It's not like, you got that option or this option. It's not how stuff went in place.
Last X game will use a similar mechanism to telepresence to manage your fleet of ships. What do we have here? Basically, FDev made people vote for one stupid design against another stupid design, maintaining a level of quality similar to those timer-based mobile games. Except you can skip it in the mobile game with money. Here in Elite you skip it just by playing something else. I's not even costly enough to make it somewhat strategic, it's the ultimate gameplay passiveness.
There is no need to polarize stuff around immersion or balance, then point out the community chose for it. And frankly those two concept may be in people's head but that's all. It's not in Elite. Factually. Elite is not immersive, it's even quite gamey. It got VR support for a redeeming element. It's not balanced neither, people need to actually coordinate their agenda hours before having symetric pvp. And then it's still not balanced because engineers update just added a layer of powercreeped magic spells meta.
Elite development for the past year is more about damage control for a game launched in a beta state and in hiatus. Timer, mission server, crime and punishment, mat traders, ... It's always one war late and not patching any root cause. And then, when it's time to shine and develop something active and fun and engaging, we have the Gnosis or all those other failed stories.
Senseless timers have to go. In PP, in menu logging too. FDev, respect your customers time and provide contents, not fekking timers. MMOs have moved on.