DSS Launch Probe Keybind?

Wait - is this why none of the planets I've mapped (at least yet) have any POI features? Do... do I need to use the composition scanner in addition to the detailed surface scanner to map/find points of interest on the surface of a planet? Or have I just been unlucky so far? Hrm...

Yeah - you have to get to within a hundred meters of the Nav point and have your Crepuscular Scanner assigned to something and be in uh watchamacallit non-combat mode. Oh and don’t assign it to the same fire button as the probe launch DSS thing, because the nav point that you need to scan is super flakey.

You kinda move back and forth across a few meters and if it’s right it will go bright blue and you can scan. And if you’ve got it bound to the same (eg secondary Fire for me) as the DSS probe then as it flicks in and out of the blue “locked” thing it will give you DSS errors about being to close.
And then after you do get a scan it’s in your Codex.
And you get a little codex data bonus.

I just redid my whole Barnacle tour for the third time.

First I took a rebuy while fumbling with the new control layout. So no explo data sale.
Then I went back and did another lap and quickly cashed in to get my single “First Mapped” tag.
Then I had to go back again to get the Codex entries.

Everyone is telling me “It’s all so easy” - and I just think they’re missing half the stuff.




And then my out of game comms feed from AEDC headquarters is full of similar craziness around the new BGS mechanics. You should hear how weird the way that CZs actually work (as opposed to what was said or what was intended). I haven’t gone near any pew pew until I get this explo sorted.

3.3 is a strange and quirky beast indeed.
 
Last edited:
Yeah - you have to get to within a hundred meters of the Nav point and have your Crepuscular Scanner assigned to something and be in uh watchamacallit non-combat mode. Oh and don’t assign it to the same fire button as the probe launch DSS thing, because the nav point that you need to scan is super flakey.

You kinda move back and forth across a few meters and if it’s right it will go bright blue and you can scan.
And then it’s in your Codex.

I just redid my whole Barnacle tour for the third time.

First I took a rebuy while fumbling with the new control layout. So no explo data.
Then I went back and did another lap and quickly cashed in to get my single “First Mapped” tag.
Then I had to go back again to get the Codex entries.

Everyone is telling me “It’s all so easy” - and I just think they’re missing half the stuff.

Aww for Christ's sake. [sour]
 
Aww for Christ's sake. [sour]

Yeah “Merry Christmas explorers! Now you’ve found all those fumeroles, and bark mounds, and Thargoid Barnacles, and anemones, and brain trees, you can fix up your fire group assignments and go back to those sites, and get your Codex entries for your discoveries. YAY”

Yes folks - The Craptacular Scanner!

and as a bonus - at some of your sites, the nav point will not be scannable because it’s underground and you can’t scan underground. Except this one site where the ground was a few meters above the driving surface so I could get a lock by driving to a spot where I caould see inside the planet.

Keybindings for F.F.S. mode.
 
I personally hate that i can't map my fire probe button outside of the usual fire groups buttons. I use a HOTAS setup with a mouse in between. I use the mouse to aim the probed as its much easier ... but I can't simply map the dss to the left mouse button as that would remap all my fire groups to the mouse. So I have to use both mouse and joystick buttons to fire off probes which is infuriating.
 
If you properly scan something the game tells you in HUGE ENORMOUS LETTERS YOU SCANNED SOMETHING, and then adds it to the codex. The game doesnt tell you you'd scan something, nothing is added to the codex and you didnt get the credit voucher? Well, then you probably didnt scan it.

Honestly, why would someone assume they scanned something when the game at no point indicates that and the codex says you didnt scan it? Imagine atmo landings come, explorers are going to lose their minds... :(
 
Wait - is this why none of the planets I've mapped (at least yet) have any POI features? Do... do I need to use the composition scanner in addition to the detailed surface scanner to map/find points of interest on the surface of a planet? Or have I just been unlucky so far? Hrm...

No, that is not how it works. The FSS shows if a planet has something. The probe shows where it is. You then go there and scan using ship, slf or srv to add it to the codex. It will clearly indicate it and update the codex.
 
...........

Y.............

.............

Wow - are you just having a laugh or have you really lost the plot big time?

Seriously:

probes - sorted

scanners - sorted

dismiss / recall ship - in the role {lower} panel where it has always been


Just relax a bit and approach it with a fresh outlook, it really isn't actually that complicated:

FSS to find what is in a system -

map probes to locate what it is actually on a body ('cos the FSS tells you there are things to locate) -

composition scanner to analyse things you find.
 
Last edited:
You dont scan the marker, you scan the object itself...
Nope.

If you want the codex entry for the Bark Mounds you gotta scan the Bark Mounds nav point.
With the Condensate Scanner.
The data scanner that you already have on fire weap 2 only works on (for example) the Phloem Excretions that spawn on the Bark Mounds.

I know what I’m talking about, my friend.
This Corpuscular Scanner has slipped under the radar and all those folks out here in the black have been missing out on Codex entries and that little credit bonus.

