ED Politics Theory: Why the Empire and Federation aren't at War.

So there is no denying two things, The Federation and the Empire are the unquestioned heavyweights of human society. The second is that they aren't terribly fond of each other. Yet in all their history, war between them has been rare and short. Here's why I think war is not likely to break out in the present either.

The older society is the Federation, forming out of modern liberal society and representative democracy. Yet as the diaspora begins those liberal values inevitably become challenged and a group of Federation citizens choose that they would form a colony and start over. Yet it was clear even then that the Federation did not have much tolerance for this brash desire for independence, so the Colonists choose a home vastly distant from the normal colonial trend. They settled on Achenar and Formed a new society, but in a tragic and suspicious death their benevolent leader was killed and her brother assumed her role. Yet he was a different sort and named himself the first monarch of Achenar and would later be seen as the first in the lineage of the Imperial Emperors. Time passed and Imperial Prosperity grew, the Federation full of corruption saw this new jewel in the sky as their rightful prize to be returned to it's rule. Yet they needed a narrative, they were after all a democracy.

So the Federation accused the Empire of Xenocide of a potentially sentient race on one of the Achenar's colony worlds, naturally their daughter colony needed be brought to justice and be returned to the family. Thus a invasion was sent, but it failed. The Federation expedition was defeated, along with it public support for further campaigns. Time has past and we enter the present, the Empire has grown rich and the Federation chaotic through it's own corruption. With the death of the Mad Emperor what better time to unite the Federation and ignite the cold war they've forever brewed.

Yet it wasn't so, was the throne race of the Empire more a mere spectacle for the masses, Or Hudson's Power merely too weak in his own government. These things may indeed be true, but the true peacekeepers I believe to resist this conflict were; not the leaders, nor the populace. Rather it was the Admirals. This thesis is based on one primary assumption: That the Federation would invade the Empire, note this doesn't claim that the Federation fires the first shot. Preemptive strikes are rational when you know you enemy is approaching. But my claim and I will defend it later is that the Empire would not invade the Federation.

Lore is a fickle master and is slave more to the authors convenience than the readers passionate following. Therefore apart from the vague tale I've told in the paragraphs above I will not be citing lore to endorse my arguments. Rather I will look at the makeup of each superpowers fleet vessels, and their capabilities as demonstrated in game to justify my thesis. Of other note: We have not seen if larger more powerful military mega ships exist in the ED universe, however their presence or lack thereof will not change my thesis and indeed I will also account for their possible effect in this thesis as well.

Dramatis Equiptment:


Federation: The Federation Fleet is built around a tactic of unstoppable firepower and not yielding any progress they acquire, yet their ships are slow and limited in jump abilities

Farragut Battle Cruiser

The Farragut is the most powerful human ship yet seen by the players in this game, it is appropriately named too. While sometime in fiction a starship is classed to have a cool sounding name, the Farragut does accurately fulfill the Battle Cruiser role. "Kill everything Smaller, Run from anything Bigger." is the creed of the battle cruiser. A ship with guns like a battleship and lighter armor for better speed and acceleration like a cruiser. The Farragut anchors the flotilla with a tough hide and big guns while still can try to keep pace with her more numerous escorts. She is designed to dominate any engagement she enters and win her every battle. They are the heart of the Federation military Strategy, and they also function as carriers to assist their escorts who posses limited jump drives.

Federal Corvette

The Corvette like it's larger peer is a perfectly named ship, it also perfectly fulfills the role its name suggests. It is quite slow but makes up for this with both sustained firepower and quick turning, a Corvette in a wing is many times more deadly than on it is solo.

Federal Gunship

The gunship fully embodies federal doctrine, strength in numbers and concentrated firepower. Yet like it's brothers it is slow, trading speed for greater offence.

Federal Dropship

While many pilots find this a redundant ship in their tasks, the Dropship is a key resource offered the Federation. It is relatively fast and nimble with tough armor, though it lacks for good shielding. It is the choice ship for boarding orbital stations and keeping constant supplies to any troops anywhere. While also being quite handy to offer fire support in any arena.

