ED Needs New Gameplay

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You can't dump a 14min video on a forum and expect people to watch it. Especially if it's made by someone else and you hadn't written any context or summary about it. And with such a vague title. That's no different from getting a YouTube recommendation. There's no suggestions on what should the devs do either. No feedback to work with. At least copy-paste someone's comment from that video.

ANYWAY! I don't agree with a few points in that video. Mainly the SRV experience and colonization. Especially colonization. It is very badly executed. We're not investors, we're not bosses, the systems are not ours (as advertised). We're but cheap truckers-for-hire. If instead of that trucking you spend the same time making actual profits, it turns out to not even be worth it. Even with the weekly bonus income.

Once you decide on what you want "your" system to produce, there's no freedom to what you want to do with it anymore. There's a couple of specific optimal layouts and you have to do it that way (without an undo option, too).

I expected each station to act much like a stationary Carrier. I expected to have to invest the materials from my own credit account. I expected settlements to be modular, buildings and landing pads placable wherever, etc. For the settlements to be a Skylines-like minigame. I hoped to hire NPCs from other systems. Interstellar Factors, material traders and even engineers who would be paid an upkeep cost to stay around. If you made a profitable system, it would be self-sufficient with those upkeeps and you could eventually make your own Colonia region or at least a Shinrata Dezhra. Of course, this one system would require either a bunch of friends or years of work.

But no. There's more player-made systems around than there is players who built them. Most of those systems useless.

So... Fixing colonization. How's that for a new gameplay loop?
 
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ED needs to polish the gameplay it has. It doesn't need new it just needs what's there expanded and refined. It's already dipped it's toes into so many things they need some meat on their bones and some connection to the whole.
 
Im convinced that elites potentially strongest gameplay loops have been overlooked.

1) exploration - what we have is a galaxy with absolutely no diversity at all. Black holes that are not lethal. No comets, no thick atmospheres with weather, water etc. No ability to land and explore elws or waterworlds etc.
The galaxy as it stands is repetitive which is understandable given its scale. But you could spend a lifetime out there mapping and find nothing of note.
For me this is a missed opportunity. Elites real strength lies in it's capacity as an explorers dream.
2) PVP - Ganking aside (it should not exist) there's a massive potential for gameplay that's sorely missed. But with law n order the way it is, and survivability for traders almost non existent, as it stands its a mess. But it doesn't have to be. It could be a different animal. Consequences for those who choose to flaunt the law, resilient ships able to withstand an attack. And in my opinion 1000s more players playing elite as a result. Mindsets would have to change. So much potential missed.
3) Piracy - Yes a thorny subject at best. But let's face it, it would be a problem over the vast expanse of the galaxy. Not so much in bubble space but out in the black, yeah that freighter full of gold stands a real chance of being interdicted. But again the law n order and lack of resilience puts paid to the main player base seeing piracy development as a plus.

For elite to progress it needs to address issues it has first. Fix it!
 
See this video by ObsidianRant:
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here, you watch this video :p
 
Elite: Dangerous needs old gameplay...though much of that would probably feel new again after 8-10 years.

All the original core loops could stand improvement too and I still think their needed as a solid foundation for everything else. We have eleven year old placeholders still in the game. We have patches and updates that throw bugs on the pile faster than they are fixed. Pushing new gameplay now feels like adding a penthouse to the leaning tower of Pisa.
 
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