[DW3] Distant Worlds 3 Website & Roster Signups

It's less how long the suit lasts, more how quickly your HP depletes. Shields, etc., do nothing on high-temp planets. Anything over around 800K will start killing you.

Though you can still survive for 30s or so on hotter planets.
Hence the consideration in "reasonable temperatures". Reduced tool battery usage, extended batteries, etc.
 
How do all thought I would come and check out where Distant Worlds was starting from and have a little explore around as around there is quite nice on the eye. Just wandering is it all permit locked tried to find a station for repairs by looking at populated systems couldn't seem to plot a course for Running Man, Trapezium and a number of other systems to get anywhere. Nothing was coming up in the Galaxy Map just wouldn't allow to plot a route so presumed it must be permit locked. Would sign up but I'm way too disorganised with my ships think I've only got two out of thirty eight or so running keep swapping parts to other ships lol. Having to think about which ships I'm taking would cause a severe engineering shortage problem lol.

O7 all
 
How do all thought I would come and check out where Distant Worlds was starting from and have a little explore around as around there is quite nice on the eye. Just wandering is it all permit locked tried to find a station for repairs by looking at populated systems couldn't seem to plot a course for Running Man, Trapezium and a number of other systems to get anywhere. Nothing was coming up in the Galaxy Map just wouldn't allow to plot a route so presumed it must be permit locked. Would sign up but I'm way too disorganised with my ships think I've only got two out of thirty eight or so running keep swapping parts to other ships lol. Having to think about which ships I'm taking would cause a severe engineering shortage problem lol.

O7 all
The whole area is in the middle of a bunch of permit locked space, which interferes with the autopilot. You can easily set a route there from about 500 LY away, but once you're in the middle of it all, you're looking at only being able to navigate via the left panel.

I make heavy use of the EDDiscovery router, myself, in the area. It's a bit of a pain, but it's also a reminder of how navigation used to be in the very early days of the game.
 
Wonderful.
I wonder indeed, how distant world will adapt, considering that Vanguard update could come before the expedition starts (probable), and thus with the introduction of Multi-helm (suggested several times) apparently coming, as squadrons will be allowed to own (if not 2, with different capabilities) surely the main squadron "vanguard" carrier, which according to each squadron settings will be "movable" from different hands (accounts)...
This would be not only ground breaking for immersion, but also for galaxy exploration means a lot.. people could even "pretend" crio-sleep and just wake up at a certain moment when a trip x destination is reached, this means a ship starts to become a real feeling ship.
However I don't know if I am correct, if this is actually gonna be possible or only the commander will be able to manage such special carrier (which is "rumored" to be much bigger and much different than the Fleet carrier we can obtain right now, just btw), or if instead a chosen selection of team mates will be granted access to control and moving of the Vanguard carrier. I really hope this is coming.

At the moment such necessary aspect of the game is only achievable with alternative accounts, than sharing keys of this "IRL" account, and anyway this is a bit game breaking like most things relative to alternative account in my view, in any game. But I won't digress on this one.
 
Back
Top Bottom