Federal Assault ship

Very much the alter ego of the dropship, essentially trading internal volume for more speed and maneuverability. Inevitably the Federation needs one fast ship and the FAS does this with intimidation. However in keeping with federal doctrine it likely had to sacrifice shields to have both speed and firepower.

Imperial Fleet

Majestic Class Interdictor

This is a somewhat baffling ship. While it is credited as a Capital class ship which would imply it is a Battle Cruiser, I would personally call it a Heavy Cruiser. Unlike the Farragut which is a battle driven design; the Majestic is almost political in its form. Indeed I feel this is it's primary function to not fight outside Imperial border but strictly within. It is without doubt an inspiring ship that as it's name suggests, majestically represents Imperial prosperity. Clearly "Showing the Flag" was a key design feature. Still it does have a sharp edge, if the Farragut is built for domination the Majestic is build for more deft methods of control. Equipping dramatic lasers and a mass shadow generator, this ship is an unholy terror to supply ships. a pattern that will repeat with other Imperial ships. It is well optimized for patrol and is a very easy ship to decide to deploy which is good as this offers a high degree of crew readiness, while as a commerce protection vessel is far easier to justify the construction cost of these ships.

Imperial Cutter

The Empire's Corvette class ship, and the heart of the Imperial Navy. That's right not the Majestic but the Cutter is the heart. This is perhaps the greatest ship to ever be equipped with an FSD, Not only is it massive, but also fast and extremely well shielded. As usual everything comes with a price, and the cutter pays in full with less weapons, smaller capacitor, and too much inertia. However these do not impair the primary combat role of the Cutter, but what is this role? The Cutter is at its core a long range deep penetration raider, its job is to get there, get in, drop some energy blow stuff up, and get gone. It's a ship designed to get back home so it can do its job over and over and over. But there is more too, the Empire seems to have taken a page out of the old British Sailing navy. See the British would remove the weapons from their warships in peace and press those ships into merchantmen. In many ways the ships could pay for themselves while offering priceless sea experience for the crews. Likewise the Cutter can be pressed into a near limitless number of roles in peacetime as well, this both allows higher crew experience, more numbers of Cutter to be built, and a ready reserve of obscenely capable ships to respond to any crisis.

Imperial Clipper

Many see this ship as the Cutter's little brother and that description is partially accurate. What most people are ignorant of is that the Clipper is The Best armed scout in the game. Amazing speed, generally good firepower and class for days. It is probably the best ship for hunting and intercepting traders and logistic ships. Able to focus on it's target and literally ignore the escorts. It can boast big sensors and with extra internal space it can haul almost anything. It's one fault is no large pads leaving the Empire lacking in their true companion to the Federal Drop ship. All the while having the same peacetime usability as the Cutter.

Imperial Courier

The messenger that's secretly a space superiority fighter. Did you know that this ship can jump over 30 ly unengineered? The courier is the messenger of the fleet but a short moment in a space dock and it fast becomes one of the deadliest ships in the human arsenal. Like it's siblings it shows a bias for speed, jump range, and shields, though it's generally slower than the clipper without special equipment. In wartime you would find this ship escorting the Cutters letting them focus on the mission. The need for a messenger means for massive insane production quantities of this ship, again offering an unnatural supply of vessel and pilots should war break out.

Imperial Eagle

This little guy doesn't really fit into Imperial Navy tactical doctrine, fundamentally it's a modernized version of a cheap but effective fighter. While no match for anything in the Federal Navy it can surely distract and otherwise occupy it's combat betters. While being a general terror to ship launched fighters. In peacetime it offers itself as a trainer and thanks to much component parody with the Courier it allows for greater quantity for spare parts for that ship too. As well it doubles as a police craft and pilots can be rotated into it for combat experience against pirates.


Doctrine

Federation

As I've alluded the Federal doctrine is Conquest in Detail, it has powerful units that progress slowly from system to system. Great for expanding territory in a methodical way, but very slow to respond and redeploy. The Federal Navy is unmatched in battle and when the tide reaches its critical point their opponents are wise to retreat. While in a defensive role the federal Navy is nearly invincible and only with huge numerical superiority can their opponents capture territory under Navy guard. Ultimately the Federal Navy is built to take territory and hold on to it.

