Dumbfire Missiles

Why would anyone design a weapon which slows down to 700m/s from whatever speed it inherited when launched? It doesn't make sense from a realism standpoint or from a gameplay standpoint. The amount of disbelief one has to suspend I can't even... and not especially fun to use or rather fun to use but leaves one wanting more.
 
it would be interesting if the weapon mechanics were more realistic (physics wise). but would it work well in the game? torpedos would become very useful f.ex so it would really mess up the """weapon balance"""

edit for word filter
 
Torps continue to be the one weapon system that could really see smaller ships be far deadlier, keeping the speed low and requiring near-maneuvers but dealing massive damage to large targets. Unfortunately, they just aren't designed to be the bombs they ought be.
 
I think torpedoes have much the same problem as the old Energy Bomb did: a massive alpha-strike single-use weapon is an interesting thing for players to be able to use on NPCs because if it's expensive enough you have considerations of whether it's worth using it on the small stuff. It's not at all an interesting thing for the NPCs to be able to use on players (or by extension, players to use on each other) so it just ends up too ineffective to be worthwhile.
 
missiles/torpedos in games (not just elite) have always left me wanting. they never seem to be as effective as we are led to believe they should be and almost always end up not worth use.
 
Why would anyone design a weapon which slows down to 700m/s from whatever speed it inherited when launched? It doesn't make sense from a realism standpoint or from a gameplay standpoint. The amount of disbelief one has to suspend I can't even... and not especially fun to use or rather fun to use but leaves one wanting more.

i guess gameplay reasons.
 
missiles/torpedos in games (not just elite) have always left me wanting. they never seem to be as effective as we are led to believe they should be and almost always end up not worth use.

Dumbfires can be extremely useful.
And powerful.
Best weapon damage for small hardpoints, still ok for mediums.
Capable of wiping weapons and utilities as well as being able to kill internal modules rather fast.

From time to time i use this DBS to go pirate hunting. No, not wing missions, just the regular ones.
Great fun tho. Even when i have to fight a Conda with 4 PDT :)
 
Dumbfires can be extremely useful.
And powerful.
Best weapon damage for small hardpoints, still ok for mediums.
Capable of wiping weapons and utilities as well as being able to kill internal modules rather fast.

From time to time i use this DBS to go pirate hunting. No, not wing missions, just the regular ones.
Great fun tho. Even when i have to fight a Conda with 4 PDT :)
I have a similar Viper mk III build. Great fun.
 
I'd absolutely love it if missiles (and torpedoes!) acted like the FE2 style.
As in - they inherit the firing ship's velocity and have a big chonkin' high-acceleration thruster on them with no top speed - but if they miss then that top speed works against them. If your torpedo has accelerated to 3km/s and misses, then it's going to travel a dozen km in the time it takes to turn around.
 
Dumbfires can be extremely useful.
And powerful.
Best weapon damage for small hardpoints, still ok for mediums.
Capable of wiping weapons and utilities as well as being able to kill internal modules rather fast.

From time to time i use this DBS to go pirate hunting. No, not wing missions, just the regular ones.
Great fun tho. Even when i have to fight a Conda with 4 PDT :)

Yeah, they’re effective against NPCs but then anything is. Any moderately evasive PvPer will fly circles around dumbfires. There is reason they’re not used in PvP (except as containment missile) and believe me it’s not because they’re OP.
 
Missile travel properties aren't real issue, if payload impact against naked hull would be deadly, as explosive supposed to deal, it would be quite a high skill ceiling weapon. Right now I have no idea why those even exist, along any other missile types. Very low ammo count, laughable damage, endless ways to counter just to name a few...

I think torpedoes have much the same problem as the old Energy Bomb did: a massive alpha-strike single-use weapon is an interesting thing for players to be able to use on NPCs because if it's expensive enough you have considerations of whether it's worth using it on the small stuff. It's not at all an interesting thing for the NPCs to be able to use on players (or by extension, players to use on each other) so it just ends up too ineffective to be worthwhile.
I disagree. If game had scaled difficulty (tied to ranks maybe?), forcing players to have ECM and/or PDs equipped could actually make very interesting gameplay scenarios, and make combat with NPCs actually dangerous. But since neither, weapon effectiveness is there, nor any variety in NPC loadouts, well...
 
Yeah, they’re effective against NPCs but then anything is. Any moderately evasive PvPer will fly circles around dumbfires

Really? The same way they do around plasma bolts?
Not much of a difference in terms of speed between the two. 875 m/s versus 750 m/s.
It requires just a little bit more trigger discipline.

And if you can hit with grom bombs, you can hit with regular dumbfires too.
 
For me they are both niche products.
Torps with reverb to hunt large PvP vessels,
Dumbfires to apply FSD interrupt to keep enemies from waking.
 
Useless mostly, does crap against shields. It's fun in PvP when someone can strip shields, but why would I voluntarily play group cockroach - ready to be curbstomped. They saw good utility in planetary attacks and vs battleships. You can single-handedly send a home with a missile Viper. That is good fun. Or was. FD tends to try their best to ruin what is fun in ED.
 
Don't not bother. Too slow to hit anything besides a flying cow. Even if you manage to aim - your target will probably waste that missile by his PD turret. Nevertheless I've been using dumbfire Grom bombs druing pirate activties in Borann/Irula, but I had to be in point blank range.
Generally dumbfires are a waste of hardpoint. Tried them on some pvp occasions, utterly useless. I had two APA's and dwo dumbfire pods. Barely scored any dumbfire hits on a medium ships in duels. Would benefit more form taking rails or even mines!
If you want to hurt your target' guts take the seekers or packhounds. Also a cannon never fails. A hull tank' worst nightmare - a long range cannon with hi-yield shells or superpen railgun.
If dumbfire could be engineered to raise the velocity (long range mod) then I'd welcome them. Otherwise, it's a waste of slot.
 
I have one beam laser on this to strip shields, and then it's all dumbfire party time:

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I set up the ship like this to do base raids back in the day. I fought off some air support and found it was actually REALLY FUN to kill things with dumbfire missiles while piloting the Federal DRIFTship. One tip for anyone looking to use dumbfires in a fight- they are fantastic at stripping surface modules. Point defense is a surface module. Target them directly and then put on your party hat, because good times are comin'!
 
Why would anyone design a weapon which slows down to 700m/s from whatever speed it inherited when launched? It doesn't make sense from a realism standpoint or from a gameplay standpoint. The amount of disbelief one has to suspend I can't even... and not especially fun to use or rather fun to use but leaves one wanting more.

The principle problem with the rockets (dumbfire missiles) is the fact they're being AI controlled to halt all sideways movement and trudge ahead in the direction they're pointed at a specific speed. This makes dumbfire rockets extremely useful for hitting far away stationary targets because the rockets won't drift away and you don't have to correct your aim due to your own relative trajectory.

However, this also makes it extremely not useful for any moving target because the rockets don't inherit your velocity like the cannons and multicannons do. If you match the velocity of your target so that it appears they are not moving off your targeting reticle, then your rockets will miss.

It is still possible to use them effectively, but you need a ton of practice with them to learn how to aim them depending on the speed of your target and the speed of yourself. If you are not careful you can run into your own rockets on the ships that go faster that 700m/s
 
Still waiting on that dumbfire/seeker engineering modifiication that gives them all-shield (and substantially higher), no-hull damage, like I was asking for years ago, but got argued down with "Oh, be patient Jmanis, that's what Engineering will bring"...

As crazy as it was, I preferred the old days of being able to rack up a viper with all-dumbfires and wreck a single anaconda. Now we might as well be throwing nerf darts at shipping containers.
 
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