So let's have the game geared towards those who play on 30 mins a month instead of those, who play much more. OK.
To be fair i only had two options. They offered two CGs, one trading and one combat. I opted for the combat but if i chose the trading one instead, it would have taken an even longer playing time. I just wanted a quick combat session. What’s the other choice? Exploration? So i am faced with 3 options that all take longer than 30 minutes. I switched to a different game and played that instead. If i had the option to do some combat in ED in a reasonable amount of time, i would have stayed. Now, making some changes so to make it possible to enjoy the game in shorter gaming sessions, doesn’t affect those who want to play longer. But By not making those changes instead, the shorter sessions players are affected and leave and the only ones left are The longer sessions players. So who is limiting who here really?
The "my immurshion" crowd did ruin the ship transfer feature.)
How can he be playing the game his own way when not playing. The player has decided to play in a way which makes himself logout of the game. That is all on him and not the game at all. Maybe he needs to adapt the way he plays so that he doesn't need to log out, but that is his choice.From what I have read so far the OP has a point.
The current mechanic of requesting a ship involves downtime, as you wait for transfer. Which means that for this player - who is ‘playing the game his own way’ involves not playing the game.
I have nothing against that, but it could still generate a lot of salt.A possible workaround is being able to send ships to a destination, from where you are.
There is still a delay, based on distance, and a cost, but the ship/ships are travelling as the player then travels to the destination. So a short period of time after the player arrives the ship they want to use is there.
Not missed anything. But don't call it delay timer, call it transit time as that is what it is. There is no delay.I struggle to see what game breaking exploit could be performed by sending ships to a destination, rather than summoning them, as in both cases the player has had to use a ship to get there, and in both cases a delay timer and cost is incurred for this QoL improvement.
Or have I missed something??
Why can't this game be made so that it's possible to play it for half an hour at a time?
The "my immurshion" crowd did ruin the ship transfer feature... I'm okay with wait times (particularly if it's going someplace like the Pleiades or Colonia), but a transfer shouldn't take longer than it takes to just do it myself. At the very least there should be options (slow transfer, cheap price or fast and expensive)
Surely the ship-transfer time is a bit of a red herring here?
The problem is that he was in the wrong place to leap directly into the CG.
Space is BIG. So don't expect to be in the right place at the right time, all the time. Accept that it will take time to move the ship you want to the place you want to be - regardless of what method you use.
My base is right in the middle of the bubble. I can get to anywhere in the bubble, in any of my ships, in a few minutes. If I'm outside the bubble (exploring maybe), or an event happens that is outside the bubble, then I accept that I can't get there anytime soon. If I really want to get there fast anyhow, then I have special ships for that.
From what I have read so far the OP has a point.
The current mechanic of requesting a ship involves downtime, as you wait for transfer. Which means that for this player - who is ‘playing the game his own way’ involves not playing the game.
A possible workaround is being able to send ships to a destination, from where you are.
There is still a delay, based on distance, and a cost, but the ship/ships are travelling as the player then travels to the destination. So a short period of time after the player arrives the ship they want to use is there.
I struggle to see what game breaking exploit could be performed by sending ships to a destination, rather than summoning them, as in both cases the player has had to use a ship to get there, and in both cases a delay timer and cost is incurred for this QoL improvement.
Or have I missed something??