ED and the Oculus Rift Developers Kit 2 (DK2) Discussion Thread

Yes I do. On the desk demo I don't see any difference between extended and direct mode, also not regarding motion blur. There is no blur.
Also in ED I don't have any noticable motion blur when running on secondary screen in extended mode (occasional stuttering aside). When I launch ED in direct mode the blur is noticable.

hm... I'll have to see if I have any other settings I can change... I definitely saw a big difference in motion handling in the desk demo.
 
Of course I wouldn't want to change non-Oculus behaviour, that works just fine. And the hold option in Oculus mode works fine too. It's the toggle option in Oculus that doesn't work. As I said in my report, it does not behave, is not consistent, whatever it's supposed to do, whether you agree with my solution or not. :)

I have to admit that I don't fully understand how you would prefer it to function, I don't really follow your description in the bug. However I agree with Gannopen that the toggle function with the Rift as it is currently implemented is not buggy and behaves consistently with how it behaves for non-Rift users. I don't really have a problem with the current behavior. I suspect you are just misunderstanding the intent of the toggle button and expecting it to do something different.
 
I have to admit that I don't fully understand how you would prefer it to function, I don't really follow your description in the bug. However I agree with Gannopen that the toggle function with the Rift as it is currently implemented is not buggy and behaves consistently with how it behaves for non-Rift users. I don't really have a problem with the current behavior. I suspect you are just misunderstanding the intent of the toggle button and expecting it to do something different.

I think that the idea is to have a way to turn off the look-to-engage-menu feature... right now if you just want to look around the cockpit you always inadvertently engage the side menus. It is a big pain and it would be a nice feature to be able to turn that off when using the Rift and just have the manual toggle for the menus.
 
I have to admit that I don't fully understand how you would prefer it to function, I don't really follow your description in the bug. However I agree with Gannopen that the toggle function with the Rift as it is currently implemented is not buggy and behaves consistently with how it behaves for non-Rift users. I don't really have a problem with the current behavior. I suspect you are just misunderstanding the intent of the toggle button and expecting it to do something different.

Ha ha, nope, no misunderstanding on my part. If you set the method to "Toggle" in the options it is bugged because it doesn't behave consistently. Try it. :) Not saying my solution is the right one as others may prefer it to operate differently, but it shouldn't leave one menu fixed on and the other fixed off, that's just useless! ;)

To be clear I'm not using the term toggle in relation to the menus popping up and going away, I'm specifically referring to the Hold/Toggle option in the control configuration.
 
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Ha ha, nope, no misunderstanding on my part. If you set the method to "Toggle" in the options it is bugged because it doesn't behave consistently. Try it. :) N

It behaves consistently for me. Works the same way it works for non-rift use. I use it to leave one of the windows up even if I look away, which is handy when spamming request for docking.
 
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It behaves consistently for me. Works the same way it works for non-rift use. I use it to leave one of the windows up even if I look away, which is handy when spamming request for docking.

Okay, I've misunderstood "toggle" and experienced something other than I expected and seen it as a bug. Apologies for that. :eek:

Toggle has always meant, to me, a 2 state thing like a light switch - on or off. If the lights had 3 or 4 states (e.g. off, 25%, 50%, 100%) then I wouldn't refer to it as a toggle - and I'm not even sure if this is okay or not, ha ha, just what I've always done. :S

As far as the Toggle mode for Oculus goes - I now understand it, but still don't like it. ;) It has FOUR states - headlook/left menu on/no menus on/right menu on - to me this is really clunky as I only want headlook/no menus so I have to press the button twice every time to switch between those. I'll just have to stick with Hold then (even though it's not perfect either IMHO) as, evidently, some people such as yourself do like it for bringing up single menus.
 
i dont know if there is a newer thread since the oculus update this week. so ill post here and you guys can let me know if its better somewhare else.

ive had a dk2 for a while and gave up trying to make it work, for that matter i wasn't playing ED much but that's not rally important.

I tried it yesterday and WOW its more then i can put into words!

the ship really feels big!

Im wondering though the little dot widgit i used to align my ships course is now moving and its hard to point my ship. is there a work around for this??
 
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