General Economy is broken! Rebuying is ridiculous! Who pay other 95% of ship's price?

Yes, insurance and rebuying process is one of most economy breaking things!
5% is nothing. This make ship losing not an issue. Destroyed? Just rebuy for two cents!

FDev give us a lot of ways to earn huge money, but not thinking about how players will use them. Nerfing mining? Why? Just make players to spend their credits!
Let us pay REAL(in ED reality) prices. Let money work.
Make money easy to earn and easy to spend.
Make mining and trading really rewarding, make many services more expensive - ammo, maintenance, fueling...
Insurances, taxes, paid engineerings... Material buyingselling/sharing is a good thing, because this is has sense. Players will have option between grinding and moneyearning activities.
Rebalance ships/modules/suits/guns prices. Laser gun which has price of four sidewinders is silly!
Ship have integrity, why weapons not? Etc Etc Etc
Number of ways are just limited by gameplay team's imagination.

Let's look at rebuy/insurance: 5% and you have your overengineered ship from the ashes. Completely not good. Let us decide what amount of money we will pay for what amount of discount at rebuy every month depended on ship+modules price. For example, 1% of ship's price for every 5% insurance coverage, 19% for vanilla 95% rebuy discount, every month.
Inter Astra is a great base for this service!
If we are rich or sure about indestructible nature of our ship - we can fly without insurance and pay 100% if we lose ship.
Or get guaranteed stock Sidewinder from generous Pilots Federation!

If money will have regular incoming/outcoming, most "problems" of game economics will not be a problems. No mining nerfing needed. More gameplay options will appear in the future. Like banks and interests, or moneysharing between players.

Right now many players sit on bags of credits and they do not know where to spend them.

Think about that.
 
Yes, insurance and rebuying process is one of most economy breaking things!
5% is nothing. This make ship losing not an issue. Destroyed? Just rebuy for two cents!

FDev give us a lot of ways to earn huge money, but not thinking about how players will use them. Nerfing mining? Why? Just make players to spend their credits!
Let us pay REAL(in ED reality) prices. Let money work.
Make money easy to earn and easy to spend.
Make mining and trading really rewarding, make many services more expensive - ammo, maintenance, fueling...
Insurances, taxes, paid engineerings... Material buyingselling/sharing is a good thing, because this is has sense. Players will have option between grinding and moneyearning activities.
Rebalance ships/modules/suits/guns prices. Laser gun which has price of four sidewinders is silly!
Ship have integrity, why weapons not? Etc Etc Etc
Number of ways are just limited by gameplay team's imagination.

Let's look at rebuy/insurance: 5% and you have your overengineered ship from the ashes. Completely not good. Let us decide what amount of money we will pay for what amount of discount at rebuy every month depended on ship+modules price. For example, 1% of ship's price for every 5% insurance coverage, 19% for vanilla 95% rebuy discount, every month.
Inter Astra is a great base for this service!
If we are rich or sure about indestructible nature of our ship - we can fly without insurance and pay 100% if we lose ship.
Or get guaranteed stock Sidewinder from generous Pilots Federation!

If money will have regular incoming/outcoming, most "problems" of game economics will not be a problems. No mining nerfing needed. More gameplay options will appear in the future. Like banks and interests, or moneysharing between players.

Right now many players sit on bags of credits and they do not know where to spend them.

Think about that.
HOOAAAaaahhh....I almost completely agree with you. Just one think, there is nothing they can do to stop people from grinding, using exploits like Log In, Log Out.
 
Welcome to the wonderful world of Elite!

If you've been here before 2015/2016 (I think), you would have experienced the glory of: "It's all too expensive! I even can't afford new bullets for my multicannon and it takes, literally, AGES to afford a Python!"