Pros: Win, Win, Win battles. High attrition cost to their opponents thanks to concentrated firepower. Dense supply lines. Perfect Deterrent

Cons: Must concentrate, nearly useless for raiding, must defend captured territory. Highly reliant on supply lines. Slow to redeploy. Useless in peacetime other than as deterrent.

Empire

The Empire already controls more territory than the Federation, furthermore the Empire has fewer neighbors and can more easily expand as needed, eliminating the need to capture territory from their neighbors. To this end they don't need to win a war with the Federation, they simply need for the Federation to loose and loose badly. To this end the entire Imperial Navy is built to troll the Federation war effort. I'll get more into this as I breakdown the war scenario. While in peacetime the Navy supports the day to day needs of the Empire.

Pros: High readiness and large supplies of equipment and personal. Can raid and escape with near certainty. Can dominate logistic routes.

Cons: Weak in traditional battles. Must always have superior numbers for success in traditional battles. Multirole nature of ships marginally limits their combat potential.


WAR

The Federation is smaller than the Empire from a territory perspective but is far more dense inside that area as far as industry and population are concerned, while Imperial industry is located well away from the borders. This means that the Federation forces prewar are heavily concentrated, and the Empire begins with great defensive depth. It's unclear how the war would kick off, either the Federation launches a wave of fleets to capture multiple Imperial boarder systems or sensing Federal attack the Empire launches a preemptive strike hoping to dull that Federation first wave. The Empire will trade some of it's defensive depth allowing the Federation to gather Imperial territory, Due to the concentration of the Federal fleet this first outcome is already inevitable so why spend good units on territory you can't hold. Once the Feds have advanced they will become ever thinner spread, yet the Empire needs them spread as thin as possible. After the first wave of Federal expansion the feds will need to regroup and resupply while pacifying the populace and establishing supply bases, before marshaling their forces and expanding in another wave of attacks.

Yet due to doctrinal choices the Empire has essentially zero hope of counter attacking to reclaim territory. But worry not should the Imperial Admiral for their fleet is built to do other things. Remember how I said the Cutter not the Majestic was the core of the Imperial Navy: and how that vessel was built for deep raids. Also the Clipper was both scout and transport hunter, while the Courier is a natural escort for the Cutter. Well the Imperial response is to raid the ever loving hell out of the Federation. Striking targets anywhere and everywhere inside federation borders. Be it core industrial facilities, food production, mining operations, trade routes and especially logistics for the Federal Navy. Plus they can also engage in the day to day disruption of the Federal internal power infrastructure as Power play underminers do during peacetime. These raids will have the effect of forcing the Federation to essentially try to guard everywhere all at once. As effective as the Federation is at winning battles the Empire is even more effective at raiding. Worse yet because of the specific qualities of Imperial craft the deployment of Federal guard forces will not be able to prevent these raids, they will likely diminish the damage of each raid, and occasionally force a raid to abort. But the speed and shields of Imperial craft means they will escape to fight another day. Furthermore any rear echelon concentration of Federal forces means less forces to invade more Imperial territory.

"Amateurs talk about tactics, but professionals study logistics."
- Gen. Robert H. Barrow, USMC (Commandant of the Marine Corps) noted in 1980


Let's progress this war, The Federation would continue to expand into Imperial territory yet with every expansion the Federation is less able to proceed with the next. Until eventually the feds are at critical saturation and cannot advance further. The true question is whether the Feds have acquired enough territory to cripple the Empire. If Yes then the Feds can conquer the Imperial Navy in detail knowing every Imperial unit destroyed will not be replaced. But if the Empire is still strong enough then the war would appear to enter a stalemate, neither can the the Feds advance or the Empire counter attack. Only it wouldn't be such, the Empire is still successfully raiding the ever loving hell out of the Federation. By this point the Federation is very badly hurt in their industrial and logistical capacity. Ships and factories can be rebuilt but the trained personal are not replaceable.

