Double cargo rack space please.

how about... doubling cargo rack space? eg Class 6 would hold 128t instead of 64t, Class 5 would hold 64t instead of 32 etc. Pleeeeease?

with the vast amount of sanity breaking runs we have to make to build some of this Colony stuff, not only would this make Type 9/Clippers more optimal, it would also open out other ships, like the Anaconda, Type 7, and that fancy new Type 8 I bought to be usable for Trailblazers (haven't touched it since Trailblazers launched, it's cargo capacity is so low there is no point. Which is an absolute shame)

so yeah, that's my suggestion. Double the tonnage on each type of cargo rack. Make up some canon "innovative space saving technology found as a co-incidental result of Titan reverse-engineering!" or something if you have to. but we need this lol
 
so yeah, that's my suggestion. Double the tonnage on each type of cargo rack. Make up some canon "innovative space saving technology found as a co-incidental result of Titan reverse-engineering!" or something if you have to. but we need this lol

We definitely need something because the current freighters aren't cutting it - including the T9.

But I'd go for a new freighter with a 1500 ton cargo capacity. And to top it off, we should be able to load it up with a T8 or T9 and said ship should still be able to dock into any station with a large pad to unload the cargo normally.
 
Please, don't. The intended pace for many activities and achievements, most prominently right now but not limited to colonisation, is set in the game's design and already a compromise between the simulation of a natural flow of things and the ever-nagging impatience of participants.

Besides, this would never stop. Increase haulage capacity, speed or any other factor of convenience, or reduce requirements for whatever, and it takes only a short time to settle in until the next one complains and demands a speed-up. Moar, faster, everything now Now NOW...
 
The correct solution to being able to haul more cargo is not to break existing design, but to create a new ship that has more cargo space.

Many have expressed the opinion that instead of the Corsair they should have made and released a new biggest cargo ship (one that can carry eg. 1000t of cargo or something). It would have sold like hotcakes right now.
 
You'd have to change the thruster mechanic.

As-is, if you fill a T-8 with racks it goes overweight and you have to embiggen thrusters.

That said, I think it's good that the big haulers introduce an element of the rocket equation and you can jump out empty in one hop and have to come back in three hops, that's a good bit of gameplay so I am here for an even bigger and more lunky hauler but not by doubling everything for everybody.
 
I'd like to see a more even playing field between those with FC's and those without. Not giving the average player (who doesn't have an FC) a better tool for hauling relegates them to second class status - which shouldn't be the case.
 
The correct solution to being able to haul more cargo is not to break existing design, but to create a new ship that has more cargo space.

Many have expressed the opinion that instead of the Corsair they should have made and released a new biggest cargo ship (one that can carry eg. 1000t of cargo or something). It would have sold like hotcakes right now.
And we get into capacity creep. 1000 ton tons next and then cries of "not enough! Give us more!"
 
But isn’t one of the problems with colonisation that we are building too much too fast for the maintenance to keep up with.
Increasing cargo capacity is only going to make things worse.
 
But isn’t one of the problems with colonisation that we are building too much too fast for the maintenance to keep up with.
Increasing cargo capacity is only going to make things worse.

I'll make the argument that not increasing cargo capacity means that only those with FCs will gain the most from the Trailblazer expansion.

We've already witnessed severe shortages in CMM Composites, Steel and even Insulating Membranes. In every case, hordes of FCs have been seen depleting stocks everywhere.

As far as I know, FD has never said that having an FC was a requirement for a good Trailblazer colonization. They did hint it would be tough for a solo commander and I think that's realistic and fair.

So give solo commanders or even small groups the necessary tools to do colonization well.
 

Robert Maynard

Volunteer Moderator
so yeah, that's my suggestion. Double the tonnage on each type of cargo rack. Make up some canon "innovative space saving technology found as a co-incidental result of Titan reverse-engineering!" or something if you have to. but we need this lol
.... and await the complaints about ships no longer being able to jump very far, with poor maneouvrability in normal space and low speeds due to significant increase in total mass....
 
The problem is that FDev are trying to cater to individuals and 1000 member squadrons. Reduce the hauling and squadron backed systems spread all over the place (For reference, it took me and one other person 4 days to build a Coriolis). That's fine, people would only be playing by the rules, but good luck claiming that nice system you're after as an individual.
 
Sure, but that requires another new ship and from what I've seen of the roadmap - that would be next year.
Which is why a range of stations and installations with lower haulage requirements would have been a good idea in the beta release, and then release the larger stations later in the year alongside a bit of narrative around hey look Brewer got smart and did a joint venture with Lakon, everyone loves the new T-9-and-three-quarters.

And fewer problems with accidentally getting stations swapped in the UI and dealing with one bug getting reported five times for five slightly different builds. And fewer opportunities to make silly mistakes like CMM Composites before they were adjusted.

I suppose my point is, it's not really a roadmap if it's just a sequence of unrelated software builds in the order you happen to need to do them for coding, things go a lot better if you have an actual roadmap in the roadmap.
.... and await the complaints about ships no longer being able to jump very far, with poor maneouvrability in normal space and low speeds due to significant increase in total mass....
And yeah, imagine something which is half as manoeuvrable as the T-9. Although you could fit some specific new kind of short-haul SCO to it so it is only as bad as the T-8, and have one million attitude control clusters all over it in the art assets to explain good yaw rate.
 
I'll make the argument that not increasing cargo capacity means that only those with FCs will gain the most from the Trailblazer expansion.

We've already witnessed severe shortages in CMM Composites, Steel and even Insulating Membranes. In every case, hordes of FCs have been seen depleting stocks everywhere.
Hardly "everywhere".

I don't have a FC (well, okay, technically I do, but it's parked in Colonia and I'm not going to fetch it). I'm having no problem at all collecting materials from stations on the edge of the bubble, often just a single jump from my system. Supplies are low, but regenerating fast enough to fill a T-9 every ten minutes.

CMM availability is fully sorted out nowadays. Aluminium, of all things, runs out faster than CMM does.
Steel is sometimes in short supply but "pick up a quarter-hold of each of the bulk four" works fine
Insulating Membrane is required in very small quantities compared with most of the other goods, and there are reliable medium pad supplies within the bubble, so I just do a quick round trip in the T-8 for those. The "severe shortage" of those only ever existed in the perception of people who not only didn't know how to find sources without Inara but weren't even searching Inara properly either.

(This is all temporary anyway; colonisation hauling will never be faster in terms of overall tonnage than it is now; commodity sources will never be smaller than they are now overall, in a month's time the markets will be mostly back to normal)

A FC is somewhere between a great convenience and essential for colonising further out than the fringes of the old bubble, and that would remain true regardless of ship tonnage - making 15 500 LY round trips to the bubble and back in a Panther Clipper isn't going to be significantly better than making 25 of them in a T-9 - but close-in (where most colonisation is currently taking place) it's maybe a 25% increase in hauling rate. And if you're doing enough hauling for that 25% difference to be felt, you're doing enough hauling to afford your own carrier.
 
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