Now we're all reaping what "we" sowed before. ;)
 
there is nothing they can do to stop people from grinding, using exploits like Log In, Log Out.
Alternative ways will be forever in every game.
But if they make things more accessible - using paths like relogging or exploiting will be less preferable.
If we can buy material - why we need to relog. I mean, right here and right now. Just go to material trader and buy it, for some price. Too expensive or far from trader? Welcome to relogging!
 
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Deleted member 38366

D
It should be noted that there's already a very old split and a fixed assignment to various insurance policies :

  • Standard Pilots Federation Member : 5%
  • Backer : 2.5%
  • Founder : 1.25%

I take it most don't even know there's different rebuy cost for the 3 different Groups of CMDRs.
 
Quick question, what about newer players making their way in the game? No problem essentially wiping them out back to the start because they hit the mailslot while learning to fly their newly acquired Cobra with their precious cargo aboard? Just because you may have a bajillion credits in the bank to cover massive insurance hikes doesn’t mean all players do.

Also, insurance works in real life as well - if I wrap my $45,000 car around a tree, I pay a $250 deductible and insurance sorts the rest, including anything I’ve added to the car.

Now what MIGHT be interesting is an increased rate for engineered ships…
 
Quick question, what about newer players making their way in the game? No problem essentially wiping them out back to the start because they hit the mailslot while learning to fly their newly acquired Cobra with their precious cargo aboard? Just because you may have a bajillion credits in the bank to cover massive insurance hikes doesn’t mean all players do.

Also, insurance works in real life as well - if I wrap my $45,000 car around a tree, I pay a $250 deductible and insurance sorts the rest, including anything I’ve added to the car.

Now what MIGHT be interesting is an increased rate for engineered ships…
I don't want to be seen as harsh but:

Those poor people didn't follow the Prime Directive of all Space Flight Games:

NEVER FLY WITHOUT A REBUY!!!
 
It's funny to think that 4-5 years ago, repair costs on ships were reduced because they were too expensive... with the average cost of repairing a ship after an assassination mission usually costing more than the assassination reward.

How things have changed... :/
 
Ships used to be expensive because like you said, insurance covers 95%. Then, once you're engineered and used to all situations, at least in PvE you are never going to die again so I don't know if changing the insurance would mean anything to PvE. Will surely hurt the folks who PvP, though.

With all the credit gain buffs without a consistent credit sink besides the one-time purchase of a FC, we're really on a meaningless stage for credits.

I do hope someday we get credit sinks. There are folks with trillions.
 
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I do hope someday we get credit sinks. There are folks with trillions.
See, here's the thing.

Why is it a problem that some people have an absolute ton of cash
And why is the proposed solution always to impose costs on everyone, regardless of whether they're one of the players with an absolute ton of cash?
The people who tend to see the rebuy screen more often than anyone else - newbies and pvpers - generally aren't the same people with gigantic bank balances from doing nothing but mining and grinding credits for the last five years, so imposing extra insurance costs will do nothing to solve the "problem" of a minority of players having a big number in their credit balance, while creating plenty of problems for other players.

It's like deciding that billionaires are too rich so the way to solve the problem is to impose a gigantic fee on going to the toilet. The billionaires barely notice the toilet tax while everyone that isn't a billionaire is left deciding whether they can afford to poop.
 
it is like that saying "once you go snake, you never go back" ;)

edit: I guess that is why all of us, old timers want to see Panther Clipper or Puma Clipper, they like CATs ( I'm a dog person to be honest). There is not a single K9 in the game besides me. whoof whoof.....

snakes, cats, fishs and birds + a car
 
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Robert Maynard

Volunteer Moderator
It should be noted that there's already a very old split and a fixed assignment to various insurance policies :

  • Standard Pilots Federation Member : 5%
  • Backer : 2.5%
  • Founder : 1.25%

I take it most don't even know there's different rebuy cost for the 3 different Groups of CMDRs.
As I remember it the three tiers are:
  • Standard: 5%;
  • Premium Beta: 3.75%;
  • Alpha: 2.5%.
 
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