these ships are existing right now. But I guess it's just scanning the ship and then you have to look at the bounties and wanted status.

It would also make sense ingame. The authorities also know where a criminal is and send ships after them. So it would make sense that they share this information with all bounty hunters, to increase the chance to catch the criminal.
 
Why ? You realise the block function destroys this possibility . Everyone can block anyone ...

Doesn't seem to have done anything on PS4 with the people I've blocked. They still show up. But if they wanted to do that then they will have to block a whole lot of bounty hunters.
 
no, i wouldn't like that.

first of all - modes can be switched any time, and with the blocking feature adding to it, chances of finding one that way are really low.

second of all - i gain notoriety all the time by doing pve missions for the minor faction i back, as do others. i'd hate it if i'd show red for my squadron mates or they to me. i'd also dislike the idea of providing personalized information on my where and when to people not on my friends list.

i know some people like the idea of hunting commanders. send them a friends request, and the two of you can play that game (i know of a couple of commanders doing it that way).
 
Bounty hunters already know where to go.

Tier 1 engineering bases, especially Deciat
Shinrarta Dezhra
CG systems
Dav's Hope
Jameson crash site.

Probably some others as well, but that's plenty to be getting on with.

This. Bounty hunters already know where all the gankers are, because the gankers are where everybody else is.
But it's only going to help so much in finding and beating gankers: you still have to deal with instancing, the near impossibility of actually taking down a player who doesn't want to lose (the effectiveness of defensive modules has far outpaced that of weapons with the engineers), and of course the fact that even if you do manage to kill a ganker.. what does it matter? Making a billion bucks is trivial, and if you somehow inflate bounties to the point they actually become relevant in today's crazy game economy, the ganker meta will shift from killing players to exploiting the bounty system instead.
 
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no, i wouldn't like that.

first of all - modes can be switched any time, and with the blocking feature adding to it, chances of finding one that way are really low.

second of all - i gain notoriety all the time by doing pve missions for the minor faction i back, as do others. i'd hate it if i'd show red for my squadron mates or they to me. i'd also dislike the idea of providing personalized information on my where and when to people not on my friends list.

i know some people like the idea of hunting commanders. send them a friends request, and the two of you can play that game (i know of a couple of commanders doing it that way).

Point one - It'll only matter if you are in open or someone's in the same group as you.

Point two - I would prefer it if you only got notoriety for killing other 'clean' players. I'm quite sure that Law breakers in real life don't like having their personal details on wanted websites around the world either. If they don't like it, then they can always hide in an Anarchy system, which will make Anarchy systems the deadly places they're supposed to be.

I don't want to be a ganker's friend; I just want their bounty. 😁
 
Yes. Everyone that's in your current group, who has some kind of bounty should be shown on the map, with higher levels of bounty shown "brighter"/more red - and notorious commanders shown even more powerfully.

Thing is, this is only really "fair" if this heat map works by showing the last place they were scanned/docked.

It would be nice though.
 
Bounty hunters already know where to go.

Tier 1 engineering bases, especially Deciat
Shinrarta Dezhra
CG systems
Dav's Hope
Jameson crash site.

Probably some others as well, but that's plenty to be getting on with.

Presuming all platforms? You might be on the more populous Xbox or PC. I specifically mentioned going to popular systems if you read the original post. So in other words, you think added functionality is pointless and unwelcome and I should just accept I have plenty to get on with when nobody is showing up for hours on end?

The idea is having something to work with based on actual current activity.
 
Point two - I would prefer it if you only got notoriety for killing other 'clean' players.

I agree, but there's for some reason an awful lot of players that want no distinction between players and NPCs.

I see it like this though:

We the players are the interesting, pilots federation mercs and adventurers - the NPCs are the boring commoners going about their business.
You want to separate the players from the NPCs in a way that makes sense in the game world (and that's been hinted at a lot using the pilots fed) because it just makes a lot of sense from a storytelling and game play perspective.
 
It would also be amazing if the game detected your use of the heatmap, and temporarily shoved the closest "wanted guys" into an invisible "friends list" for the purposes of instancing - it would then try to force the instances to match with those you are hunting (and vice versa)
 
As long as it came with the elimination of the player bounty cap, meaningful system security, and a way to prioritize instancing hunters with huntees. Another tooth in the jaw of that trap would be welcome.

On its own it won’t change a thing.
 
Point two - I would prefer it if you only got notoriety for killing other 'clean' players.
but that's not the case currently.
many players forget about that.

as for personal details - it's a game. i can be a law-abiding citizen, and play a smuggler in ed. people can play killers and murder-hobo and in my opinion that does not justify giving away their game activity in realtime personalised to everyone ingame.

btw - the bounty board at stations list last known location. but it does that without a time (or mode).
 
I agree, but there's for some reason an awful lot of players that want no distinction between players and NPCs.

I see it like this though:

We the players are the interesting, pilots federation mercs and adventurers - the NPCs are the boring commoners going about their business.
You want to separate the players from the NPCs in a way that makes sense in the game world (and that's been hinted at a lot using the pilots fed) because it just makes a lot of sense from a storytelling and game play perspective.

That was supposed to happen. All players are members of the Pilots Federation (NPCs arn't) and the Pilot's Federation was supposed to come down hard on members that murder other members. They almost got it right when they redid C&P in Beyond but ...
 
That was supposed to happen. All players are members of the Pilots Federation (NPCs arn't) and the Pilot's Federation was supposed to come down hard on members that murder other members. They almost got it right when they redid C&P in Beyond but ...

I know... it was really sad seeing them miss that mark, I was amazed they did, seemed like they had it right at one point, then they suddenly changed it, not sure what happened.

as for personal details - it's a game. i can be a law-abiding citizen, and play a smuggler in ed. people can play killers and murder-hobo and in my opinion that does not justify giving away their game activity in realtime personalised to everyone ingame.

Hm... why not? they are blowing stuff up left right and centre, seems like there should be some kind of alert system for this.
Not sure on your reasoning here.
 
That was supposed to happen. All players are members of the Pilots Federation (NPCs arn't) and the Pilot's Federation was supposed to come down hard on members that murder other members. They almost got it right when they redid C&P in Beyond but ...

Its the law of give and take- if you take you have to give in other areas. If criminality actually paid and made being a villain more profitable than a norm then it should be balanced by making day to day things like travel harder. As it stands its all take and no give.
 
Not sure on your reasoning here.
as far as i understand the op, he wants a tool to trace notorious commanders.

from my perspective that would mean, if i'd have gained notoriety by helping the faction i back, potentially all players could trace my location and activities in the game (as in many cases, playing on the edge of the bubble, i'm one of few or the only notorious commander there).

that is an information i don't want to have shared in real time potentially with all commanders.
 
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