DX12 and AMD GCN architecture = boost for VR?

I'm very excited for the future of graphics performance and VR in general. This game though... have other compounding issues at the moment that might (probably) not be fixed by any boost to graphical horse power.
 
I'm very excited for the future of graphics performance and VR in general. This game though... have other compounding issues at the moment that might (probably) not be fixed by any boost to graphical horse power.

VR performance you mean? I think Elite is considered by many as the jewel in the Oculus development gaming crown at the moment. I can't imagine they'll want to let that slip.
 
VR performance you mean? I think Elite is considered by many as the jewel in the Oculus development gaming crown at the moment. I can't imagine they'll want to let that slip.

Nope... the whole other issue we have been discussing with population drastically affecting frame rates. On a monitor you have leeway for dropping framerates. Who really cares if you go from 120fps down to 60 and back... both frame rates, for all intents and purposes, look fine on a monitor. But cut your framerate in half in a VR headset from 75 to 30.. and.. nope. It has to come off.

But as we now know, it isn't really (or soley) a GPU horsepower issue... it's something else. Ram? P2P issues? P2S issues? some other kind of bottleneck bug? That's what I mean.. they have OTHER compounding issues that is bad for VR, not seemingly related to just your GPU.
 
I see your point. I guess it comes down to whether they think they can fix them and then whether they consider it worth while. The ships issue seems to be a really strange one. I'd hate to think this was architectural rather than something that could be optimised away. Let's hope for the latter.
 
Back
Top Bottom