Dylan's Species/Variant Ideas for JWE3

🦖 Suggestions for Improving Jurassic World Evolution – Feedback for Frontier

Hello Frontier Team,
I want to share some thoughts and constructive criticism after playing Jurassic World Evolution 2 (including DLC). I'm a fan of the franchise and have been following its games since Jurassic Park: Operation Genesis, but honestly, I'm quite disappointed with the current experience. Despite the excellent graphics and the number of dinosaurs available, the game lacks depth and soul in many key aspects that would make it truly memorable.

1. Guests Need to Have a Real Life and Impact

One of the most overlooked aspects of gaming is the role of guests. I wish they would take cues from games like Beach Life or even Operation Genesis, where each guest had individual characteristics: tastes, personality, money, emotions, opinions, etc. Today, in Jurassic World Evolution 2, guests are simply NPCs walking around the park with no real interaction or consequences.

Why not include systems for fun, safety, danger, fines, experiences, and individual reviews?

Why does a 5-star rating depend more on the variety of dinosaurs and not so much on the actual treatment of visitors?

It would be great to have different types of audiences: scientists, environmentalists, tourists, corporate buyers, etc., with opposing or complementary interests. We could choose to focus on a specific type of park (nature reserve or commercial park) and have that impact the gameplay.

2. A more advanced building system

Another big improvement would be the ability to plan the park:

We could create building plans or ghost structures, a kind of visual skeleton that doesn't affect gameplay but helps us design before placing the real elements.

We should improve the symmetry and alignment tools for paths, fences, and structures. If you stray from a straight path, it's very difficult to create something clean or harmonious.

We could measure spaces, use adjustable grids, modular plans, etc.

3. Real customization of enclosures

We need more freedom to design complex and dynamic habitats. It's not enough to simply add trees and a water fountain.

Why not include deep lakes, live fish, hunting or fishing behaviors, areas differentiated by terrain type, individually selectable trees, etc.?

The decoration system shouldn't be limited to automatic vegetation circles, but rather we can work with square and triangular areas, more customized brushes, and interactive objects that dinosaurs actually use.

4. More Realistic Animal Behavior

Today, carnivores behave like serial killers. It makes no sense for them to kill everything that moves for no reason.

An animal should attack only for food or territory, not out of a killer instinct.

Dinosaurs' intelligence needs to evolve. They need to interact with their environment, with other individuals, with the enclosure.

Why not implement reproduction, social hierarchies, families, aging, etc.?

5. A game with great potential, but underutilized

I feel like Jurassic World Evolution has everything it needs to be incredible… but it remains a visual gallery of HD dinosaurs with no real content. Building a park today makes no sense if visitors don't interact, if the enclosures are all the same, and if the animals have no life beyond walking in circles.

I truly hope that for a future Jurassic World Evolution 3, community feedback is taken into account. Many players aren't just looking for pretty graphics: we want management, depth, believable animal behavior, visitors with personality and impact, and an ecosystem that feels alive.

Thanks for reading.
I hope this message can reach the development team and provide real ideas to make this game even bigger and more memorable.
 
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