Since I have time when searching for USSs ... or High Garde Emissions ... I will write another post about how to improve the most important part of any game .. and especially in Elite, GAMEPLAY is terrible sometimes.
What do I need? Core Dynamic Composites and Imperial Shieldings. How? Missions ... naaaah. Do I look like I wanna put effort in this? USSs. So I am looking for High Grade Emissions. But I am not able to do this myself. Instead, I leave my RNGineer Conda at ~ 10% throttle and wait for them to spawn as the 0% throttle doesn't spawn as many anymore. As you can probably tell, this is plain boring and as a really impatient person I look to entertain myself elsewhere ... for example by writing a post on said topic.
Once again, like it or not, EVE does it better. Scanning for signal sources could be done with our discovery scanners. I can scan the surface of a planet for materials and such but not the space for materials? Awww. Also. I am using the external view and write another sentence as my Anaconda is doing a 180° turn as I have vershot the USS once again. For those who doesn't know: Your ship keeps turnign while you can do smth else. Precious time, precious seconds.
Anyhow. I am looking for HGEs and I can't really find the myself. I have to wait until the RNG delivers them.
Gosh, Degraded Emissions all the time ... Or Combat Aftermath.
So how could it work? Since we have limpets ... let us allow to use limpets as advanced scanners. Drop from supercruise and invent a minigame that allows us to search for specific types of USSs ... or mission specific locations. This could also provide some data meanwhile, especially this data we only get from wake scanning. WHO THE FRAMESHIFT DRIVE SCANS WAKE LIKE EVER?!
So after you drop out. Deploy 3-4 limpets which then allign with some vector which increases your scanning range by the amount of limpets you have deployed. When looking in that direction, you scan for the specific type(s) of USSs in a 5-10 degree angle/cone. Once you have found what you were looking for (and you will find it the longer you scan a certain direction ... could work like the SRV scanner with materials. Also, ensure that the targetted type of USSs is always present so there is a 0% chance of not finding it unless you don't scan that direction or simply ignore it.), it will be fixed in your nav-panel and you can enter said USSs without the stupid RNG or the lazyness of that feature \o/.
Easy, no? Do it, do it in 2.3 or better: Do it now!
2.3 Multicrew changelog:
- Added system environment scanner
What do I need? Core Dynamic Composites and Imperial Shieldings. How? Missions ... naaaah. Do I look like I wanna put effort in this? USSs. So I am looking for High Grade Emissions. But I am not able to do this myself. Instead, I leave my RNGineer Conda at ~ 10% throttle and wait for them to spawn as the 0% throttle doesn't spawn as many anymore. As you can probably tell, this is plain boring and as a really impatient person I look to entertain myself elsewhere ... for example by writing a post on said topic.
Once again, like it or not, EVE does it better. Scanning for signal sources could be done with our discovery scanners. I can scan the surface of a planet for materials and such but not the space for materials? Awww. Also. I am using the external view and write another sentence as my Anaconda is doing a 180° turn as I have vershot the USS once again. For those who doesn't know: Your ship keeps turnign while you can do smth else. Precious time, precious seconds.
Anyhow. I am looking for HGEs and I can't really find the myself. I have to wait until the RNG delivers them.
Gosh, Degraded Emissions all the time ... Or Combat Aftermath.
So how could it work? Since we have limpets ... let us allow to use limpets as advanced scanners. Drop from supercruise and invent a minigame that allows us to search for specific types of USSs ... or mission specific locations. This could also provide some data meanwhile, especially this data we only get from wake scanning. WHO THE FRAMESHIFT DRIVE SCANS WAKE LIKE EVER?!
So after you drop out. Deploy 3-4 limpets which then allign with some vector which increases your scanning range by the amount of limpets you have deployed. When looking in that direction, you scan for the specific type(s) of USSs in a 5-10 degree angle/cone. Once you have found what you were looking for (and you will find it the longer you scan a certain direction ... could work like the SRV scanner with materials. Also, ensure that the targetted type of USSs is always present so there is a 0% chance of not finding it unless you don't scan that direction or simply ignore it.), it will be fixed in your nav-panel and you can enter said USSs without the stupid RNG or the lazyness of that feature \o/.
Easy, no? Do it, do it in 2.3 or better: Do it now!
2.3 Multicrew changelog:
- Added system environment scanner
Last edited: