Doom - free open beta weekend (15-17 April)

I'd be really happy with a Quake I & II re-imagining - I liked the SP story in II - exciting and bleak - put them in an engine that allows nice big in and out door maps - blooming f-a-b!

Not allowing this Doom to be modded seems incredibly short sighted, although with my reduced reactions it's all a bit (okay... very...) moot for me these days.

I got the beta as part of buying Wolfenstein TNO - can't be bothered to download
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So then :)

New DOOM.

It's great fun for anyone that's a fan of the genre and the series specifically. Been playing it for the last 4 hours. Both the single player and multiplayer are excellent. One tip for the single player though, play on ultra violence anything easier is way too easy.
 
I`v been playing the SP for about 4 h - game looks great and it's very well optimized. But it is easy so play it on higher difficulty from the start - every mob is pretty much walking health pack. Other than that its pretty ok.
 
This is great. First time in a long time I'm split about whether to press the SP or MP button with a game. Both are very very good and it's a hard choice.

Well I spent some of the evening playing the MP. Getting a good slice of the various modes. All are well realised and alongside some familiar favourites are some less known ones. The one I really like is the freeze tag mode. It's a lot more captivating than it has any right to be. Real simple concept that just works really well. "freeze" your enemies by killing them, they stay frozen until one of their team successfully thaws them out so they can respawn and get back in the action. The winning team is the one that manages to freeze all members of the opposing team.

Very much thinking of getting the season pass for this. I haven't had a staple online shooter for a very long time, probably since CS source if I'm not losing my memory. This is taking a lot of my time at the moment.
 
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Brett C

Frontier
That new Doom game is crap. Plus it's already dead now that they announced that there will be no modding. Doom was always about the modding, it gave these games a very long life. This one is DOA I'm afraid. The campaign could be interesting for a while, but after that, nada.

Doom officially support and had modding?
 
From watching Jim Sterling's video, it seems like it's a much gorier Serious Sam. The latter is alright, the former is not my cup of tea.

(Also, f* modding. A game is first and foremost an expression of its makers' vision, not a platform for others to duck around in. The retail price goes to those who dare saying their work is good and if someone doesn't like it, there's enough alternatives, and in that light I'm downright amazed that Bethesda published Doom 4 since that's diametrically opposed to their usual ethics of "who cares if it's broken, people will fix it for us".)
 

Ozric

Volunteer Moderator
Doom officially support and had modding?

Not that I was aware of.

From watching Jim Sterling's video, it seems like it's a much gorier Serious Sam. The latter is alright, the former is not my cup of tea.

(Also, f* modding. A game is first and foremost an expression of its makers' vision, not a platform for others to duck around in. The retail price goes to those who dare saying their work is good and if someone doesn't like it, there's enough alternatives, and in that light I'm downright amazed that Bethesda published Doom 4 since that's diametrically opposed to their usual ethics of "who cares if it's broken, people will fix it for us".)

Totally agree on the modding front, I find it funny how people expect a company to make available all the code for their hard worked on games, so that people can change it straight away without even playing it how the developers designed it.

I brought it through cdkeys because I'm expecting a ridiculously over the top shooter, which is what I'd expect from Doom. I certainly don't expect modding from Doom and just because (as Shadowdancer said) Bethesda have become all complacent about finishing games properly with ES and Fallout doesn't mean that people should expect it.

*Edit* I should say I haven't played it yet, as a 44Gb download on an 18Mb connection takes a little while ;)
 
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Totally agree on the modding front, I find it funny how people expect a company to make available all the code for their hard worked on games, so that people can change it straight away without even playing it how the developers designed it.

Just sayin' > https://github.com/id-Software/DOOM-3-BFG

id actually do release their source code. Usually not day one, of course.

Additionally, modding doesn't require full source code usually. Certain mods will need to be modified from source, but most of the time, games release some of the tools that were made to make the game, so people can make more content, rather than rewriting the rendering engine or something.
 
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