DW2 - A missed opportunity

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Most of what needs to be said about this has been said already, but by golly, maybe you're right. So you know what, let's give this a go! You're hired!

Here's my offer: for every ganker you destroy at a waypoint more than twenty jumps from the nearest respawn, I will arrange to source one void opal for you. Payable back in the bubble of course; my "associates" will handle the logistics. Up to you how you want to document the destruction, just make it convincing. Any other PvPers want to do the same and flip to fleet defense mercenary, send them our way, maybe we can work something out.

I'm in a pirate squadron. We don't defend explorers or miners or merchants. We pirate them or kill them. So thanks for the offer. As I suggested further back, there are groups who live to protect the helpless. Reach out to them.
 
Also to give credit where due, while I did think of that idea on my own others had suggested similar ones long before I was even a member of the forum. I have heard FDev considered and rejected them :-(

A more dangerous environnement and black boxes have been suggested and asked for continually for years.

Yes. Not sure if that was in response to me, see bold.

A poster literally asked for suggestions so I gave him mine, one of which was that.
 
That was a completely different sort of thing (I do agree with your point, it boggles my mind HP was given a trusted role).

However, the core problem with convoy protection was identified in this thread already:



If there are any weak link pilots, they will die. The defense combat pilots are basically playing with a massive handicap because the fact of the matter is most explorers have no idea what to do.

And not just the explorers; earlier today I rolled up on an "escort" conda who has been PvP'ing for at a year o rmore (so at least twice as long I have). He was protecting a landed unmanned Asp.

I had my hardpoints out, and drifted towards him for 15 seconds while I did my comms schpeal. At no point did he consider it suspicious a hardpoint deployed conda just happened to be rolling up on him. Do you know why?

Because I named my ship "DW2 HULL REPAIR VESSEL".

Don't believe everything you read! (What he should have been reading was my squadron ID - "Z0Z0").

Anyway, during that 15 seconds he could have:

- alerted the grounded asp-x to dismiss ship
- low waked away
- scanned my loadout to notice plasma/MCs/seekers/dumbfires/SLF, a straight up murder load with experimentals to prevent escape. Not a hull seal loadout.
- premptively demanded I retract hardpoints
- shot first and asked questions later
- all of the above

Instead he did literally nothing during that time. I downed his combat conda in about 10 seconds, he got maybe one evasive boost in. I'm not sure he ever even deployed hardpoints.

The Salomé event was very similar considering the main argument was to PVPers that they can do their thing, PVP against other gankers PVPers, and that it is a much better challenge than shooting at unarmed/unskilled explorers and alike.

It turned out farming salt is much-much better fun than having a decent fight.

Otherwise I do agree, that anyone flying a paper ship in open to squeeze a bit more range out of an already 50+ ly jumprange should bear the consequences of getting ganked.
Either fly in solo/pg, or equip proper shields. Easy.
I never flew paper ships, especially ever since I can afford not to do so. I'm on DW2 in a 3.3MJ Corvette, incl. hull and module protection.
 
Alternatively, griefers could find a girlfriend/boyfriend. I mean, I get piracy. But picking off mostly unarmed vessels with no cargo? Congratulations, such heros.
 
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I followed the debate around PVP, PVE, gankers DG2 /DW2.

Even if there are a few like you Feros on the PVP/Gank side that tries to communicate on the issue and explain your side of the story (and for that im thankfull) PVP/Gankers sadly just to me comes out as the brat bully at the school yard trying to defend his actions as a bully. The same talk i heard back in the days as a teacher.

PVP/Ganks put the blame on the victims and find whatever reason to "teach" them.

And all talk about "interaction" stripped away it´s just lipstick on that pig of salt gankers so desperatly loves.
If you really whant interaction with people, beeing nice and helping someone in the game grants you a lot more of that..

If i stick a gun at you and say nothing, you give me your money and then i kill you ... or if i read you bedtime story as i rob you and then kill you. Would it really matter to you? You still got robbed and killed,. My actions be the same.. and i would not be "well he died happy beacuse i told him a story before i killed him so im one of the good guys".

I understand PVP can be fun.. and there are lots of other games for that, and you have the arena in Elite .. but problem with Frontiers vision of OPEN is that people are a lot more evil if they know they are safe and act more vile. The balance is so off in Elite that PVE, PG solo will kill Open. The gankers are only speeding up the process.
 
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Yes. Because it's a personal... trait... to do things that accomplish nothing but make other people miserable. As in, psychologically interesting for anyone over the age of 14.

What does that have to do with ones dating status?

By all means, continue trying to justify that very germane and not at all petty remark.
 
What does that have to do with ones dating status?

By all means, continue trying to justify that very germane and not at all petty remark.

Well, IRL such behaviour is usually a way of venting frustrations with ones own life. Getting a grip on life usually stops this. Having somebody special by ones side is a really good first step because priorities start shifting.

And now, by all means, continue. No more troll food left ;)
 
Even if there are a few like you Feros on the PVP/Gank side that tries to communicate on the issue and explain your side of the story (and for that im thankfull)

I appreciate your respectful and thought out response and communication.

First off, I am aware many gankers are just rudely screwing around. But on this forum I've had many insults thrown at me - my mother (who's dead) would be proud, or I should get my genitals caught in my zipper are two recent examples (the latter before I had ever even ganked).

