What colour does it change to if there is a specific location instead of all over as you say? Or does it?
It goes to blue patches where there is a liklihood of finding that particlar bio.What colour does it change to if there is a specific location instead of all over as you say? Or does it?
The screen shots you posted were set to show all geologicals present so anywhere in the blue region should contain them, if you swap to a particular signal the areas in blue could change depending on how many of them overlap. However with geological locations I don't recall seeing any where all the signals on one planet weren't all in the same areas.What colour does it change to if there is a specific location instead of all over as you say? Or does it?
Thank you, that is exactly what I needed.The screen shots you posted were set to show all geologicals present so anywhere in the blue region should contain them, if you swap to a particular signal the areas in blue could change depending on how many of them overlap. However with geological locations I don't recall seeing any where all the signals on one planet weren't all in the same areas.
The colour doesn't change depending on what is selected just the area.
So, what colour am I supposed to be looking for? Despite looking around, all I can find are vague references to blue but to me, the whole screen looks blue. See below.
Yes, I am fairly colourblind and I have no idea what I am looking at. Cycling through the filters, I do not see anything change. I really would appreciate some help. Sorry if this is thread hijack. This is both sides of the same planet.
Biological Area Potential Signature System?I think I'm stating the obvious. And yep, I'm sure this got talked about ad nauseam when Odyssey came out. But I quit the game back then because of other issues. So I missed that.
1. Give it a proper name.
Can FDev please officially call this something so we can stop calling it a "heatmap". Blue Overlay Map sounds good.
This is something I wished for also. I think the Orrery would be a good way to refer back to it, and give the option of cycling through the different bio signatures. Speaking of Orrery..2. Decouple the Blue Overlay Map from the DSS.
Let us look at it regardless if we are in supercruise. Once the planet is scanned... we have the data. We don't need to rescan the planet... so why do we need to be in supercruise to see it ??? Let us keybind a key to toggle on/off the Blue Overlay Map.
3.Changing the filter.
Allow us to change the filter.without being in DSS mode.
I agree that the orrery navigation could be simpler, though I wonder if it couldn't be resolved with improved bindings. The galactic map also does not 'remember' positions, if you find a star and check the system map, when you back out it will go straight back to your starting position. It would be nice if it reverted back to the place you were when you clicked the system map. Once you back out of the galactic map, then that's fine, though maybe it wouldn't be a bad idea to keep that persistent as well, there's always the home button to take you back to the system you are in.No, the worst thing about it is
a) It defaults the view to the primary star, not your ship's position.
b) It doesn't remember what you were looking at. So every time you open the orrery view you must re-position the view in 3D space. If you are interested in the secondary star system... this just sucks.
Yeah. I'm on Horizon (so no biologicals.) I found a tiny planet that had a pretty good geology with lots of sulphur and I thought "well, since it's a small planet, I can maybe make a sensible dent in this debate at last because it's small enough to actually drive across degrees of latitude" thinking that might take the luck out of it a little bit.How is it working "better" now? There are still plenty of times that I land on a very large blue zone and there's nothing there. Not a single sign of life for miles and miles around.
In many ways the orrery map is a classic example of be careful what you wish for.
The best thing about it is that it is done to scale.
The worst thing about it is that it is done to scale.
My understanding is this version of the map was developed first, and I can understand why as this view is the physics-first, logic-first, engine-first thing you would use. The system view with the planets laid out the way a human can grok them all in one glance came later and should be the view with all the user-centric design, except of course it doesn't have that, because you still can't easily go "which station had that materials trader I noticed earlier?" It's prettier, and it's a better basis for what could be a very strong UX and UI, but as ever, FDev's idea of 80/20 is not a pilot's idea of 80/20.No, the worst thing about it is
a) It defaults the view to the primary star, not your ship's position.
b) It doesn't remember what you were looking at. So every time you open the orrery view you must re-position the view in 3D space. If you are interested in the secondary star system... this just sucks.
If done properly the orrery view would definitely be my preferred system view. Instead it is frustrating and I never use it. Whoever gave the approval for this quite clearly does not play the game and just doesn't care about delivering useful game features. It is a shame because time and effort went into a feature that is almost good.
I'm assuming that too, which means it's actually showing you the weighted probabilities of spawning anything, which means it is, yes, that's right, a goddam heat map.I'd imagine that game doesn't spawn the individual bios until you are very close, so possibly hard to show exactly where they are from space. Thus the reason that it indicates where it might be found, not where it is to be found.
Yeah. I'm on Horizon (so no biologicals.)
I'm assuming that too, which means it's actually showing you the weighted probabilities of spawning anything, which means it is, yes, that's right, a goddam heat map.
Oo ok, I hadn't appreciated the way "biologicals" has been defined and implemented, thank you. What I said about "Horizon so no biologicals" doesn't make any sense now so please disregard and I'll ask it a different way.No it isn't, it doesn't show the possibility of bio at all really, it shows the ecological potential of an area, ie for instance there could be plant X in this location because the temperature, atmosphere and star type is correct. There are no weighted probabilities, it's a yes or no map, "Yes" they could be in this blue area somewhere, and "No" they can't be in the non-blue area at all.
and if it's b, but the DSS map is all the same shade of blue, how do I know where the good spot is?
Yep, I think that's why the Wave Scanner shows you outcrops. It's a good clue something outcropped and has other somethings near it.
The colour that denotes the highest probability is called "Gasoline Green"; ie it is more green/turqoise, not any shade of blue.So, what colour am I supposed to be looking for? Despite looking around, all I can find are vague references to blue but to me, the whole screen looks blue. See below.