Why Doesn't the Fed navy raid the Empire? Well they probably would but never to the same scale and success as the Empire does. Remember that Federal doctrine seeks a concentration of forces and they just didn't build their ships to shoot and scoot. The FAS is really the only raider they have and it really is only effective against transports. Furthermore the Empire can focus Cutter production and press them as their transports, Cutters are extremely hard transports to kill often escaping to deliver their cargo. This is an expensive solution but would pay dividends in the long term, when you need to replace far fewer ships. Fundamentally Federal Raids would see much higher attrition compared to Imperial Raids, furthermore they also don't possess an Interdictor, yeah those fancy beasts don't seem so baffling now. The Majestic gets to stay closer to home and ruin the Federal navy resupply routes.

Here we must answer the question that decides the war, Does the Federation capture enough territory to topple the Imperial Navy? If yes the Federation Wins and the Empire is no more. This will likely take years to end but end it would. But if the Answer is No then the Federation looses. Yes I said Fed looses not Imps Win. We'll get to what a win for the Empire looks like in a bit.

So how and why does the Federal loss shake out? The key factor is this; Democracies really dislike war, democratic leaders need a Short Victorious war. If they don't get this; their powerbase crumbles, and if the war stagnates it crumbles even faster. If the Federation does not capture that critical amount of Imperial territory then the war grinds to a halt. With no progress the Federal populace soon becomes tired of rationed everything, canceled vacations because it's to dangerous to travel, and most of all their dead family and friends. When you don't progress then you are warring for nothing and whats worse is all the while there are Imperial raids are at your doorstep. Fundamentally unless some religious zealot is suddenly born(unlikely), the Federal populace will demand a treaty for peace. If Hudson doesn't give it, his replacement will. Frankly Hudson will be under a ton of pressure to offer peace which gives the Empire even more an upper hand.

How the Empire Wins: At this point Imperial moral should be high, even in spite of their losses of territory. While federal moral is war weary. The Imperial populace will be willing to hold out for a better deal while the Federation will be more desperate to get peace. This means the Empire will control terms. They can reclaim prime territory that the Federation took in the war. While ditching war torn lesser territory on the Feds. This way the Feds must pay to rebuild that crap territory and at any time the Empire can campaign for systems they want to join the Empire; while the Feds will be too stretched thin to make better offers. This will secure the Empire against War for over a century as living memory will never let the Federation attack the Empire again.

My Prediction: coming back to that important question, it is my opinion that the Federation would not capture enough territory to defeat the Empire, Yet this opinion is irrelevant to the thesis. The fact is that a victory for the Federation has too small a chance of success and too high a price of failure for any Federation regime. It's just not worth the risk for the Feds.

Notes:
I've simplified the war by huge extremes, Yes there would be Imperial counter attacks and defense, I realize I make it sound like the the Feds walk into a system and the Imps walk straight out without shot fired.

Re: Megaships. Fundamentally if Mega Warships did exist it wouldn't change the narrative, they are too hopelessly slow to raid or stop raids and they don't change the balance of any battles since the Federation is dominant no matter what. This of course assumes that if one side has Megas the other does as well.




So please Discuss, throw in variables:

What if the Empire has a civil war first?
What kind of technological advantages could shift the balance of the war?
 
To put out some grainy theories for fun. The Federation and Empire are far too established for either to gain a strong incursion foothold. Same with the alliance. They also have porous borders and too much interconnected trade and commerce. Populations seem mostly free to migrate across powers as they choose and there are plenty of pilots willing to ferry them and avoid scans. The powers in powerplay are mostly neutral to each other except for the occasional system grab, turmoiling blitz, and ineffectual assassinations reported by the media. The thargoids and guardians seem to have been more of a unifying influence than divisive so far. Perhaps it's an age of relative interstellar peace of the human sphere with tri-polar stability since the founding of the Alliance. Maybe the next big galactic wars and revolutions are decades or centennial off in the future. Or if the thargoids ramp it up and wreck a power's infrastructure, or if someday the Empire splits with another Empress Aisling..
 
