Yes, they are piggy backing on OpenReach system. But I can't believe that there is any problem with MTU sizes on OpenReach. Otherwise we would be inundated with people having these problems.
I can't understand why playing with MTU would affect your Elite performance.
IPv4 replaced the previous protocols used in Arpanet begining in 1982/3/4. I doubt you were using IPv4 at home in 1984. ISPs only came into being for users outside academic/military/government computer uses around 1989/90. UK Demon internet only started with a handful of modems in 1992. Everyone was using dial up to bulletin boards/prestel/compuserve in the 1980s.
You would be suprised I think at how localised the IP network is in the UK (and remember Openreach do cabling from home to exchange it is BT that do the rest. The Openreach network is generally not IP based, but for Home use is normally ADSL or some variant).
It is the BT network that is IP based, (considering I helped design the thing), and there is a lot of traffic that is broken off relatively locally - so an issue with the local IP network near me might only affect a hand ful of players (Note : I was part of the design team for the current Broadband network in the UK - so i have a good idea how this all works).
Some non-BT ISP use a dual system to provide service - in some areas they have their own exchange equipment and 'central hubs' that they collate, measure, throttle, and they lease the cabling from Openreach and in other more rural areas where having their own equipment, trunking etc is non-cost effective they will 'white label' the BT Internet service - ie their customer traffic shares the full BT network experience all the way to a BT centralised HUB (there are 12 from memory around the UK) and then it is broken out to the customers own ISP network: there are also a variety of other models which allow ISPs to offer national service without the expense of providing a total national network.
In my case I am in an mostly rural area where i am connected to an exchange in a small town - I would estimate that this exchange is only small (5000-10,000 connections), and I doubt that there are many ED players in my catchment area. A local issue with the IP network serving the BT customers from that exchange would be unoticed by the rest of the world - the numbers would be tiny.
Also note this isn't performance (as in FPS), this is clearly manifested and repeatable game breaking issues when the FDEV calculated MTU is above the PMTU that I can measure on my connection to the internet. These game breaking issues are related to some form of handshake between client and server, and they can all be resolved by changing the system MTU so that the FDEV calculated MTU matches what the network is capable of.
Until such time as my ISP sorts thier local IP network and I get MTU stability, then tuning my MTU is the only way that I will get any game play at all.
As far as I can see if ED could deal with IP fragmentation by lettering the IP stack deal with it then this wouldn't be an issue, but for some reason FDEV either use their own non-compliant stack (unlikely) or use the IPV4 DF flag and do their own 'fragmention' above the IP layer for 'reasons'.
As far as I can see If they where able to let the IPV4 stack do fragmentation/defragmentation (it as it does for billions of packets world wide every day), there would be no need for ED to even try to calculate the PMTU for itself: there is a reaon that ED does that calculation, I don't really care why - all i want to do is play the game i love while my ISP sorts out their local network.
PS : I might have my exact dates wrong about IPV4 at home, but even if I am a decade out, it still means that my use of IPV4 (including fragmentation) both at home and at work significantly predates any work on ED - dealing with network fragmentation seemlessly within the IP stack was a solved problem before the first line of code was cut.