ED is a "different" kind of game and today I finally realized this

The original Elite it was much harder to dock and the journey was more dangerous and took longer. There was no thrust to adjusting your position and it wasnt as obvious you were lined up right or as unforgiving. It was cross your fingers time and hope sometimes.

You were like a nervous wreck till you got docking comps.

And you only got 100cr.

And you could only save when docked.

Imagine that now, you already get complaining even with the above nowhere near as bad.

People have a different mindset now that nothing should ever go wrong, it should be plain sailing, anything that stops you from getting to A to B perfectly and in a ultra fast time is considered frustrating or game breaking.

Alot of people will probably make runs back and forth no problem, fail once for whatever reason and be on the forums complaining how frustrating it all is.

People should really accept that losing progress, failing sometimes, things not always going to plan is part of what makes it exciting. Its the game. Instead of wanting a fail safe, no danger, no consequence, perfect run everytime.
 
In previous versions of the Elite games there was "The Golden Rule"...Save the game and save often! Being single player offline only you could save multiple versions of the game including different ships. It was even impossible to get through the hand-coded Thargoid missions in Frontier: First Encounters without saving. Save before undocking and later get blown away? Just reload your ship. Tired of Bounty Hunting? Load up your Trader.

As FD has already stated that ED is not primarily a PVP game, I suspect that we will again be able to save in the single player offline mode only. That comes in handy trying to fly across the galaxy. Offline will also open up opportunities for mods to be created as well. It's only going to get better!
 
I disagree, actually. At least from my perspective:

I was playing the other day and specifically thought to myself how much less I cared about survival than in a particular other game - that I wasn't playing with caution and care, as I would do in that other game, but that I was being (more) aggressive (than usual) and taking risks which neither I nor my in-universe character would sanction.

And that other CMDRs around me were behaving in exactly the same immersion-breaking, world-bending way, and that it is a real shame, and possibly has ramifications on the way things have to be balanced.

The other game in question is unusual. (plug) I've never cared so much about staying alive in a computer game as I have in Sir(/Madam), You Are Being Hunted*. (/plug) Plenty of people don't, and play it as a die-and-respawn FPS, but that game made me play personally, to survive, and feel a lot was at stake. And Elite doesn't, nor do other games which are ostensibly about personal survival (oh, I dunno, any RPG or Rogue-like), or even about the psychotic survival of assets without heed to death (like EvE and other MMOs.)

Hey ho. I'm glad other people are feeling more immersed in the survival aspect, and I suppose there is a justification to take personal risks due to our perfect escape capsules. :cool:

*Kay Johnston here, if anyone's a SYABH regular.
 
I disagree, actually. At least from my perspective:

I was playing the other day and specifically thought to myself how much less I cared about survival than in a particular other game - that I wasn't playing with caution and care, as I would do in that other game, but that I was being (more) aggressive (than usual) and taking risks which neither I nor my in-universe character would sanction.

And that other CMDRs around me were behaving in exactly the same immersion-breaking, world-bending way, and that it is a real shame, and possibly has ramifications on the way things have to be balanced.

The other game in question is unusual. (plug) I've never cared so much about staying alive in a computer game as I have in Sir(/Madam), You Are Being Hunted*. (/plug) Plenty of people don't, and play it as a die-and-respawn FPS, but that game made me play personally, to survive, and feel a lot was at stake. And Elite doesn't, nor do other games which are ostensibly about personal survival (oh, I dunno, any RPG or Rogue-like), or even about the psychotic survival of assets without heed to death (like EvE and other MMOs.)

Hey ho. I'm glad other people are feeling more immersed in the survival aspect, and I suppose there is a justification to take personal risks due to our perfect escape capsules. :cool:

*Kay Johnston here, if anyone's a SYABH regular.

Maybe you are just more aware that you are playing a beta and what you do right now doesn't really matter.
 
....that I cannot afford to do "stupid things" in game because of the consequences...

You are on the ball here, it is more exciting, when eventually you succeed.

Unfortunately though with the current set-up one of those stupid things, as it turns out, is to play with other players while trading. Especially when you are at your most vulnerable at the beginning of your career.

But even without other players ruining your day the excitement gets old really fast after a few unlucky repeat accidents, to the point of alienation.

That's not ground breaking, it's game breaking.
 
Jackie Silver I respectively disagree with your disagreement. Yes, as I see it the online Multiplayer, Groups and Solo will NEVER have a save game feature. It is all in or nothing. The solo player offline version (only on your computer locally) should have save games for those to enjoy the game with the ability to save multiple ships and reload when needed. They will never be able to use them online as I am sure that the first thing FD did was to make sure that these save games could never access their servers. That was easy to do in the '90s and probably impossible now unless you are better at programming than FD is. Maybe there are a few who with their talents could do this but FD probably has a group just dedicated to looking for them as breaking the balance of PVP means in the real world frustrated players and less profits.

The solo offline game will bring in a much larger participation and sales of the game which if I was running FD will make their profits go through the roof and give us online players more goodies at a lower cost. The only slight advantage would be that you can play offline and perfect your flight skills, ships and equipment with NPCs which is actually a good thing. Thus if you decide to go online you will have decent skills before some experienced PVP player takes you to the "advanced course" in surviving!

