Does anyone know, from a lore perspective, what the purpose of the following economies are:
Military, Service, Tourism, Terraforming.
Military - Do military economies maintain and repair fleets here? Or do they have another purpose?
Service – Do service economies have the potential to maintain and repair fleets too? Or is their function specifically non-military (this will determine the direction of 2 plot ideas).
I’ve read the description of some service economies, hotels, religious sects, tourism, biosciences research are possibilities.
Tourism – I can only guess that these stations provide entertainment and tourist resorts.
Terraforming – is the sole purpose of these stations to assist the terraforming process? What happens to the station when the planet is terraformed? Will it be converted to perform another function? (e.g. a refinery or high tech station.)
I have some ideas for stories spread across several systems driven by player actions and using the background sim to achieve this. It’ll be a long term project, a living story, but I want it to fit into the lore of the galaxy. It may even have the potential to alter the shape of the galaxy and help other player groups achieve their goals of development (one can dream).
Military, Service, Tourism, Terraforming.
Military - Do military economies maintain and repair fleets here? Or do they have another purpose?
Service – Do service economies have the potential to maintain and repair fleets too? Or is their function specifically non-military (this will determine the direction of 2 plot ideas).
I’ve read the description of some service economies, hotels, religious sects, tourism, biosciences research are possibilities.
Tourism – I can only guess that these stations provide entertainment and tourist resorts.
Terraforming – is the sole purpose of these stations to assist the terraforming process? What happens to the station when the planet is terraformed? Will it be converted to perform another function? (e.g. a refinery or high tech station.)
I have some ideas for stories spread across several systems driven by player actions and using the background sim to achieve this. It’ll be a long term project, a living story, but I want it to fit into the lore of the galaxy. It may even have the potential to alter the shape of the galaxy and help other player groups achieve their goals of development (one can dream).