You can't dump a 14min video on a forum and expect people to watch it. Especially if it's made by someone else and you hadn't written any context or summary about it. And with such a vague title. That's no different from getting a YouTube recommendation. There's no suggestions on what should the devs do either. No feedback to work with. At least copy-paste someone's comment from that video.
ANYWAY! I don't agree with a few points in that video. Mainly the SRV experience and colonization. Especially colonization. It is very badly executed. We're not investors, we're not bosses, the systems are not ours (as advertised). We're but cheap truckers-for-hire. If instead of that trucking you spend the same time making actual profits, it turns out to not even be worth it. Even with the weekly bonus income.
Once you decide on what you want "your" system to produce, there's no freedom to what you want to do with it anymore. There's a couple of specific optimal layouts and you have to do it that way (without an undo option, too).
I expected each station to act much like a stationary Carrier. I expected to have to invest the materials from my own credit account. I expected settlements to be modular, buildings and landing pads placable wherever, etc. For the settlements to be a Skylines-like minigame. I hoped to hire NPCs from other systems. Interstellar Factors, material traders and even engineers who would be paid an upkeep cost to stay around. If you made a profitable system, it would be self-sufficient with those upkeeps and you could eventually make your own Colonia region or at least a Shinrata Dezhra. Of course, this one system would require either a bunch of friends or years of work.
But no. There's more player-made systems around than there is players who built them. Most of those systems useless.
So... Fixing colonization. How's that for a new gameplay loop?