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Because there are no effective territiorial barriers.

The respective fleets could be at each others capitals in 30 minutes with no way to stop it.
 
Because there are no effective territiorial barriers.

The respective fleets could be at each others capitals in 30 minutes with no way to stop it.

Indeed they could do so, however this would be a nearly pointless move, neither superpower would surrender just for loosing their capital. Remember the quote "professionals study logistics." It would be logistically terrible to resupply your fleet that deep into enemy territory and the inevitable result is that you return the Capital to your enemy because it's too useless and too pricey to hold.

In a highly centralized authoritarian state yes taking the capital is the key because autocrats must centralize their power. But Superpowers are never so centralized and the Capital is essentially ceremonial and otherwise arbitrary. Yes loosing the industrial capacity of Sol or Achenar would be a hurtful blow, but raiding rather than invasion does this far better.
 
To put out some grainy theories for fun. The Federation and Empire are far too established for either to gain a strong incursion foothold. Same with the alliance. They also have porous borders and too much interconnected trade and commerce. Populations seem mostly free to migrate across powers as they choose and there are plenty of pilots willing to ferry them and avoid scans. The powers in powerplay are mostly neutral to each other except for the occasional system grab, turmoiling blitz, and ineffectual assassinations reported by the media. The thargoids and guardians seem to have been more of a unifying influence than divisive so far. Perhaps it's an age of relative interstellar peace of the human sphere with tri-polar stability since the founding of the Alliance. Maybe the next big galactic wars and revolutions are decades or centennial off in the future. Or if the thargoids ramp it up and wreck a power's infrastructure, or if someday the Empire splits with another Empress Aisling..


There's defiantly a chicken and egg scenario, is their so much trade because war is unlikely, or is war unlikely because there is so much trade?

Also I crafted the thesis to reflect the time before the Thargoids and Guardians. Though I'm happy I've described the Navies of each superpower in detail, for reference in examining the aliens.
 
Indeed they could do so, however this would be a nearly pointless move, neither superpower would surrender just for loosing their capital. Remember the quote "professionals study logistics." It would be logistically terrible to resupply your fleet that deep into enemy territory and the inevitable result is that you return the Capital to your enemy because it's too useless and too pricey to hold.

In a highly centralized authoritarian state yes taking the capital is the key because autocrats must centralize their power. But Superpowers are never so centralized and the Capital is essentially ceremonial and otherwise arbitrary. Yes loosing the industrial capacity of Sol or Achenar would be a hurtful blow, but raiding rather than invasion does this far better.

Logistics isn't a factor here - it's no more difficult for the Empire to resupply Sol than Achenar.
The extra jumps add what - 15 mins.

The same is true of any other location.
In a landscape with no features, there are no strategic locations.

It's basically a MAD scenario with the same cold war situation.
Anything other than small proxy conflict isn't viable.
 
I suspect the game might have seen things moving more towards open conflict between the Empire and Federation if the Emperor's Dawn storyline had developed. Unfortunately, as with many other story aspects in the game it was delivered through CGs, meaning that a story with genuinely intriguing lore possibilities was over before it had even got started.

I was only thinking the other day just how much of a fail the political backstory of the game has become. When I started playing, ALD had just been confirmed as Emperor despite Disney Princess having an arguably better claim to the throne, Hudson had taken charge for the Federation after Halsey's ship mysteriously vanished and I had the impression that political intrigue amongst both of the traditional superpowers would likely be a major driver of gameplay in the coming months and years.

What we've actually had for well over a year now is bits of flavour text on Galnet occasionally which aren't reflected in any significant way within the game world and that's your lot. All a bit meh really. Even speaking as someone who generally has fun when I play the game, it's undoubtedly one of the most disappointing aspects of the whole experience.

In short I think they aren't at war because nobody can be bothered creating any content for it and even if they did, we'd never notice unless we chose to drop into a superpower war zone CZ; otherwise it would be totally fine to fly round in an unshielded Hauler with completely unrestricted access to all systems regardless of player alignment and effectively no danger whatsoever, just like I can do in the Pleiades today despite it supposedly being the front line in an invasion by hostile aliens.
 
