Frontier charging money for things?
OUTRAGE!!!!!!!!!!
OUTRAGE!!!!!!!!!!
Frontier charging money for things?
OUTRAGE!!!!!!!!!!
Frontier charging money for things?
OUTRAGE!!!!!!!!!!
Alot can be done with cosmetics beyond microtansactions.
Let's wait and see what is gratis when 2.3 drops.https://media.giphy.com/media/3o7abCJnPhzwYzbvDW/giphy.gif
Can you not please? I wanted to have a civil discussion about this topic >_> But people like you keep popping up and just throw meaningless words into the room.
If you are trying to troll at least put some effort into it, this just hurts to read.
Let's wait and see what is gratis when 2.3 drops.
The idea that extra clothes options and vanity stuff should have been included in the game is the stumbling point here. Just why do you suppose that what you can buy in the Store, should have been in the game? No one needs anything more than a suit and a head. After that, it's extra stuffs, and it;s reasonable to ask us to pay for extra stuff. We disagree on what should and should not be included with the game purchase.
You have to do a way better job convincing me that vanity stuff should be included in game. So far I see people inflating what they bought to include what they want.
I've spent over 900 hours in this game since the closed beta in 2014
.....
having a full price game, full price season pass AND micro transactions for basic cosmetic features is absurd.
They key point I think OP is making is that "we have paid money for things", but some of those things are being withheld.
Someone linked me the VOD of the 2.3 stream, when it comes to the list of features included Ed just talks around the topic with careful wording. Based on Fdevs track record in terms of common sense I don't see the base set of cosmetics being included in the game sadly.
Reasoning: 2.3 Is not yet released. All efforts should go into the release of said update. All content DONE by the release of 2.3 should be included in the update because we already paid for it in the season pass.Creating a base set of ship skins takes literally no effort, hell most game engines allow hue sliders in game for things like that. That is what that season pass money was for. Developing assets and features for the game.
The idea that extra clothes options and vanity stuff should have been included in the game is the stumbling point here. Just why do you suppose that what you can buy in the Store, should have been in the game? No one needs anything more than a suit and a head. After that, it's extra stuffs, and it;s reasonable to ask us to pay for extra stuff. We disagree on what should and should not be included with the game purchase.
You have to do a way better job convincing me that vanity stuff should be included in game. So far I see people inflating what they bought to include what they want.
Well, they also had to compete with another space game where they sell ship packaged for $15.000 each and that game is not even released yet, so in that light it's fair to say they balanced it pretty well.
Still. You haven't explained why cosmetic and vanity stuffs should be included in the Horizons Season pass. They aren't charging more for the Holo-me feature. Just, potentially, some of the unnecessary, but desirable items. It is not reasonable to expect everything to be folded into the base purchase. Just because this stuff may have been developed and released after Horizons, there is no reason to assume it must be included in the season pass.
Then don't buy it. You do have a choice.I know thats a wall of text so here is a TL;DR.
Yes, FDev needs to make money.But having a full price game, full price season pass AND micro transactions for basic cosmetic features is absurd.
Alright I feel like the following things might upset some people, I'm fine with that. I tried to be as factual as possible, based on my own experience, documents provided by Frontier and price statistics from SteamDB. You can be upset about facts but there is little reason in arguing about them. I've spent over 900 hours in this game since the closed beta in 2014 and I think I have a grasp of what this game is.
- General consensus: A company needs to generate profit, satisfy investors and keep employee numbers equal to work load.
On that note, lets get started.
- Base game price
The Base game price should cover the cost of development and advertising and at least 6 months of online services from release AND generate profit. The price is based on the number of copies you are expecting to sell and on the quality of the product you are selling. The main sales period for a game is around 1-3 months after release and if you don't make your money back by then you are probably screwed.
The basegame content for Ewas below average, a pretty barren and empty procedurally generated galaxy is a technical masterpiece but borderline boring from a gameplay perspective. Sure it was pretty, but something that needed to be upgraded later down the line. Visually stunning but at launch not much more than a tech demo with sim elements. The first year of content was average, a few new ships and features but nothing groundbreaking.
