ED needs more populated systems

l will agree with the OP's basic premise, and it is something I have been saying, repeatedly, for quite some time now: the number of new factions and the expansion of PMFs is rapidly outpacing the actual growth of the inhabited galaxy, making the inhabited galaxy more and more crowded and it becoming more and more difficult for new player groups to get established.
 
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"C'mon - the OP just wants things expanded because his faction has alienated the entire current bubble. Nothing to see here - move along"

Dont be an idiot Factabulous... we dont need you trying to shut down a good conversation thread. This is something that needs discussion.
 
Still plenty of uncontested systems around, especially around the edge of the bubble. Adding more populated systems around the bubble wouldn't change the current situation really.
 
Just out of curiosity, I wonder just how fast does the OP think humans breed? I consider it amazing as it is that there are already within this game the populations that currently exist. If you consider all of the difficulties of actually building and moving stations into all of the systems that currently have stations, along with the difficulties of living in space, it is bloody amazing that the human population has become 6,632,509,648,309 in the year 3305. Our current population on Earth in the year 2020 is roughly 7.8 billion. So, in roughly 1300 years, we have seen an 850 fold increase. That is DESPITE the difficulties of expanding into space. I think we are expanding fast enough, thanks (checks belly following Christmas binge).
 
Some deep space mining systems would be handy, somewhere where you could buy some of the rarer refined commodities cheaper and cheap Tritium, and be able to sell at higher prices consumer items, food and beer:)
 
So, in roughly 1300 years, we have seen an 850 fold increase.
That's only a 0.5% annual increase, about half of the current 2020s rate and a quarter of the 1960s peak, so relatively slow.

Continuation at that rate would be an extra 3.5 billion people a year. Equally, there is plenty of habitable space free in a lot of the existing systems, and it may be that the galaxy is currently going through a period of (population...) stability. At any rate the numbers are flexible enough to justify adding or removing whatever systems Frontier like.

l will agree with the OP's basic premise, and it is somethign I have been saying, repeatedly, for quite some time now: the number of new factions and the expansion of PMFs is rapidly outpacing the actual growth of the inhabited galaxy, making the inhabited galaxy more and more crowded and it becoming more and more difficult for new player groups to get established.
They're certainly going to have to do something in 2-3 years because the current PMF placement rules will stop new ones being placed at all at that point.

On the other hand, for every purpose except BGS, the bubble is already far too big, so just adding another 20,000 systems to the fringes of the bubble so new factions can also have their own 10-system conflict-free mini-kingdom isn't going to be an answer either.
 
A "simple" solution would be to provide a mechanism where a minor faction can found a new colony in an uninhabited star system, rather than launch an invasion of one of their neighbours. Many player factions, either due to the nature of their player base or for RP reasons, would prefer a peaceful option for expansion.

Of course, if it was as "simple" as all that, we'd probably already have it.
 
That's only a 0.5% annual increase, about half of the current 2020s rate and a quarter of the 1960s peak, so relatively slow.

Continuation at that rate would be an extra 3.5 billion people a year. Equally, there is plenty of habitable space free in a lot of the existing systems, and it may be that the galaxy is currently going through a period of (population...) stability. At any rate the numbers are flexible enough to justify adding or removing whatever systems Frontier like.


They're certainly going to have to do something in 2-3 years because the current PMF placement rules will stop new ones being placed at all at that point.

On the other hand, for every purpose except BGS, the bubble is already far too big, so just adding another 20,000 systems to the fringes of the bubble so new factions can also have their own 10-system conflict-free mini-kingdom isn't going to be an answer either.
You have omitted the more important part of my post, Ian. It is difficult to colonize space. Colonizing new worlds takes time because you don't have all of the infrastructure already in place to make spreading out easy. Building stations also takes an incredible amount of resources and does not simply happen at the drop of a hat. For the first few centuries post 2000 AD, expansion into space would have been incredibly slow and time consuming. Even afterwards, there would still have been a host of logistical problems to cause problems for expansion. Include a few wars and then things really bog down. All of these things serve to limit human expansion and population growth. That 0.5% increase is actually quite substantive. Reaching and colonizing 20,000 systems in the span of 1300 years is likewise very impressive. I think you and others are being far FAR too generous in the assumptions you are making with regards to just how fast we can grow.
 
"C'mon - the OP just wants things expanded because his faction has alienated the entire current bubble. Nothing to see here - move along"

Dont be an idiot Factabulous... we dont need you trying to shut down a good conversation thread. This is something that needs discussion.

