DW2 - take a Krait Phantom or an Anaconda

Before 3.3 was released I knew what ship I'd be taking on the DW2 expedition - my anaconda. But now there's the krait phantom, which has a much better view and is much nicer to fly. However, the anaconda has more AFMs and a fuel transfer limpet controller.

Unladen the jump ranges are 75.78 for the anaconda and 66.18 for the krait (builds for the ships are below). The last time I went to Beagle Point was before the guardian FSD booster so I know that 66LY should be a good enough jump range. I am wondering if it's worth sacrificing some jump range for a ship that's nicer to fly and what everyone thought?


Anaconda build - https://s.orbis.zone/1lla
Krait build - https://s.orbis.zone/1llb
 
Before 3.3 was released I knew what ship I'd be taking on the DW2 expedition - my anaconda. But now there's the krait phantom, which has a much better view and is much nicer to fly. However, the anaconda has more AFMs and a fuel transfer limpet controller.

Unladen the jump ranges are 75.78 for the anaconda and 66.18 for the krait (builds for the ships are below). The last time I went to Beagle Point was before the guardian FSD booster so I know that 66LY should be a good enough jump range. I am wondering if it's worth sacrificing some jump range for a ship that's nicer to fly and what everyone thought?


Anaconda build - https://s.orbis.zone/1lla
Krait build - https://s.orbis.zone/1llb

I'd go 'Conda for such a deep range, long term trip, exactly what it's made for.
 
Before 3.3 was released I knew what ship I'd be taking on the DW2 expedition - my anaconda. But now there's the krait phantom, which has a much better view and is much nicer to fly. However, the anaconda has more AFMs and a fuel transfer limpet controller.

Unladen the jump ranges are 75.78 for the anaconda and 66.18 for the krait (builds for the ships are below). The last time I went to Beagle Point was before the guardian FSD booster so I know that 66LY should be a good enough jump range. I am wondering if it's worth sacrificing some jump range for a ship that's nicer to fly and what everyone thought?


Anaconda build - https://s.orbis.zone/1lla
Krait build - https://s.orbis.zone/1llb

Go for whichever you like the best. Personally I am going in a Krait mk2 with a SLF with a 44ly jump range. Should do fine.
 
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Before 3.3 was released I knew what ship I'd be taking on the DW2 expedition - my anaconda. But now there's the krait phantom, which has a much better view and is much nicer to fly. However, the anaconda has more AFMs and a fuel transfer limpet controller.

Unladen the jump ranges are 75.78 for the anaconda and 66.18 for the krait (builds for the ships are below). The last time I went to Beagle Point was before the guardian FSD booster so I know that 66LY should be a good enough jump range. I am wondering if it's worth sacrificing some jump range for a ship that's nicer to fly and what everyone thought?


Anaconda build - https://s.orbis.zone/1lla
Krait build - https://s.orbis.zone/1llb

I spent the Chapter 4 stranded beyond the edge of the Galaxy.. I am so anxious to try the Krait Phantom. It might be right that Anaconda is tailored for the longer deep space trips, but Phantom seems to be so promising

My final vote - Phantom
 
Before 3.3 was released I knew what ship I'd be taking on the DW2 expedition - my anaconda. But now there's the krait phantom, which has a much better view and is much nicer to fly. However, the anaconda has more AFMs and a fuel transfer limpet controller.

Unladen the jump ranges are 75.78 for the anaconda and 66.18 for the krait (builds for the ships are below). The last time I went to Beagle Point was before the guardian FSD booster so I know that 66LY should be a good enough jump range. I am wondering if it's worth sacrificing some jump range for a ship that's nicer to fly and what everyone thought?


Anaconda build - https://s.orbis.zone/1lla
Krait build - https://s.orbis.zone/1llb

Fly what you enjoy flying my 61LY Dolphin has been to beagle 3 times - my anaconda has ~80LY and hasn't left the bubble

personally if range is whats holding you back... Trim the fat on your fatom for +4LY
 
Anaconda: Best utility, best jump range, worst supercruise agility, worst cockpit view, worst thruster speed by far.
Asp Explorer: Worst utility, worst jump range (among the explorers, that is ... Asp still has an excellent range), best supercruise agility, best cockpit view. Good thruster speed.
Krait Phantom: Some utility, good jump range, average supercruise agility, decent cockpit view. Good thruster speed.

I'm personally going with the Krait Phantom. I found Anaconda moves in supercruise like a whale with an opioid problem and it always drives me nuts. And unlike the Asp and Phantom, you can't look up and you can't see below you. Asp is such a pleasure to fly and has an *amazing* cockpit view ... but it's limited to only a single SRV (assuming you get a class 5 FSD Booster) and does not have the ability to carry both a limpet controller and the cargo to carry them. So in the end, the double SRV bay and my being able to equip a hull repair limpet controller won me over. Plus the Krait Phantom is fun to fly.
 
