DPS and EPS calculator tool ( Thermal Weapons damage and energy )

Greetings CMDRs

I post to share with all the community a tools developed by Da Vinci Executive Strategic Office.

We started from the excellent work of CMDR StarLightBraker and from Coriolis data, to develop a simply tool we can simply use by usig the main sheet ( DPS-EPS) choosing your weapons loadout, your distributor, how many pips you want to use, to calculate how second of fire you have, and how many damage you deal.

We find this tool usefull for a right choose of weapons.

We also insert the extimated ( and in game almost confirmed ) data for medium bursts, not available ( around +62% of damage and energy from class to class ).
You can examinate 3 settings at same time!

In the other sheets you can find lots of stuff and datas, we plain to use for future expansions of this tools.

To avoid the simultaneous use with other players, I suggest to download a local copy.

https://docs.google.com/spreadsheet...bgzqwdsr0_S9GTZtDre-bBzBPA/edit#gid=307357890

Please give me your feedback!

CMDR Asamith
DaVinci Corp.
 
Have some rep, I already like being able to see how much energy/s I use, I've been waiting for a tool like this since the game came out as i'm very stat orientated in how i build my ships, it'll be nice to have some concrete data to back up my gut feelings!
 
if you want, I can add mcs and some other kinetic weps damages; but as you can see in weapons sheet, there are a lot of missing informations for kinetic weapons energy use! we're working about it!
 
theres been additional testing of weapons by truesilver. I think the only weapons left with unknown dps/eps are the pacifiers/advanced plasma.

https://docs.google.com/document/d/1WB9irOzHq8p2CR_MQIyx9YbSfkNOFd4qcWritnd6ehQ/edit
updated weapon damage tables

You should consider adding rail guns/plasma/frag cannons to your table, as those are the most common weapons in pvp. It'd be interesting to see multi-cannons build head to head with a more mainstream rail gun build.
 
theres been additional testing of weapons by truesilver. I think the only weapons left with unknown dps/eps are the pacifiers/advanced plasma.

https://docs.google.com/document/d/1WB9irOzHq8p2CR_MQIyx9YbSfkNOFd4qcWritnd6ehQ/edit
updated weapon damage tables

You should consider adding rail guns/plasma/frag cannons to your table, as those are the most common weapons in pvp. It'd be interesting to see multi-cannons build head to head with a more mainstream rail gun build.

multi-cannons miss too much so it really wouldn't be too much of a comparison, thats the problem with all the kinetic weapons in pvp (frags only hit if your close anyway so poor projectile speed doesn't feature)
 
theres been additional testing of weapons by truesilver. I think the only weapons left with unknown dps/eps are the pacifiers/advanced plasma.

https://docs.google.com/document/d/1WB9irOzHq8p2CR_MQIyx9YbSfkNOFd4qcWritnd6ehQ/edit
updated weapon damage tables

You should consider adding rail guns/plasma/frag cannons to your table, as those are the most common weapons in pvp. It'd be interesting to see multi-cannons build head to head with a more mainstream rail gun build.

Look great! Some numbers need little corrections ( EPS should be the same for dmgvshull and dmgvs shield ).
I can improve all weapons listed and two columns of damages, vs hull e vs shield.
Thank you so much!!!
 
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Look great! Some numbers need little corrections ( EPS should be the same for dmgvshull and dmgvs shield ).
I can improve all weapons listed and two columns of damages, vs hull e vs shield.
Thank you so much!!!

Thank you very much for your great work, Cmdr. Repped.

Three things about my table, to which your quote above refers:-

1. The full thread, featuring explanatory material, is here:

https://forums.frontier.co.uk/showthread.php?t=226355

2. It must be emphasised that my figures for hull damage have been provided via extrapolation not testing. The only re-testing so far included is of c2 Rails and Imperial Hammers only, as set out in the notes. All the rest remains Cmdr StarLightBreaker's original work. I have added a 'health warning' to the start of the google doc to call greater attention to this.

3. Please do correct me if I'm wrong but I think you may have misunderstood my figures concerning energy use. I do not expressly specify EPS (which as you say is the same whenever the weapon is fired and is not affected by what, if anything, it is being fired at). Instead I specify DPE (damage per energy use, which for example on a Plasma Accelerator will be higher [better] against hull than against shields).

Do let me know if there's anything else I can clarify and all the best for your future work.

o7

Truesilver

Adle's Armada
www.inara.cz/wing/336
 
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Thank you very much for your great work, Cmdr. Repped.

Three things about my table, to which your quote above refers:-

1. The full thread, featuring explanatory material, is here:

https://forums.frontier.co.uk/showthread.php?t=226355

2. It must be emphasised that my figures for hull damage have been provided via extrapolation not testing. The only re-testing so far included is of c2 Rails and Imperial Hammers only, as set out in the notes. All the rest remains Cmdr StarLightBreaker's original work. I have added a 'health warning' to the start of the google doc to call greater attention to this.

3. Please do correct me if I'm wrong but I think you may have misunderstood my figures concerning energy use. I do not expressly specify EPS (which as you say is the same whenever the weapon is fired and is not affected by what, if anything, it is being fired at). Instead I specify DPE (damage per energy use, which for example on a Plasma Accelerator will be higher [better] against hull than against shields).

Do let me know if there's anything else I can clarify and all the best for your future work.

o7

Truesilver

Adle's Armada
www.inara.cz/wing/336


dpe you indicate is how many damage for each MJ of energy used. So having DPS and DPE ( Specific in this ) allow me to find total EPS. I know that the weapon do X damage for every MJ of energy and I know how many total damage do ( 1 / ( DPE / DPSvS ) ). The difference between the value calculated by DPSvH and DPSvS is affected by the bonus/malus gained by hitting shield or hull, if weapon is thermal or kinetic.
What I need is some kind of information about specific or totale energy used by kinetic weapons. Do you know anything about them?
 
What I need is some kind of information about specific or totale energy used by kinetic weapons. Do you know anything about them?

No, I am afraid not. The EPS / DPE figures I used are taken directly from Cmdr StarLightBreaker's original thread. I just repeated them for shield damage and re-calculated them where applicable for hull damage. Unfortunately, as you are aware, StarLightBreaker and Pale Night tested weapon capacitor drain only for lasers, plasma and rail guns. I have never seen any energy usage test results provided by anyone else for fully kinetic weapons.

That said, it would not be too difficult to obtain this data, particularly as it can be tested alone without an assistant. All that is necessary is to put zero pips to weapons and see how long it takes the weapon, continuously firing, to empty the capacitor - hence, knowing the capacitor's total energy, calculate EPS and then, comparing to Cmdr StarLightBreaker's damage figures for the kinetic weapon in question, calculate DPE.
 
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No, I am afraid not. The EPS / DPE figures I used are taken directly from Cmdr StarLightBreaker's original thread. I just repeated them for shield damage and re-calculated them where applicable for hull damage. Unfortunately, as you are aware, StarLightBreaker and Pale Night tested weapon capacitor drain only for lasers, plasma and rail guns. I have never seen any energy usage test results provided by anyone else for fully kinetic weapons.

That said, it would not be too difficult to obtain this data, particularly as it can be tested alone without an assistant. All that is necessary is to put zero pips to weapons and see how long it takes the weapon, continuously firing, to empty the capacitor - hence, knowing the capacitor's total energy, calculate EPS and then, comparing to Cmdr StarLightBreaker's damage figures for the kinetic weapon in question, calculate DPE.

Would you join those experiments with me ? :)
 
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