Each CG less relevant than the last?

Factually incorrect.

All of the community goals had requirements to deliver various Thargoid materials.
In addition they also allowed commodities which were much easier to obtain.
This was to allow for commanders to contribute who were not able to fight a Thargoid.

In a parallel universe there is a thread complaining about a goal with Thargoid only materials being "Too hard" ;) :p

It feels to me that some of comments are from posters that haven't tried CG or haven't checked out Thargoid story line CGs (which did indeed accepted both Thargoid parts *and* regular goods, so all commanders can contribute). Otherwise there would be a bit more informed comments here. They never felt need to try them and they don't care. That's fine by the way.

CGs are good for what they are doing. ED will never have single player game mechanics to make you feel very special. FD however have clearly indicated they want to flesh out 'personal story' part of ED. They have worked on mission system for a year, chained ones are popping up left and right and seem to be doing their job well.

The "gaming" part in this game becomes more boring by the day. I might just do exploration from now on and forget about the rest. Even app games like galaxy on fire had more narrative than this..... Frontier Fanboys will come out and say "Go on... leave then..." deep down... they feel the same..

Why always when someone feels he wants to leave ED he thinks everybody else wants too?
 
Factually incorrect.

All of the community goals had requirements to deliver various Thargoid materials.
In addition they also allowed commodities which were much easier to obtain.
This was to allow for commanders to contribute who were not able to fight a Thargoid.

In a parallel universe there is a thread complaining about a goal with Thargoid only materials being "Too hard" ;) :p

It's not factually incorrect as I deliberately stated that the "only *viable* playstyle" was non-Thargoid related. The Thargoid option was in no way viable for advancing those CGs. We are talking about a target in the millions of tonnes (designed for bulk trading) while the Thargoid items required time consuming gameplay to gather in the single digits. I'm fairly confident if you counted the Thargoid only items delivered none of those CGs would have gotten to the first Tier. The reality is that the people who invested the most time and effort on the new content had an effect so small that calling it negligible is probably generous.

Those community goals punished players who spent their time participating in the "emergent content". Imagine for a second the effort required in gathering and transporting even 100 tonnes of Thargoid mats to one of those CGs. All that time and effort and the game tells you that the Cutter pilot who did a few runs on Saturday afternoon to drop 10,000 tonnes of Titanium contributed to the CG 100 times more than you did. 100 times more for maybe, maybe a tenth of the effort.
 
It's not factually incorrect as I deliberately stated that the "only *viable* playstyle" was non-Thargoid related. The Thargoid option was in no way viable for advancing those CGs.

It was. Not as much as regular goods but it was. Also CGs was about availability of mods not existence of them.
 
It's not factually incorrect as I deliberately stated that the "only *viable* playstyle" was non-Thargoid related. The Thargoid option was in no way viable for advancing those CGs. We are talking about a target in the millions of tonnes (designed for bulk trading) while the Thargoid items required time consuming gameplay to gather in the single digits. I'm fairly confident if you counted the Thargoid only items delivered none of those CGs would have gotten to the first Tier.


Be careful, Kerrash will want to know if you have tangible proof to back it up what you say ;)

Otherwise he'll start a personal crusade on proving you wrong, even if logic is 100% on your side. Because what do you know, maybe thousands of players did indeed contributed with hundreds of hours of effort for single digit thargoid materials. He surely was one of them, I'm sure.
 
It's not factually incorrect as I deliberately stated that the "only *viable* playstyle" was non-Thargoid related.

It was. Not as much as regular goods but it was. Also CGs was about availability of mods not existence of them.

Since you apparently didn't read past the first sentence, I will simply repost the reasoning now since it explains why, to my mind, the gameplay was not relevant. Since these forums aren't a game of "I am rubber, you are glue" you are now supposed to respond to my actual points. Pretending they don't exist and misquoting me without context isn't reasonable behaviour.

The Thargoid option was in no way viable for advancing those CGs. We are talking about a target in the millions of tonnes (designed for bulk trading) while the Thargoid items required time consuming gameplay to gather in the single digits. I'm fairly confident if you counted the Thargoid only items delivered none of those CGs would have gotten to the first Tier. The reality is that the people who invested the most time and effort on the new content had an effect so small that calling it negligible is probably generous.

Those community goals punished players who spent their time participating in the "emergent content". Imagine for a second the effort required in gathering and transporting even 100 tonnes of Thargoid mats to one of those CGs. All that time and effort and the game tells you that the Cutter pilot who did a few runs on Saturday afternoon to drop 10,000 tonnes of Titanium contributed to the CG 100 times more than you did. 100 times more for maybe, maybe a tenth of the effort.
 
In this case, relevance is in the eye of the beholder. Some of these CG's are tied to the big picture of things (Thargoid's, Colonia, Guardians, Epidemics ....), some are tied to local things (local faction BH, station building...) and some are tied to events (Halloween, Christmas, a rather obscure British thing....). I think the Dev's are just looking for reasons to get people engaged.....the relevance is, well, relevant I guess ;)
 
To be honest I have never ever got involved with a CG, to me its a 'call to rally' in a particular system to get people to do stuff for either side. I would have prefered something more 'subtle' like representatives appear in certain tech systems asking for stuff which if you give it to them counts towards something instead of go to x system do this. Being everywhere means that we all get to do something if we want than all flock to x system and crash the game ;)
 
In this case, relevance is in the eye of the beholder. Some of these CG's are tied to the big picture of things (Thargoid's, Colonia, Guardians, Epidemics ....), some are tied to local things (local faction BH, station building...) and some are tied to events (Halloween, Christmas, a rather obscure British thing....). I think the Dev's are just looking for reasons to get people engaged.....the relevance is, well, relevant I guess ;)

If CGs are the best they can do then good luck to 'em
 
Factually incorrect.

All of the community goals had requirements to deliver various Thargoid materials.
In addition they also allowed commodities which were much easier to obtain.
This was to allow for commanders to contribute who were not able to fight a Thargoid.

In a parallel universe there is a thread complaining about a goal with Thargoid only materials being "Too hard" ;) :p

Achibot is absolutely right. Noone seeking to advance the CG in any meaningful way went for the Thargoids option, since these took a lot more time and effort to gather a few units of, as opposed to loading up your Cutter with 600 tons of random crap available anywhere and having a hundred times the effect per trip.
 
If CGs are the best they can do then good luck to 'em

I'd adjust that for great justice by saying "If CGs, as currently implemented, are the best they can do then good luck to 'em"

In short we don't disagree but I simply can't accept they can't make something more of the mechanic than this... stuff.
 
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Why always when someone feels he wants to leave ED he thinks everybody else wants too?

First... I didn't say I wanted to leave ED. Just that it is becoming more boring to me each day... either by dev "design" or player burnout, whatever..

Second.. I never "assumed" everyone wants to leave. There will always be people that enjoys monotony and find relaxation in that (myself included.)

Third.... my actual criticism was: Dev's narrative is boring TO ME the way it is.

And lastly, as predicted.... Fan boys... quasi trolls.. will always come back and defend the " Devs." You're almost like bots posting the same responses over and over to the -and I will agree- the same complaint that keeps being posted over and over.
Except that if the same complaint keeps being posted over and over... wouldn't that mean that at least a portion of the player base feels that way?

Just food for thought fanboys and "devs"... play the game however you most enjoy it, and do whatever you'd like to your game.. just offering feedback.
 
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I'd adjust that for great justice by saying "If CGs, as currently implemented, are the best they can do then good luck to 'em"

In short we don't disagree but I simply can't accept they can't make something more of the mechanic than this... stuff.

I can get on board with that.
 
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