Dragging bodies away

I believe we should be able to drag bodies away from sight. This one extra piece of functionality (and bugs ;) ) are preventing Odyssey from becoming a very nice implementation of Commandos in space.

Just add a key that makes you holster your weapon, reduce speed to walk, prevent jumping and allow you to drag the body behind you. The physics engine should handle it without much issue I think. There is a lot of places where you can hide bodies on most maps, there's a lot of obstacles everywhere, most bodies need to be moved by a few metres only.
 
I believe we should be able to drag bodies away from sight. This one extra piece of functionality (and bugs ;) ) are preventing Odyssey from becoming a very nice implementation of Commandos in space.

Just add a key that makes you holster your weapon, reduce speed to walk, prevent jumping and allow you to drag the body behind you. The physics engine should handle it without much issue I think. There is a lot of places where you can hide bodies on most maps, there's a lot of obstacles everywhere, most bodies need to be moved by a few metres only.
Yes please! At least let our Cmdr set them on a bench and pose for pictars
There is alot of places to hide bodies MAHAHAHHH5HAHahah:devilish:
 
I mean... Yes? That certainly would be a nice feature. But in my book it frankly needs a \more than just that to be considered more than a barely basic functional bare bones FPS module. A lot more.
 
Is this so you can teabag them in private?
I would like to eat them.
Yes please! At least let our Cmdr set them on a bench and pose for pictars
There is alot of places to hide bodies MAHAHAHHH5HAHahah:devilish:
....+1, allow ships to synt 1t of biowaste out of 4 bodies
:rolleyes:
In case somebody really doesn't get it - the game has a pretty solid stealth model. Enemy range of sight and hearing, tracking on the scanner, reaction to what you do, stealth kills, security profiles, hacking... all of it makes for a pretty cool mix. The major problem I have with it is that when I stealth-kill someone, their body is necessarily going to stay where it fell. That's pretty dumb, why would anyone bother to silently dispose of an enemy only to let his corpse freak out all his allies in a few moments, when all it takes most of the time is grab the body by the arm and drag behind the corner, box, fence, hill or whatever. If we had that, guard reactions to corpses could be improved as well (right now I usually see them just look around with their gun out for 30 seconds and then go back to patrolling if they dont' see me).
That would make covert operations so much more compelling.

I mean... Yes? That certainly would be a nice feature. But in my book it frankly needs a \more than just that to be considered more than a barely basic functional bare bones FPS module. A lot more.
I agree the FPS module is pretty meh in terms of combat mechanics. Personally, I hate the weapon swapping, it is sooooo ridiculous. Imagine a modern day soldier having to swap between an assault rifle and a pistol for every enemy they shoot. Makes no bloody sense whatsoever. The AI is pretty meh as well and the whole combat FPS thing is indeed pretty much a feature-stripped Mass Effect.
But the stealth part is really good I think... if not for the stupid inability to remove bodies from sight.
 
Yeah, this would be a super innovative and brand new mechanic for a stealth element of a game...

Wow, the OP deserves like, some kind of games award for coming up with this - and now Frontier can implement this NEW and never before seen thing!
 
Or make a consumable like a miniature fsd drive which you attached to the body and it sends them to witchspace. :ROFLMAO:

one-of-the-fiercest-weapons-ever-unleashed
 
Yeah, moving bodies seems like it needs to be in place, given the mechanics of stealth right now. Non lethal takedowns need to be a thing too, but I think they'd have to build entirely new mechanics as there's no way to "Revive" in the game, once you're down you're down. But ideally, the melee attacks would be non lethal and temporary KO to buy you some time. These are really the only things I feel are missing from stealth.

As for making noise to distract people, you kind of can, by jumping, I think punching walls makes noise too.
 
Yeah, this would be a super innovative and brand new mechanic for a stealth element of a game...

Wow, the OP deserves like, some kind of games award for coming up with this - and now Frontier can implement this NEW and never before seen thing!
Not sure why the sarcasm here. Nobody claimed this was an innovative idea... in fact I did link to an over two decade old game that has this.
It's simply needed to make the experience compelling.
 
Seems like a good idea to start with.......................though how would you then disguise the very noticeable trail that you've just left on the Settlement's surface....that look's like someone's just dragged a dead body around?;)
 
Not sure why the sarcasm here. Nobody claimed this was an innovative idea... in fact I did link to an over two decade old game that has this.
It's simply needed to make the experience compelling.
I was being sarcastic towards FD, not the OP.
 
I'm not convinced it's necessary. It's an obvious suggestion to make because it's used so frequently in stealth-em-up games to the point that it's sort of a trope now. Honestly, the number of times I've actually found this feature useful in games that allow it (two most recent titles I've played being CP2077 and Far Cry 5) is a short list. And actually, the number of times I've seen another NPC find a body in Odyssey is so low. It does happen but it is eminently avoidable by just not killing your target in the wrong location (or just killing the second target that shares the same space). You'd actually have to force its use, like CP2077 does, to make it worth developing (and CP2077 is a game that literally places enough "bins and lockers" for you to conveniently shove your victims into, at every location - it's very much a contrived mechanic in my opinion).

In terms of what I think the stealth game needs, I'd put this quite a long way down the list. Just my opinion, of course. But I've spent so much time doing stealth that I think I've got a pretty good idea of how useful or useless certain features would be and I think this feature errs on the side of gimick rather than game-changing. I think much more useful would be the ability to distract or divert, to redirect an NPC away from a location. The stealth game currently is mostly about patiently waiting for NPCs to move to a suitable location for us to do something and it's great fun but it'd be fantastic if we could use discretion and skill to direct them, with care. I think I'd also like to be able to simply knock a target out, rather than only be able to kill them and I don't think we should be fined for that at all, it should just be much more risky to pull off.

Beyond that, I'd much prefer Fdev work on creating new scenarios for us to work out (like prison breaks, being a really obvious missed opportunity at this stage). I think the "stuff we can do" in stealth is pretty well fleshed out right now. Certainly way more so than any game loop in Horizons.
 
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