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Anaconda: Best utility, best jump range, worst supercruise agility, worst cockpit view, worst thruster speed by far.
Asp Explorer: Worst utility, worst jump range (among the explorers, that is ... Asp still has an excellent range), best supercruise agility, best cockpit view. Good thruster speed.
Krait Phantom: Some utility, good jump range, average supercruise agility, decent cockpit view. Good thruster speed.

I'm personally going with the Krait Phantom. I found Anaconda moves in supercruise like a whale with an opioid problem and it always drives me nuts. And unlike the Asp and Phantom, you can't look up and you can't see below you. Asp is such a pleasure to fly and has an *amazing* cockpit view ... but it's limited to only a single SRV (assuming you get a class 5 FSD Booster) and does not have the ability to carry both a limpet controller and the cargo to carry them. So in the end, the double SRV bay and my being able to equip a hull repair limpet controller won me over. Plus the Krait Phantom is fun to fly.

No, an AspX is NOT limited to a single SRV while also having a class-5 FSDBooster.

Here: https://s.orbis.zone/1lx6
 
I am wondering if it's worth sacrificing some jump range for a ship that's nicer to fly and what everyone thought?

I've flown farthest in my pre-engineer, pre-jumponium 25ly Cobra.

My exploration ships now are all in the 50-53ly range - something you want to fly and will enjoy flying is the most important criterion when selecting a ship for a long trip. You'll be stuck in that cockpit for months.
 
I've flown farthest in my pre-engineer, pre-jumponium 25ly Cobra.

My exploration ships now are all in the 50-53ly range - something you want to fly and will enjoy flying is the most important criterion when selecting a ship for a long trip. You'll be stuck in that cockpit for months.


Exactly. Having to fly something you don't like for that long is absolute torture and isn't worth the extra 10ly in jump range.

I've also chosen exploration ships based simply on how much I like the cockpit, since I spend most of the time staring out of it into space. That's why a Python was my first real exploration ship (pre-Engineers) - I simply enjoyed the dark, dimly lit, kinda cozy cockpit.
 
I prefer guady luxury to efficient utilitarianism. I'll be in my 51.2LY Clipper. However, in the spirit of cooperation I will have repair limpets for those of my fellow travellers who fall upon misfortune along the way.
 
Fly what you enjoy flying

Exactly you'll be stuck in there for months. Went for the iClipper for it has the best supercruise agility by far, best thruster power, is a joy to fly at normal speeds, has a fantastic cockpit interior with good visibility (it's a bit different from the krait as it's horizontal mostly, and upwards), and still can carry a complete utility loadout with keeping a still very decent range (mine is just a touch above 50 LY carrying limpets and SRV + full explorer loadout) and can fuel scoop in the blink of an eye while remaining cool no matter what.

@pnellesen looks like we made the same choice :)

I've also chosen exploration ships based simply on how much I like the cockpit, since I spend most of the time staring out of it into space. That's why a Python was my first real exploration ship (pre-Engineers) - I simply enjoyed the dark, dimly lit, kinda cozy cockpit.
I almost went for the Python too and i admit that was a tough one as i love the cockpit interior with its cozy alcantara surfaces, and forward cockpit.. what sold me on the Clipper are the better thrusters, and better fuel scoop.
Also to note Python, Clipper, (Cutter too if i remember ?) are among the few that have side-by-side sitting in a front cockpit, allowing for a multicrew tourist to have the same view as the pilot.
 
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One thing that's never made sense to me is why multi-role ships are better at certain(or all) things than dedicated ships. The Krait Phantom was designed for exploring and smuggling, the Krait II mining and combat, the Mamba jousting combat, the Cutter shield tanking/ ramming and hauling(mostly hauling), the Corvette all-around combat, the Python hauling and combat, the Anaconda everything, the Vulture combat, the Clipper smuggling, Diamondback Explorer for exploring, Cobra everything(early on)...etc. It makes sense to me that "Jack of all trades" should be masters of none, while the dedicated roled ships master at that one thing...yet, Elite seems to dictate that the more roles a ship supports, the better it is at all of those things, versus, the dedicated ships. Every explorer pretty much uses Anaconda, every combatant pretty much aims to use Anaconda, too...except for those that opt FDL(which makes sense). And(?) guess what? Anaconda is also a pretty unbeatable hauler, too(behind the Cutter). So why have the ASP Explorer? Or the Clipper even? Smugglers are going to use the Krait, since better shields and combat/ exploring capabilities, and explorers aim for the Anaconda, in the end. Sure, ASP is
more affordable, but the ultimate goal will be Conda. It's annoying because it's always Conda "this" and "that," but frankly it's also the ugliest of the big three. And seriously, the Clipper used to be one of the best, but it was nerfed to high Hell and has no more point. A pathetic Class 7 shield that is weaker than the Courier? Say what? The Clipper should have remained every bit the ship a Python is. It was never quite as tough as the Python, but it wasn't much weaker, and made up for it in speed and manueverability...but then they nerfed what strength it did have, which made no sense, since people griped about its hard point locations in the first place.
 
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