ED - Atmospheric flight fan-made (Unreal engine 4)

Nice work - glorious! Like I said on the Loose Screws podcast last week - I'd be happy if FD just did one step at a time - atmosphere, blue skies, contrails, clouds, rain, storms, snow ... then maybe gas giants, then water worlds, then flora, then fauna - building to a fully realised Coruscant like city planet in maybe ten years time - sigh, oh well ... one day maybe, one day.

Anyone tried Aircar in VR? Nice taster of what flying around a city in the rain could feel like.

 
Nice work - glorious! Like I said on the Loose Screws podcast last week - I'd be happy if FD just did one step at a time - atmosphere, blue skies, contrails, clouds, rain, storms, snow ... then maybe gas giants, then water worlds, then flora, then fauna - building to a fully realised Coruscant like city planet in maybe ten years time - sigh, oh well ... one day maybe, one day.

Anyone tried Aircar in VR? Nice taster of what flying around a city in the rain could feel like.


Are they still developing this? I have the VR demo, amazing cruising around in the rain.
 
(though the Eagle does look allot better in ED :p)
Speaking of the Eagle, has anyone ever created a "plane" modeled after the Eagle or Cobra or other small ship in a flight simulator like X-Plane or the old Microsoft FS? I remember all sorts of silly things being available in FSX back in the day - antique cars, boats, ships, motorcycles, every sort of plane, etc. Surely this is doable.
 
Nice to look at - but did you actually use an aerodynamic model, or are you "just" moving the ship across an unrelated background? Especially since a few ships could get up to Mach 3[1] (based on Earth's atmposphere), which would make things a little cozy around the leading edges.

[1]In regular flight, that is. I wouldn't even start thinking about speedbowling....
 
That looks great. One point don't you think the shield would of protected the ship from liquid? The reason why I ask this. What if it an acid type liquid that burns or melts the composites of a ship?
Air goes through shields. Personally I think shields should power down in atmosphere, but I don't see it happening.

Anyway, real men fly shieldless!
 

Viajero

Volunteer Moderator
It's lovely isn't it. For a tech demo I actually play it quite a lot. By the look of the trailer (which I only just found on Youtube) it's had (or is having) a little update to add VTOL.
Very relaxing actually, quite like it also.
 
For info, FDEV only announced Horizons a mere 4 months before its release.
Horizons was released 1 year after the initial game release so it makes sense that they didn't speak about it when they were releasing the main game. Instead we all know about the new era since August 2018 (it's more than a year ago, damn time's really running...).

In another recent example, Valve has announced its next Half Life related title, Alyx, just 4 months ahead of planned release too.
But that's much more sense! They said in 4 month you will have THIS. End of the story. New era instead was only announced as something that they can't disclose more than a year ago
 
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Viajero

Volunteer Moderator
Horizons was released 1 year after the initial game release so it makes sense that they didn't speak about it when they were releasing the main game. Instead we all know about the new era since August 2018 (it's more than a year ago, damn time's really running...).

Not just Horizons, also:
  • The Beyond series, 3.0. was announced in October 2017 for a release in February 2018, also 4 months notice.
  • The 2019 update series was announced in March 2019 and released its first update in April, just 1 month and change notice.
  • JWE Claire´s Sanctuary, Sectrets of Dr Wu and Return to Jurassic Park DLCs were all announced and released wihtin a month too
  • Shall we discuss the PC DLCs too?
I hope you can start detecting a pattern here about how and when FDEV announces its main DLCs.

But that's much more sense! They said in 4 month you will have THIS. End of the story.

Do you mean Alyx is behaving exactly like Horizons, Beyond and the 2019 updates among many other FDEV announcements? Yes, indeed.

But hey, Valve´s Alyx is just one example. There are tons of other examples of games or DLCs officially announced (video, trailer etc) under a year or within just months of their planned releases, CoD: Modern Warfare reboot (5 months), Ghost Recon Breakpoint (5 months), John Wick Hex (also... 5 months), Destiny 2: Shadowkeep (4 months), Watch Dogs: Legion (8 months) etc ... just so to name a few titles covered at the last Gamescom.
 
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Not just Horizons, also:
  • The Beyond series, 3.0. was announced in October 2017 for a release in February 2018, also 4 months notice.
  • The 2019 update series was announced in March 2019 and released its first update in April, just 1 month and change notice.
  • JWE Claire´s Sanctuary, Sectrets of Dr Wu and Return to Jurassic Park DLCs were all announced and released wihtin a month too
  • Etc
I hope you can start detecting a pattern here about how and when FDEV announces its main DLCs.



Do you mean exactly like Horizons, Beyond and the 2019 updates among many other FDEV announcements? Yes, indeed.

But hey, Valve´s Alyx is just one example. There are tons of other examples of games or DLCs officially announced (video, trailer etc) under a year or within just months of their planned releases, CoD: Modern Warfare reboot (5 months), Ghost Recon Breakpoint (5 months), John Wick Hex (also... 5 months), Destiny 2: Shadowkeep (4 months), Watch Dogs: Legion (8 months) etc ... just so to name a few titles covered at the last Gamescom.
I believe his point was that FDEV shouldn't have said anything about 2020 until August 2020, which happens to be the opposite of what he said before.
 
@septerlt This is a nice tech demo, and one I look forward to playing, there was the ED art tool a while ago, also done in Unreal 4 engine, I enjoyed playing that as well.

Hopefully we'll get something similar in ED itself, before hell freezes over.

Like @Morbad says, hopefully we'll see this sort of thing in game before too much longer, I am however, fairly optimistic about the prospects of such weather/environmentals appearing in Elite. The reasoning behind my optimism is that as the COBRA engine stands just now:
  • in elite we already have space lightning and volumetric clouds in some of the lagrange clouds
  • if you've ever flown any of the evacuation missions from damaged starports after a thargoid attack you'd know the explosions shockwavee vlows your aircraft off position, that is the start of emulating wind
  • we know that planet zoo also has volumetric water
  • from various fogs and miasma's on planetary installations, such as the guardian sites, inra bases, thargoid structures etc, we know the engine can render mist
  • From JWE and PZ franchise we have seen proper weather systems
So there are lots of reasons to believe this will come to elite, but I suspect legs will come first, probably mainly to give FDev time to work on new gameplay for legs, so we can do more than shoot scoop and scan these environments. And also to give them a chance to work up enough assets to feed into the proc.genny algorithm to generate an entire galaxies worth of procedurally generated wildlife.
 
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