Some paid more due to beta access or lifetime passes but I think the pricetag of 50€ on release was justified. Just your average AAA pricetag. The price has dropped over the 1.5 years but that is the nature of software and where DLC's come into play.
https://i.gyazo.com/964a00f687da791ce3f3b05036c5a1f7.png
(small sidenote, paying for Beta access is the worst. People are willingly subjecting themselves to something that is even buggier than the release version, submitting bug reports and suggesting changes. In other communities you GET something for that, not pay for it.)
- DLC policy
Eseems to go for a season pass model. For this to work you should have a rough list of features that you want to include in future dlc's and a price matching those features.
The first Season "Horizon" was set to be released in 2016 as previously stated on the Ewebsite. This was edited Q3 2016, now Horizons extends into 2017.
The first 2 DLC's in the season were more than broken on their respective releases, performance problems and bugs introduced in those updates are still present in the most recent version of the game.
-2.0 planetary landings - interesting from a technical point of view, boring in terms of gameplay since there is nothing to do apart from gathering materials for an underdeveloped feature.
-2.1 Engineers - probably the most disliked feature of E, comparisons to gambling are still valid and the ratio for time<->reward is broken beyond belief.
Also introduction of avatars for npc's, ugly muffins but the feature works. Passenger missions are a reskin of hauling mission with talking cargo , general improvements to missions for the cost of constantly losing connection to said mission server.
-2.2 2 new ships and the addition of SLF for bigger ships. Decent feature, limited use. First "appearance" of aliens after over a year of community effort to find said aliens. Station overhaul is a nice visual addition and the scripted alien encounter was a nice addition, my youtube sub box was full of Econtent for a day.
-2.3 Seems to focus around QoL features and the Character creator with some features yet to be announced. which brings me to my final point for DLC policy - lack of information
-2.4 Is a mistery update, no one knows what the feature list is, which is a terrible thing from an advertisement view. Brings up expectations and hopes - things that have been crushed with almost every Eupdate so far. Some people are very forgiving about this for some reason but I don't have to understand every fan culture completely.
The timeframe for those features is atrocious, extreme delays NEED to be communicated as soon as they are unavoidable. We still don't know what caused the delay in Season 2 and the lack of communication from the devs regarding progress and delays is probably the worst thing one could ever do as a studio.
People invested into the season pass, expecting a product as advertised, silently changing the text on your ads to reflect new changes isn't the way you treat customers in ANY business.
The pricetag of 40€ on release is justified for the list of features for a year. But Stretched over 2 years the content is lackluster and underwhelming. The current pricetag of 25€ is acceptable for the current content and price decay on season passes is a common thing.
https://i.gyazo.com/0e884bbdf272b0c3fc4add3f58176943.png
- "Micro"-Transactions
Ehad ship skins from day one, a feature I don't fully agree with. At this point I would like to make the comparision to Gearbox Studios, developers of Borderlands and other games. about 50 employees more than Fdev but still in the same ballpark. Borderlands 2 and E
had similar price policies in their lifetimes and their respective DLC's.
Borderlands 2 had a lot of cosmetics in the base game, base skins in different colours for the heroes and some bling like custom heads. Also had some dlcs that only added extra bling for the character of your choice. Those were only cosmetic packs and didn't add any gameplay value, similar to ship skins in E.
Ehas to date exactly ONE free cosmetic item, the powerplay decals, for anything else you need to pay up.
Oversimplified summary for textures: Once you have a texturemap for something it takes literally 5 minutes in photoshop to create every other colour variant of said skin. Flat black, green,red whatever. dragging the hue slider to 5 positions in the diffuse map and exporting said texture and packing them is pretty much what a texture artist does once a new skin is done. So not including them in the base game but instead selling BASE COLOUR SKINS as cosmetics is more than arrogant.
I don't mind paying extra for chrome/gold skins. Those need custom specmaps and normalmaps and adjustment to look good. I can see the value in that.