No offence CMDR because I know we can all be a little sarcastic here most of the time (just a little though...🙃), but does it need discussion or agreement? Just my personal observations of some of the suggestions we get here. Of course, by no means am I saying the game should never change...

Perhaps this is something that should tie in with exploration themed CGs, to give them a little more meaning. Maybe players by their efforts will be able to nudge future expansion in different directions based on the results of such CGs. I do think that any expansion should be slow and steady, as without diving in to the technicalities of establishing self-sufficient colonies I imagine it should be a little harder than simply ‘jump to system... pitch tent... PROFIT’.
 
Problem is DATA STORAGE.
Current game is procedural generated for 100 billions of stars each with many planets. This mean total storage place on disk is low for all that.
+ some extra "fix" which describes populated system, i.e. cancels "procedural" and adds "custom".
If you want more populated system you need more storage to save all that, which is real money.
If ED had subscription that could be an option.
 
You have omitted the more important part of my post, Ian. It is difficult to colonize space. Colonizing new worlds takes time because you don't have all of the infrastructure already in place to make spreading out easy. Building stations also takes an incredible amount of resources and does not simply happen at the drop of a hat.
Yes, although exponential growth means most of the numeric increase in the population takes place towards the end of the time, when the population is already in place and the growth is taking place largely in existing systems.

Additionally the median system population is only ~150k (and 75th percentile is ~5.5 million) - the vast majority of systems are basically just a few minor outposts and their populations, where the difficulties of building up new infrastructure from local production alone are still very present.

The vast majority of the actual population is on a relatively small number of (mostly terraformed) ELWs where the infrastructure considerations are much easier to manage, and which probably have had significant net emigration to the less habitable systems.
 
What we need (which would be impressive) is system colonisation and development. So, small systems can start out with lowly ground stations, then outposts, then build up to fully developed systems. That way the bubble could grow organically and also provide space for Powerplay, since small systems are really useless CC wise.
 
You dont get system colonization and development. Currently we have system conquering, retreating AI factions so allowing certain human player factions( or human factions controlling the bgs of an AI faction) an easier road to expand to other systems and another and another etc which also effects the trade balance. There is not much development by some groups only manipulation to make the path of least resistance for themselves.

But essentially its all about logistics, and having stations into areas you say get 0 traffic because there are no stations there to enable it ..... so no population, no factions, no trade, no push, no colonization or warlike conquering expansion especially where there a some systems with multiple A and B stars with branching planets with some that are earthlike and or rich in ore but no population to grind it. Have we forgotton how to explore and reach out or happy and comfortable minding our own fiefdoms. Its as much a question for the devs and having them put this into being. They allowed the fleet carriers to do this sort of thing but not backing it up with the appropriate backup, so technologically they are lagging behind now. Im sure thats because of oddessy and nothing much will move in that regard on their part till its done and dusted but expansion into more outer reaches with more stations etc needs to be a priority.
 
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outer reaches

If you mean the outer reaches of the Bubble, like the relatively nearby Pleiades, Witch Head, Coalsack and other colonies, then yes I can agree. If you mean the outer reaches of the galaxy, that’s stretching it a bit in my mind; Colonia appears very much an outlier, and I wouldn’t be keen on anything that diminished the sense of scale of such a task. Logistically such a colony would be an absolute nightmare unless you want to run constant haulage CGs to move supplies and goods back and forth from one side of the galaxy to the other.

@Ian Doncaster; what sort of timeframe was it between Jacque’s arrival/discovery in Colonia and the establishment of the network of stations between there and the Bubble? That might be a decent indicator of the difficulties in establishing such supply lines.
 
yes i do mean those areas but pleiades is still waiting for an agricultural station and instead they have to go 200ly to get that sort of supplies, now fleet carriers enable that or can become that vehicle. who knows how may people provide that service
 
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Just out of curiosity, I wonder just how fast does the OP think humans breed? I consider it amazing as it is that there are already within this game the populations that currently exist. If you consider all of the difficulties of actually building and moving stations into all of the systems that currently have stations, along with the difficulties of living in space, it is bloody amazing that the human population has become 6,632,509,648,309 in the year 3305. Our current population on Earth in the year 2020 is roughly 7.8 billion. So, in roughly 1300 years, we have seen an 850 fold increase. That is DESPITE the difficulties of expanding into space. I think we are expanding fast enough, thanks (checks belly following Christmas binge).
You do realize that the population of Earth has quadrupled in the last century?
 
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