Drop Multiplayer

Exactly the point of testing!

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Let's look at Alpha/Beta testing as the community helping Frontier develop the best game they can, not as early access and getting annoyed that it isn't a perfect game yet.

Send tickets, upload screenshots and post issues in the beta forum. I am reluctant to encourage people to upload videos (of issues) to youtube and they can be taken out of context and reflect negatively on an incomplete game...

Please note that I am fully aware that this (ED) is not a complete game and I am (and always have been) an advocate of testing is testing ... all I was saying is that the game could also be tested without the multiplayer aspect ... and personally if people want to show the failings of the game (like coming out of FSD and appearing in front of the space station, even if you have over shot it by a few thousand KM) ... go for it ... that helps too
 
Please note that I am fully aware that this (ED) is not a complete game and I am (and always have been) an advocate of testing is testing ... all I was saying is that the game could also be tested without the multiplayer aspect ... and personally if people want to show the failings of the game (like coming out of FSD and appearing in front of the space station, even if you have over shot it by a few thousand KM) ... go for it ... that helps too

I understand your feelings...

I think that the engine is pretty solid, so testing the solo aspect wouldn't really achieve much, the problems seem to be connected with network issues...

... if they had the option of both solo play (not scenarios) and multi play, then when people encounter problems they'll only test the solo play which wouldn't help FD stress test etc..
 
Exactly the point of testing!
Let's look at Alpha/Beta testing as the community helping Frontier develop the best game they can, not as early access and getting annoyed that it isn't a perfect game yet.

Not annoyed, just a bit disheartened that forward progress seems slow, and so much is still outstanding from earlier alphas. Also a bit annoyed by some of the Kickstarter sales blurb and dates being a bit... over-optimistic. (Yes, I know what 'estimated' means. :D )

Half of me thinks 'sucker' for buying in to statements that seemed to indicate that a lot of the ground work for Elite was already laid (i.e. multiplayer being pretty much *done* even before development kicked into high gear), but then I think, I happily signed up for a new version after 30 years, I've had a blast playing and sticking tickets in since December, and if David & Co. said "look, we need another cash injection to get all the features you want in", I'd happily pay the same amount I've already paid again. I would expect the next ship in the beta to be the Asp though! :)

PS: No 'early access' game is really ever finished is it? :) (Well, except 'Sir, You are Being Hunted' - and that is adding multiplayer after the fact.)
 
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What the OP needs to remember is that not everyone is having the same issues. I have played for about 5 hours. In that time I have crashed to desktop only twice, had 1 vanishing space station, and the issue with npc's attacking me then vanishing before a bounty was collected. I also had one time to ctrl alt delete to end game after dropping out of super cruise, and a few times it took a minute or two.

Most of those issues are known but in 5 hours of testing multiplayer my total time with issues would be less then 15 minutes. So it is very stable (with a few issues) for me so far. That is the thing with testing everyone's experience will be different.

Calebe
 
That sounds like a plan! Let's see - how can we make an engrossing single player experience? How about we just have a dock you can sit in with no fear of ever having to deal with other players, or indeed fly a ship.

Maybe we could add a fish tank, and maybe a towel!

Eureka! I'm off to Kickstarter to see if I can get a few quid!

Cruel.. But funny
 
Not annoyed, just a bit disheartened that forward progress seems slow, and so much is still outstanding from earlier alphas. Also a bit annoyed by some of the Kickstarter sales blurb and dates being a bit... over-optimistic. (Yes, I know what 'estimated' means. :D )

Half of me thinks 'sucker' for buying in to statements that seemed to indicate that a lot of the ground work for Elite was already laid (i.e. multiplayer being pretty much *done* even before development kicked into high gear), but then I think, I happily signed up for a new version after 30 years, I've had a blast playing and sticking tickets in since December, and if David & Co. said "look, we need another cash injection to get all the features you want in", I'd happily pay the same amount I've already paid again. I would expect the next ship in the beta to be the Asp though! :)

I remember when the DDF topics started appearing and thinking 'what? this hasn't been decided yet!', things that I believed were some pretty fundamental elements... at that point I totally got the release dates out of my head!

Of course, when the topics of release slippage appeared I aired on the side of optimistic, I held my breath for so long a few more months don't seem to matter :)

Notice the date

I think they had a pretty developed engine when kickstarter started, stuff that they been working on for a while... possibly lan stuff too.

I can't tell you how impressed I was with Alpha, its probably the most developed Alpha I have seen!
 
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I think they had a pretty developed engine when kickstarter started, stuff that they been working on for a while... possibly lan stuff too.

There was a post from one of the Devs saying most of what we see now was done post-Kickstarter, but that an awful lot of groundwork had been laid in the previous decade (presumably a stack of napkins and *** packets with architecture diagrams half a Coriolis high). And in one of the Dev videos it was said that the multiplayer did catch them off guard (in a worked on the LAN, not in the wild kinda thing).

*Edit* Hmmm, the British shorthand for cigarette seems to trigger the profanity filter. I demand a UK-sensitive profanity filter! :)
 
As most Alpha testers will tell you the game works, the net code and the way it peer to peers with other players is at fault. As I understand it not having actual servers to run the net code and the game kill the gameplay when you run into other players in game. All the traffic trying to talk to all the players brings the game to a halt for lots of people. I know an alpha tester who could fly about fine until another player was in his space and then the game ground to a halt with spurious packet sending . Another 10,000 players should really screw it up I would have thought.
 