Ship kits are another story, the concept is good. Cosmetic additions that change the shape of a ship and actually have a slight drawback of making your ship bigger and easier to hit in some places.
That being said, the flat textures of ship kits is more than lazy, even re-using some of the ship skin would have been more acceptable than something that looks like straight out of Maya or 3DS Max.
And now the thing that actually got me to write this rant.
Commander customisation. If frontier continues with their current policy of "take it or pay up" there won't be any free customisation in terms of suit versions/colours and ship name plates.
For this to be even remotely useful there have to be at least a few base colours for the suits and 1-3 suit versions to choose from. You can't put this as a headline feature for a paid DLC AND charge money for content that is there from day one. Give people at least the basic stuff, they paid for it in form of DLC content already.
I know thats a wall of text so here is a TL;DR.
Yes, FDev needs to make money.But having a full price game, full price season pass AND micro transactions for basic cosmetic features is absurd. I can see the value if things actually require work but not having at least basic colour cosmetics is lazy as all hell. I've read multiple times that Fdev NEEDS the money to survive, utter nonsense according to the fiscal reports for 2016. The company is doing just fine. Form your own opinion but at least base that opinion on facts and not just belief. I don't support lazy cash grabs, I just want the content I paid for and not some stripped down version of it just so they can sell it as DLC on day one.
Thanks for reading and have a nice day.
Alright I feel like the following things might upset some people, I'm fine with that. I tried to be as factual as possible, based on my own experience, documents provided by Frontier and price statistics from SteamDB. You can be upset about facts but there is little reason in arguing about them. I've spent over 900 hours in this game since the closed beta in 2014 and I think I have a grasp of what this game is.
- General consensus: A company needs to generate profit, satisfy investors and keep employee numbers equal to work load.
On that note, lets get started.
- Base game price
The Base game price should cover the cost of development and advertising and at least 6 months of online services from release AND generate profit. The price is based on the number of copies you are expecting to sell and on the quality of the product you are selling. The main sales period for a game is around 1-3 months after release and if you don't make your money back by then you are probably screwed.
The basegame content for Ewas below average, a pretty barren and empty procedurally generated galaxy is a technical masterpiece but borderline boring from a gameplay perspective. Sure it was pretty, but something that needed to be upgraded later down the line. Visually stunning but at launch not much more than a tech demo with sim elements. The first year of content was average, a few new ships and features but nothing groundbreaking.
Some paid more due to beta access or lifetime passes but I think the pricetag of 50€ on release was justified. Just your average AAA pricetag. The price has dropped over the 1.5 years but that is the nature of software and where DLC's come into play.
https://i.gyazo.com/964a00f687da791ce3f3b05036c5a1f7.png
(small sidenote, paying for Beta access is the worst. People are willingly subjecting themselves to something that is even buggier than the release version, submitting bug reports and suggesting changes. In other communities you GET something for that, not pay for it.)
- DLC policy
Eseems to go for a season pass model. For this to work you should have a rough list of features that you want to include in future dlc's and a price matching those features.
The first Season "Horizon" was set to be released in 2016 as previously stated on the Ewebsite. This was edited Q3 2016, now Horizons extends into 2017.
The first 2 DLC's in the season were more than broken on their respective releases, performance problems and bugs introduced in those updates are still present in the most recent version of the game.
-2.0 planetary landings - interesting from a technical point of view, boring in terms of gameplay since there is nothing to do apart from gathering materials for an underdeveloped feature.
-2.1 Engineers - probably the most disliked feature of E, comparisons to gambling are still valid and the ratio for time<->reward is broken beyond belief.
Also introduction of avatars for npc's, ugly muffins but the feature works. Passenger missions are a reskin of hauling mission with talking cargo , general improvements to missions for the cost of constantly losing connection to said mission server.
-2.2 2 new ships and the addition of SLF for bigger ships. Decent feature, limited use. First "appearance" of aliens after over a year of community effort to find said aliens. Station overhaul is a nice visual addition and the scripted alien encounter was a nice addition, my youtube sub box was full of Econtent for a day.