FD is going to maximize the game for as many gamers as possible to play. Relatively easy with game saves up to difficult online. Get as many players as possible. Financially they are on the right track and the more sales the better...and more options! One can take a lazy day offline or go to Pirating PVP players and layers in between. The experience will always meet your current desires. But developing a game today can cost in the millions and like getting blown away in a Lakon 9 with millions invested in your cargo can be devastating. Thus FD did their homework per a balance of game play and making a profit in the real world. I suspect they did this first before they ever did the first line of coding and that was wise. So far it looks like they are on the right path.
 
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The game is great so far. However, I have to say that I really dont understand where the idea of other players ruining your day comes from. Ive yet to have my day ruined by any player, in a PvP sense, in any game. I got my ship destroyed by them once, but other than that one time, I havent had a close encounter with any other players despite making many runs through anarchy systems. Confrontation was something I had been anticipating all along, so the sight of some PvP was reassuring. But it seems these moments are fleeting. Too fleeting! Id welcome more of a threat from other players as then I would feel a real risk, as opposed to the risk presented by an AI, which is not the same. Nope, right now its pretty safe space I reckon.
 
The fact that ED is entirely different to almost ANY other game became clear to me today
...
Say, if I were to "play" a flight simulator like FSX I wouldn't really care should I crash. Here it would be BAD, very bad.
...
Here you only have one choice: You become a master in hauling/controlling your ship, including fighting, fleeing, docking etc...
...
HERE...your ship is an asset. You work for it and on it...for days, for weeks.
...
It is this challenge, the ultimate motivation ... which make this game really unique, challenging and addicting.
...
Welcome to the club.
:cool:

(Edit: What on earth is the clearance of a type 9? DO they even have a clearance???? I always scrape stuff with it... :) )
I think that you can just about fit two Lakon-9s in the slot side by side. There would only be 10m of clearance either side and between them but I think it can be done. Not yet seen it though.
Had a couple of Anacondas side by side in the docking port no worries.
 
I disagree, actually. At least from my perspective:

I was playing the other day and specifically thought to myself how much less I cared about survival than in a particular other game - that I wasn't playing with caution and care, as I would do in that other game, but that I was being (more) aggressive (than usual) and taking risks which neither I nor my in-universe character would sanction.

And that other CMDRs around me were behaving in exactly the same immersion-breaking, world-bending way, and that it is a real shame, and possibly has ramifications on the way things have to be balanced.

The other game in question is unusual. (plug) I've never cared so much about staying alive in a computer game as I have in Sir(/Madam), You Are Being Hunted*. (/plug) Plenty of people don't, and play it as a die-and-respawn FPS, but that game made me play personally, to survive, and feel a lot was at stake. And Elite doesn't, nor do other games which are ostensibly about personal survival (oh, I dunno, any RPG or Rogue-like), or even about the psychotic survival of assets without heed to death (like EvE and other MMOs.)

Hey ho. I'm glad other people are feeling more immersed in the survival aspect, and I suppose there is a justification to take personal risks due to our perfect escape capsules. :cool:

*Kay Johnston here, if anyone's a SYABH regular.

A lot of people are probably going to disagree with you, but I am getting a little bit of this too. In my case, it's because I know it's a Beta, so I know that lots of the features are still in flux, the encounter tables are still being balanced, and, most important of all, I know for fact there is a hard character-reset on the horizon, so the urge to hustle is a little diminished, knowing I won't get to keep it all. Personally, I'm not worried. Immersion will come, I am confident.
 
I flip flop between solo and online. I find solo to be more immersive personally for my play style. Mainly because I came late in the game, standard beta, and I am flying a sidewinder, plus I like to level up slowly.

A lot of PvP encounters at Distress signals were supped up vipers, and with two/three blasts from their cannons I am back in the station. After several back to station/super cruise/get shot down pretty fast/ rinse and repeat/ I resort to solo play. While I can put up a good fight to NPC cobras and eagles I am not a match for the player vipers. It's like i really wanna go "dance" with others at the combat areas but when you know there is a viper waiting for me I decide to go solo instead of playin the exit station/super cruise mini game.

Right now the bubble is small and there are a lot of people bored, plus it's beta with bugs (station door camping and shooting in no fire zone in anarchy systems) that is going to be ironed out. So I am finding that I am having a lot more non-interrupted fun in a solo mode and I am loving it. I will definitely pop-in online now and then during beta.
 
The original Elite it was much harder to dock (...)

I am trying to remember, but one thing I remember clearly was that docking was like the worst part of the game...and I didn't play the original without a docking computer.

HERE, I am now at 4.5M and short before an Anaconda, I don't have and don't need a docking computer.

I feel that one reason for better maneuverability and precision is modern, analog joysticks. They are no comparison to a Quickshot II from 30 years ago, I can now maneuver in ways I don't think I was able to do in the old game. This is *probably* one reason that docking is subjectively easier now, but that's just a theory...
 
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