In general so much condescension and virtriol towards us as a group - there was a post earlier today where the poster implied everyone on DG2 had been abused by their uncles. Absolutely reprehensible stuff.

So I just refuse to cede the moral high ground.

Yes I am aware there are gross gankers out there too - but they haven't chosen me for antagonism so are not my issue. The salt mining thing... it only makes me happy when it's from a poster here who has been particularly cruel. Mostly I prefer lulz to salt.

I do feel bad sending some explorers back to bubble - but when they then message me with a homophobic slur afterwards I feel less bad.

Secondly, although people scoff at it, Zarek is the compelling roleplay for me in this. Even if it is just thinly veiled murder. His videos are hilarious, and he has never broken character once that I know of. He organizes events that compel pilots of high skill to participate. Scoff all you want, Zarek is the best roleplayer in ED and working his side is fun.

Compare this to the two months I spent trying to powerplay - Aisling commanders hauling imp slaves for CGs. All superpowers flinging insults at each other that had nothing to do with lore. Worse personal attacks imp vs. fed than we have here (I am not exaggerating). The powers themselves are mostly bland, stereotypical, or both. I found the roleplay lacking and the mechanics weak. It wasn't fun.

Raxxla means nothing to me. Just not my bag.

So this is the role I will play. DG2 is as close to a war as ED has ever had and I am on a side. Yes it's a one sided war. It didn't have to be. FDev needs to lower the grindwall and increase the training.

When DG2 is over, I will go back to softer villainy roleplay in the bubble. But even then, I am sure I will be called names and derided by certain folks, because when an unarmed trader ignores my comms, I will kill that trader.

If those folks actually wanted to improve the game, they'd work with the talented but horrendously outnumbered white hats such as aashenfox and ziljan, instead of just calling gankers bad names.
 
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I followed the debate around PVP, PVE, gankers DG2 /DW2.

Even if there are a few like you Feros on the PVP/Gank side that tries to communicate on the issue and explain your side of the story (and for that im thankfull) PVP/Gankers sadly just to me comes out as the brat bully at the school yard trying to defend his actions as a bully. The same talk i heard back in the days as a teacher.

PVP/Ganks put the blame on the victims and find whatever reason to "teach" them.

And all talk about "interaction" stripped away it´s just lipstick on that pig of salt gankers so desperatly loves.
If you really whant interaction with people, beeing nice and helping someone in the game grants you a lot more of that..

If i stick a gun at you and say nothing, you give me your money and then i kill you ... or if i read you bedtime story as i rob you and then kill you. Would it really matter to you? You still got robbed and killed,. My actions be the same.. and i would not be "well he died happy beacuse i told him a story before i killed him so im one of the good guys".

I understand PVP can be fun.. and there are lots of other games for that, and you have the arena in Elite .. but problem with Frontiers vision of OPEN is that people are a lot more evil if they know they are safe and act more vile. The balance is so off in Elite that PVE, PG solo will kill Open. The gankers are only speeding up the process.

What a load of waffle. A childs motivation is not comparable to an adults.

Simply put we PvP/Hunt people who don't take sensible precautions, becasue its fun.

You're making that age old assumption that the ED community loves to push and thats the notion that playing wit PvP in mind means you "Are'nt playing the PvE game properly" The best thing about sandbox games is player agency. Start putting in rules, it becomes real vapid, real fast. GTA anyone? No? Exactly.

At the end of the day the only thing that makes the difference is how those who get hit, take the experience. If you actually have a conversation with PvPers you'll find most of them will help you improve and moreover that they have no personal vedettas against you, you just happened to be the person they wanted to fight.

In fact, the PvP community is very helpful and even if some kill the noobs or explorers, they also offer up advice to help people not make the same mistakes. The unfortunate truth of that though is because of both preconceptions of how a gankers should be, and not being mindful of oneself, people are much more likely to spit nasty vitriol like "Maybe gankers should get a boyfriend/girlfriend" or "The brat bully at the school yard".

Also, I can't see Open being killed by PG's, no offense, but if you believe that, you're going to be forever waiting. Time in this game has shown me that a large portion of players will PvP after a time. Why? Because it's the only piece of the game that involves a truy difficult challenge. (Or at least one that does'nt involve constant spreadsheets and stat monitoring (YAWN)). In fact the PvPers are arguably the only piece of this community that wants permanently challenging gameplay. Everyone else seems happy with danger free safety safety space. If there were any NPC's that were remotely comparable to players and suitable reasons to kill them, then people would. But as it stands no AI in this game can put up a fight like a player, hence why we target the latter.

Also (Edit) I have posted regarding the implementation of truly difficult NPC's, and guess what? I was shouted down with comments like "But the noobs wont be able to compete" and "I'm not interested in being vaporised by some supertuned NPC". Goes a long way to show the average players love for a challenge that. Ha.
 
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Well, IRL such behaviour is usually a way of venting frustrations with ones own life. Getting a grip on life usually stops this. Having somebody special by ones side is a really good first step because priorities start shifting.

And now, by all means, continue. No more troll food left ;)

Sorry. (Ban incoming) But you're a moron.

People wanting to play pew pews in a spaceship game has literally no bearing on thier love life.

10/10 most stupid comment this week. Bravo. Smh.
 

Sir.Tj

The Moderator who shall not be Blamed....
Volunteer Moderator
I think that's pretty much enough of this.

No need for the insults and bickering going on in the thread, if you really disagree with someone use the ignore function.

Closed.
 
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