-2.3 Seems to focus around QoL features and the Character creator with some features yet to be announced. which brings me to my final point for DLC policy - lack of information
-2.4 Is a mistery update, no one knows what the feature list is, which is a terrible thing from an advertisement view. Brings up expectations and hopes - things that have been crushed with almost every Eupdate so far. Some people are very forgiving about this for some reason but I don't have to understand every fan culture completely.
The timeframe for those features is atrocious, extreme delays NEED to be communicated as soon as they are unavoidable. We still don't know what caused the delay in Season 2 and the lack of communication from the devs regarding progress and delays is probably the worst thing one could ever do as a studio.
People invested into the season pass, expecting a product as advertised, silently changing the text on your ads to reflect new changes isn't the way you treat customers in ANY business.
The pricetag of 40€ on release is justified for the list of features for a year. But Stretched over 2 years the content is lackluster and underwhelming. The current pricetag of 25€ is acceptable for the current content and price decay on season passes is a common thing.
https://i.gyazo.com/0e884bbdf272b0c3fc4add3f58176943.png
- "Micro"-Transactions
Ehad ship skins from day one, a feature I don't fully agree with. At this point I would like to make the comparision to Gearbox Studios, developers of Borderlands and other games. about 50 employees more than Fdev but still in the same ballpark. Borderlands 2 and E
had similar price policies in their lifetimes and their respective DLC's.
Borderlands 2 had a lot of cosmetics in the base game, base skins in different colours for the heroes and some bling like custom heads. Also had some dlcs that only added extra bling for the character of your choice. Those were only cosmetic packs and didn't add any gameplay value, similar to ship skins in E.
Ehas to date exactly ONE free cosmetic item, the powerplay decals, for anything else you need to pay up.
Oversimplified summary for textures: Once you have a texturemap for something it takes literally 5 minutes in photoshop to create every other colour variant of said skin. Flat black, green,red whatever. dragging the hue slider to 5 positions in the diffuse map and exporting said texture and packing them is pretty much what a texture artist does once a new skin is done. So not including them in the base game but instead selling BASE COLOUR SKINS as cosmetics is more than arrogant.
I don't mind paying extra for chrome/gold skins. Those need custom specmaps and normalmaps and adjustment to look good. I can see the value in that.
Ship kits are another story, the concept is good. Cosmetic additions that change the shape of a ship and actually have a slight drawback of making your ship bigger and easier to hit in some places.
That being said, the flat textures of ship kits is more than lazy, even re-using some of the ship skin would have been more acceptable than something that looks like straight out of Maya or 3DS Max.
And now the thing that actually got me to write this rant.
Commander customisation. If frontier continues with their current policy of "take it or pay up" there won't be any free customisation in terms of suit versions/colours and ship name plates.
For this to be even remotely useful there have to be at least a few base colours for the suits and 1-3 suit versions to choose from. You can't put this as a headline feature for a paid DLC AND charge money for content that is there from day one. Give people at least the basic stuff, they paid for it in form of DLC content already.
I know thats a wall of text so here is a TL;DR.
Yes, FDev needs to make money.But having a full price game, full price season pass AND micro transactions for basic cosmetic features is absurd. I can see the value if things actually require work but not having at least basic colour cosmetics is lazy as all hell. I've read multiple times that Fdev NEEDS the money to survive, utter nonsense according to the fiscal reports for 2016. The company is doing just fine. Form your own opinion but at least base that opinion on facts and not just belief. I don't support lazy cash grabs, I just want the content I paid for and not some stripped down version of it just so they can sell it as DLC on day one.
Thanks for reading and have a nice day.
I know I can't expect you to read what I wrote but that is not what my thread is about.
The demand is created artificially by removing content from the game that should have been there to begin with. I don't mind paying for fancy things, I enjoy the vanity.
You can buy that game for $45.
A friend of mine bought ED for 60 and then droped to 30 lol. He will not buy any DLC.