Well after playing a while (I am trying to see how close to a planet I can get)
I know that all the greifing and player on player action will only happen around POI's or other build up's of players ... the rest of the game has no multiplayer aspect at all ... Lets see .... we have over 2000 (maybe more people playing right now ,,, and whilst flying toward a planet (for about an hour) I have seen nobody ... all good in my view and the mentality of griefing has no place here :)
 
Well after playing a while (I am trying to see how close to a planet I can get)
I know that all the greifing and player on player action will only happen around POI's or other build up's of players ... the rest of the game has no multiplayer aspect at all ... Lets see .... we have over 2000 (maybe more people playing right now ,,, and whilst flying toward a planet (for about an hour) I have seen nobody ... all good in my view and the mentality of griefing has no place here :)

Super cruise and interdictions are single player experiences... for now... ;)
 
I know this wont be a popular post ... but in my view, please drop the multi-player for now .. it is causing most of the crashes, time for devs ... and problems for players .. Drop it .. come back to it later, make Elite work first.

Please stop concentrating on the MP aspect and get the game made first ..

*Runs for hills*

I get where you are coming from (it is doing my head in a bit as well) but on my first day of getting to play what the Alpha testers had, it seems to me FD is still struggling with MP/network side of the game so that is what they are focused on. They have given us the most stable version they can and want to see if it works (with loads more players) before they start adding more features.

I suspect if they added an offline mode, too many people would go to that and they wouldn't be able to stress test MP properly.

That said, if you hyperspace out to somewhere less busy as soon as possible the games is a lot less unstable. I enjoyed a good two hours exploring on 15% hull after escaping the starter system!

There are loads of problems, but it is early days... Elite is back and I'm happy as a pig in muck :smilie:
 
I've had some great MP fights tonight. Got wiped out by one Commander but returned and got my revenge.

Things did get very stuttery a little while ago which I assume was the server having problems as I also noticed more than one capital ship in Federal Emergency, and then the warping and rubber banding of ships started to happen.

I couldn't really say whether this was influenced by other players or not.
 
I know this wont be a popular post ... but in my view, please drop the multi-player for now .. it is causing most of the crashes, time for devs ... and problems for players .. Drop it .. come back to it later, make Elite work first.

Please stop concentrating on the MP aspect and get the game made first ..

*Runs for hills*

I've had some great MP fights tonight. Got wiped out by one Commander but returned and got my revenge.

Things did get very stuttery a little while ago which I assume was the server having problems as I also noticed more than one capital ship in Federal Emergency, and then the warping and rubber banding of ships started to happen.

I couldn't really say whether this was influenced by other players or not.

I would love to know how they do the networking. I thought that the server was only matchmaking and from then on it was peer to peer. I've got 'superfast broadband' (50mbps down and 18mpbs up) but neither has gone above 0.5 mbps while playing tonight.

I'm not even almost an expert, but I would imagine that if the server was just match making it could perform a brief test of the peers for ping, bandwidth and processing performance and then hand over a hierarchy to the clients aiming the bulk of traffic at the most capable member (unless it drops out in which case to the next most capable member). This may well be how it works already, but it doesn't seem to be from looking at my task manager. :S
 
I know this wont be a popular post ... but in my view, please drop the multi-player for now .. it is causing most of the crashes, time for devs ... and problems for players .. Drop it .. come back to it later, make Elite work first.

Please stop concentrating on the MP aspect and get the game made first ..

*Runs for hills*

I don't think they have been. Multiplayer only recently was added to the alpha.

There is nothing stopping you sticking to the offline material.

It certainly will be unreliable and considerably more difficult to sort out so I guess everyone can see your point. This is a beta process and sometimes they can be a LONG and troubling. Even with big rewrites if things get bad. Many programmes got binned due to the amount of work required to get them out of beta.

Try to relax and remember that at this time its no longer an experiment or a first draft but a working solution that's need lots of refinement and trouble shooting. If like me you are having considerable trouble just keep posting the reports. Its what's expected of beta testers. Feedback and constructive help is what is needed by the team from this point in.

Regards Kevin.
 
Things did get very stuttery a little while ago which I assume was the server having problems as I also noticed more than one capital ship in Federal Emergency, and then the warping and rubber banding of ships started to happen.

This is what's annoying - how many times have multiple cap ships spawning and causing problems been reported in the last 5 months? All through Alpha 2 the 'Impeccable Defence' scenario didn't work correctly. Is that whole mission so 'placeholder-y' that there's no point them trying to fix it as the scenario scripting will be re-written completely anyway?
 
I cant say I'm not getting frustrated with the stuttering, lag and so on but I expect we need to just bear with it. In fairness to Frontier they have made improvements. In A3 the station bugs etc were really annoying.

It was like having HALs evil sister assigning you a landing pad. #1, no #14, no no #40, etc.. ... Pad loitering warning.. rotational correction toggles off..
Puff no station.. They fixed that so lets hope they improve what we have now.

Well thats me with my optimistic hat on. ;)

They maybe solved it abit, but all what you just mentioned happened to me today more then that it did not happen.
 
I thought this thread was over the top, but I just got blown away by griefers two times in a row without any chance to earn a single credit in between.

Now I just wish I'd get the firewall settings sorted out so I could actually get on to testing this game without being bothered by ****tards who think that it's perfectly fine to blow away someone who has just managed to buy a first piece of equipment for his sidewinder.

EDIT: THREE ****ING TIMES.

I understand that people want to test PvP, but if I can not even get my ship to turn around before being utterly vaporized just seconds after logging back in three times in a row.... this is going over board.
 
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Super cruise and interdictions are single player experiences... for now... ;)

I wasn't flying in supercruise .. I was heading toward the planet in normal flight mode .... I managed to go for about 2 and a half hours and I was still not very close to the darn thing, and boy it got big ! :smilie:
 
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