Factually incorrect.
All of the community goals had requirements to deliver various Thargoid materials.
In addition they also allowed commodities which were much easier to obtain.
This was to allow for commanders to contribute who were not able to fight a Thargoid.
In a parallel universe there is a thread complaining about a goal with Thargoid only materials being "Too hard"![]()
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It feels to me that some of comments are from posters that haven't tried CG or haven't checked out Thargoid story line CGs (which did indeed accepted both Thargoid parts *and* regular goods, so all commanders can contribute). Otherwise there would be a bit more informed comments here. They never felt need to try them and they don't care. That's fine by the way.
CGs are good for what they are doing. ED will never have single player game mechanics to make you feel very special. FD however have clearly indicated they want to flesh out 'personal story' part of ED. They have worked on mission system for a year, chained ones are popping up left and right and seem to be doing their job well.
The "gaming" part in this game becomes more boring by the day. I might just do exploration from now on and forget about the rest. Even app games like galaxy on fire had more narrative than this..... Frontier Fanboys will come out and say "Go on... leave then..." deep down... they feel the same..
Why always when someone feels he wants to leave ED he thinks everybody else wants too?