There’s page two of this thread. There’s a tweet.
But is there Ed and Adam on a live stream going to a Geo site and showing “Oh yeah, now you need to be back in the uh whatever-the-weapons-off-mode-is-called and bind your Cummerbatch Scanner to uh . . . “

I would have loved to see Adam hovering back and forth over a few meters trying to get the bloody thing to lock.

But the reality is “Oh Yeah there’s this other feature that we added. I haven’t tested it myself but the team says it’s great. Have some fun “personal narrative” figuring it out, and when you do - can one of our “fantastic community” update the wiki? Thanks, that’d be great.”
 
...
This Corpuscular Scanner has slipped under the radar and all those folks out here in the black have been missing out on Codex entries and that little credit bonus....

I would have loved to see Adam hovering back and forth over a few meters trying to get the bloody thing to lock.

Hmmm.

52624.72 ly from Sol in Prooe Proae EX-F c0. Does this count as "out in the black"?
Creating a codex entry from scanning a Silicate Vapour Gas Vent. You should be able to look it up yourself now - "Reported" in the outer scutum centaurus arm.
Credit bonus? Oh yeah, some petty cash. Info screen said something about 25 kCr..
I've seen Adam fly. I can usually scan these things at ~100...150 meters, where I have to stop anyways to deploy my landing gear.
Oh, and there are no nav/tourist beacons out here.
 
Hmmm.

52624.72 ly from Sol in Prooe Proae EX-F c0. Does this count as "out in the black"?
Creating a codex entry from scanning a Silicate Vapour Gas Vent. You should be able to look it up yourself now - "Reported" in the outer scutum centaurus arm.
Credit bonus? Oh yeah, some petty cash. Info screen said something about 25 kCr..
I've seen Adam fly. I can usually scan these things at ~100...150 meters, where I have to stop anyways to deploy my landing gear.
Oh, and there are no nav/tourist beacons out here.

There’s like two dozen gas vents at the Geological site, right?

You’re not actually scanning a gas vent, you’re scanning the yellow circle named something like “Geological (3)” that was revealed as a navigable “waypoint” when you mapped the planet.

I’m not talking about Nav Beacons or Tourist Beacons.

Because the Gas Vent isn’t actually targetable. You can target the Needle Crystals but you cant target one of the fumeroles or whatever.

You have to target the - I’m calling it a “nav point”, but “way point” or whatever is fine.
Map the planet > select the “waypoint” in the left panel > fly down to it > switch to weapons-don’t-work mode > change firegroup to have the Comportment Scanner available > stuff around till you get the hot blue reticle of target lock > scan till the progress bar is full > your reward: Codex entry update!
 
Last edited:
You're really asking me to record and put up a video? That nav target circle is jumping all over the place, and is (and remains) targeted on the navigation system.

Yes, I have to target one (any) of the actual gas vents with the small red (in my case - different HUD colours; I've heard that on the original HUD it's blue) circle of the composite scanner, and when I have it in the circle, the circle goes orange and I can start scanning. The nav target in that case isn't even anywhere near where I'm scanning the gas vent.
 
You're really asking me to record and put up a video? That nav target circle is jumping all over the place, and is (and remains) targeted on the navigation system.

Yes, I have to target one (any) of the actual gas vents with the small red (in my case - different HUD colours; I've heard that on the original HUD it's blue) circle of the composite scanner, and when I have it in the circle, the circle goes orange and I can start scanning. The nav target in that case isn't even anywhere near where I'm scanning the gas vent.

Yeah do a video. I’ll do one too. I’m just jumping in game now.
We’ll compare tomorrow.

There’s a planet with Thargoid Barnies and Bark Mounds I haven’t done yet.
[video=youtube_share;yVu0wZclAi8]https://youtu.be/yVu0wZclAi8[/video]
 
Last edited:
Nope.

If you want the codex entry for the Bark Mounds you gotta scan the Bark Mounds nav point.
With the Condensate Scanner.
The data scanner that you already have on fire weap 2 only works on (for example) the Phloem Excretions that spawn on the Bark Mounds.

I know what I’m talking about, my friend.

No, you dont know what you are talking about, unfortunately. You use the scanner on the object itself. For all objects that go into the biological/geological part of the codex. You do not use it on the materials they spawn. You use it on the object itself. And yes, I have bark mounds, and all other kinds of stuff in my codex. I have scanned dozens of bark mound locations to get additional codex credits.

To be very, very clear: you dont select an object to scan it, you just aim at the object and scan them. You can scan any object in the field/location and it'll be sufficient. So in a barkmound field, just enter the turret, aim at any nearby BM (you cant select them, just aim) and scan. Done. :D
 
Last edited:
Well this all sounds very straightfoward and tremendous fun.

*Launches XCOM 2*

It is super simple, really. If you want to scan a thing, you point the scanner at the thing and hit the scan button. That is all there is to it. It boggles the mind when you think about it: mining got way more complex, and all the miners are happily mining. Combat pilots have all kinds of binds for ECM, chaff, heat sinks, SCB etc etc. "Yay!", they say, and learn how to play.

And then you have the explorers bumbling around in total frustration at literally every single thing. :D
 
Last edited:
Back
Top Bottom