Hmm I know ive been doing that, but when it comes to special effects, I wonder which one, technically, is more efficient at stopping the beast.
Optimal multiplier affects all thrusters, so technically it's drag drives.
Hmm I know ive been doing that, but when it comes to special effects, I wonder which one, technically, is more efficient at stopping the beast.
If I want my cutter to be able to STOP faster, shouldnt it be distributors ?
Hmm I know ive been doing that, but when it comes to special effects, I wonder which one, technically, is more efficient at stopping the beast.
It makes no difference, there are no independent variables. Manoeuvrability rises in direct proportion to top speed.
(Therefore just choose the experimental as per the OP).
Note that what I saw above is true within the two separate categories of normal drives and enhanced drives. However, enhanced drives increase top speed in a different proportion to normal drives. (Faster straight line, less lateral benefits.)
I have to discuss the premise of your question, though.
There actually are no independent, player-modifiable variables that exist separately to top speed.
Whatever makes your top speed higher will also improve your decel, your laterals, etc.
So the answer to any question, such as "What would most improve my lateral thrust?", "What would most improve my decel?", "What would most improve my pitch/yaw/roll?" ... is always one same answer: "Whatever would most improve your top speed."
I repeat, however, what I said earlier in relation to Enhanced Drives:
In other words, the only variable decision a player may take is whether to fit Enhanced Drives or not. Once that decision has been taken, the answer to all manoeuvrability improvements will be the same: they will rise in proportion to your top speed. So if you desire to improve stopping, or any movement ability, just mod in whatever way improves your build's top speed the most!
Does this apply to the Viper Mk. III? It's a bit of a chubster and with a general combat/surface scavenger fit its mass is over the optimal value of the thruster. For instance, the optimal mass on my pre-3.0 G5 dirties is 105.6t, while the Viper I currently run weights in at 108t fully-fitted. It's not for racing, but I'd still like to maximise its possible speed.TL;DR: You want Drag Drives unless you are using Enhanced Performance Thrusters and your ship's mass falls within a certain range.
Does this apply to the Viper Mk. III? It's a bit of a chubster and with a general combat/surface scavenger fit its mass is over the optimal value of the thruster. For instance, the optimal mass on my pre-3.0 G5 dirties is 105.6t, while the Viper I currently run weights in at 108t fully-fitted. It's not for racing, but I'd still like to maximise its possible speed.
It did. Thank you!
It makes no difference, there are no independent variables. Manoeuvrability rises in direct proportion to top speed.
(Therefore just choose the experimental as per the OP).
Note that what I saw above is true within the two separate categories of normal drives and enhanced drives. However, enhanced drives increase top speed in a different proportion to normal drives. (Faster straight line, less lateral benefits.)
What makes you suppose that?But doesn’t the “blue area” on the speed gauge where the ship is most manoeuvrable change and increase when you pick Drive Distributors instead of Drag Drives?
But doesn’t the “blue area” on the speed gauge where the ship is most manoeuvrable change and increase when you pick Drive Distributors instead of Drag Drives?
What makes you suppose that?
What makes you suppose that?
Interesting question! Is there any basis/source for it?
If anyone wants to hazard a few mats they could swap experimental and before/after screenshot, of course.
I have read a couple of times that it should have an effect on the “blue area”, but I am not sure where. I’ll try to find the source(s) when I have time. But - I can also test it quite easily of course. Thank you for responding .
Np - unfortunately if you want to test on g5, ofc you'll have to hike to Palin to do it. I suppose an alternative might be to spin a g1 at Felicity?
Old hag Felicity can spin your drives up to G3
Np - unfortunately if you want to test on g5, ofc you'll have to hike to Palin to do it. I suppose an alternative might be to spin a g1 at Felicity?
I couldn’t find the source(s), but I have done some testing. Drive Distributors only lowers the “blue area” as expected. Doesn’t seem to change maneuverability other than what’s closely related to the top speed. Unless of course if your are close to Optimal Mass cause Drive Distributors increase the Optimal Mass a bit (+10%) - as stated in OP’s impressive Analysis.
Thanks indeed for testing and getting back to us. So, if I understand you correctly, the size of the blue zone didn't change with either experimental...?
Still , if you want agility over speed, making tighter circles in a dogfight, you need higher optimum mass, and so engineer more direction Clean Drives? As far as i know optimum mass decides how fast you can turn? ...that said, fast turn i mean in a shorter circle on the same amount of time...(dirty drives give slightly faster degrees per seconds, but your radius becomes larger)...
So ...how to get better turnrates /smaller radius?