People pay £250 for a Hands-On Throttle And Stick setup and you don't see the point of a cheap way to add more hands-on controls to a simple Xbox controller? OK, well it's a good job that you aren't the arbiter of anything.
Exactly, you already have the option of going immediately to 100%
Yes, because it's a good feature but you have to take your hand off the controller to do it. As I said, I already have the 75% setting mapped to the Back button on my controller. There aren't any more spare buttons to use. You seem to have missed the point that if there was no benefit in such a button then there wouldn't already be a keybinding for it.
It takes a fraction of a second to immediately go to 100% simply by holding the trigger/axis down...Actually, to implement what you suggest, i.e. a short period between the double taps for it to register as a double tap and not individual presses, then it would possibly even take longer to get to 100% than simply pulling the trigger full. I.e. pointless.
No, it takes about two seconds to move the throttle setting pin from 0% to 100%, obviously about one second to go from normal running speed to maximum. I just timed it. I can't time how long it takes to dab the button twice because it's too quick. I have my controller set to the standard response rate.
Doesn't actually make logical sense from a point of view of operation since these are analogue axis, not digital controls. I.e. you accelerate, you double click the trigger to immediately go to 100% - but you trigger is still somewhere in the middle of its travel. What happens now when you slacken off on the trigger, does your thrusts decrease from 100% or from the current trigger point? What if you want to go to 80%? Your thrust is 100% but your trigger axis is at 50% - does it interpret more travel as an increase or should you slacken off the trigger to decrease to 80% - what happens then when you slacken the trigger altogether, does it drop to 0% or something above?
This is just nonsense. The controls don't work that way. The amount of deflection that you apply to RB only affects the rate of change to the throttle control. When you release the button its return to zero deflection is ignored and the setting pin stays where you left it. You have to apply positive deflection to LB to reduce the throttle setting. RB is not directly linked to the throttle setting pin - you don't keep it pressed to maintain forward movement and your ship doesn't stop when you let go.
All of the buttons on the Xbox controller are analogue, not just the RB & LB buttons. Plenty of games use a double-tap to give a different response from a single, linear push. It's a trivial thing to implement. I'm also suggesting that having double-tap on all buttons would double the amount of keybindings that you could apply for any toggle option - not just throttle settings. It would be up to the player how many to use and on which buttons.
Finally, I am making a SUGGESTION for a future improvement in the SUGGESTION forum. I am not demanding that FD drop all other work and implement this change by close of business tomorrow. Even if I was, I certainly would not be submitting my change request to a self-appointed mouthpiece for approval.