no please don't misunderstand, i'm not asking to make the game easier. you still have to grind your way up to buying a Type 9 or Cutter, still have to get space rich enough to buy a carrier, still have to do engineers etc etc etc. just asking, when we get to the "top", can't we relax a bit and automate some of this stuff?
ok then, if we can pay NPC pilots to fight our battles for us, why not pay NPC pilots to haul stuff for us? a system and precedent that is already ingame.
What's to misunderstand, your OP literally called for doubling of cargo racks. That, by definition would make colonization easier.
Also, grinding up to a Type 9 isn't really much of a grind any more. A newbie can be flying a Type 9 within a few hours of getting the game if they know what they are doing.
A carrier is not required for colonization. I'm helping a squadron mate out without using a carrier, most goods can be obtained within one or two jumps and a carrier wouldn't make things much quicker, SCO makes even longer trips fairly quick.
If you want to pay NPCs to haul, it runs into the issue that NPCs simply do not exist outside your instance. It would have to be abstracted away somehow and that would come at a cost to server performance, you'd need live server side updates.
If you've ever played the X games, all ships do exist live in game, regardless of where you are as the player. When there are lots of ships flying around, especially once you build up a nice fleet, this can have an impact on the game's performance. Similar in EvE when there are big battles and the servers have to slow down using time dialiation to stop the servers dying.
Now imagine what server power FD would need to apply to constantly track all the NPCs being used by colonists in ED if it became a feature. Even if they don't have physical presence, just abstracted away, that's a lot of data and server power needed to keep track of it all.
The only way I could see this working would be a very simple implementation, where there is a button on the station next to each commodity which is a bit like the donate mission button, where you click it, money goes, and reward is given instantly, in this case, the reward being cargo "delivered" by an "NPC", just it would be instant, so no need for server to track an imaginary NPC making a delivery.
Somehow I can't see FD going for that or any simpler option. They want players to put the effort in, not sit a station clicking a button to pour cash into the station and for it to be built like that. At that point you might as well remove the need for cargo delivery and just make it a cash payment.