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I suspect the game might have seen things moving more towards open conflict between the Empire and Federation if the Emperor's Dawn storyline had developed. Unfortunately, as with many other story aspects in the game it was delivered through CGs, meaning that a story with genuinely intriguing lore possibilities was over before it had even got started.

I was only thinking the other day just how much of a fail the political backstory of the game has become. When I started playing, ALD had just been confirmed as Emperor despite Disney Princess having an arguably better claim to the throne, Hudson had taken charge for the Federation after Halsey's ship mysteriously vanished and I had the impression that political intrigue amongst both of the traditional superpowers would likely be a major driver of gameplay in the coming months and years.

What we've actually had for well over a year now is bits of flavour text on Galnet occasionally which aren't reflected in any significant way within the game world and that's your lot. All a bit meh really. Even speaking as someone who generally has fun when I play the game, it's undoubtedly one of the most disappointing aspects of the whole experience.

In short I think they aren't at war because nobody can be bothered creating any content for it and even if they did, we'd never notice unless we chose to drop into a superpower war zone CZ; otherwise it would be totally fine to fly round in an unshielded Hauler with completely unrestricted access to all systems regardless of player alignment and effectively no danger whatsoever, just like I can do in the Pleiades today despite it supposedly being the front line in an invasion by hostile aliens.

Just be thankful this game doesn't have to deal with the squares that run the science, entertainment and security divisions in JW:E. They make Maybot look charismatic in comparison.
 
This is interesting to think about. I had a thought: what if a power goes rogue and just starts slamming ships into planets at .99c? Or slamming megaships into primary stars, for that matter? Whole regions of space could simply be taken off the board...:eek:

fwiw- for a look at the crazy energies involved the xkcd example is fun: https://what-if.xkcd.com/20/

:) o7
 
The Federation is smaller than the Empire from a territory perspective but is far more dense inside that area as far as industry and population are concerned, while Imperial industry is located well away from the borders.

Um, no, the truth is actually the complete opposite of this. The Federation is still larger, though it is shrinking the fastest. Here's the galactic stats. But the Federation is much more dispersed.

The Imperial navy is likewise smaller, but because it is less dispersed, it is able to react quicker. Further, the Federation now has two superpowers to contend with (with the rapid growth of the Alliance) so it has two "borders" to defend, while the Empire only has the one. The Federation would never start a war against either the Empire or Alliance, because they'd never trust the other superpower to stay neutral.
 
Logistics isn't a factor here - it's no more difficult for the Empire to resupply Sol than Achenar.
The extra jumps add what - 15 mins.

I try to avoid lore but here it comes, do you suggest resupply via megaship using Witchspace drive or FSD transports?

If FSD class ships then The Imperial fleet can intercept these ships, there are a finite number of terminal systems to final jump from. Here the supplies can be intercepted. There are good blockade runners in this game but they are the Clipper and Cutter.

I the resupply is to be via Witchspace drive then we must debate lore. There are two narrative in lore regarding witchspace drive, one narrative is that to justify that FSD class ships be the dominate form of transportation, witchspace travel has to be dramatically inferior. Usually it is suggested that WSD is slow, unreliable, and less safe. Futhermore the though is that it is a choice forced upon capitals and megas becuase they cannot overcome the mass/distance/fuel relationship that governs FSD jumps, basically they can never carry enough fuel to jump to even the closest mass anchor.

The other narrative is that the Megas are the taxi that moves you ships between docks when you use the ship transfer feature. we players see this process occur in a far more reasonable amount of time, suggesting WSD is not so terrible.

My personal feeling is that WSD travel is extremely slow and risky, and the tranfer thing is simply poor mashup of lore and practicality for gameplay.

This is why I hate relying on lore because it is so terribly incomplete. Like there is no artificial gravity so this would imply that inertial compensators are also none existent. Well I have a Canyon racer that accelerates at 25 Gs. Lore hole.

The same is true of any other location.
In a landscape with no features, there are no strategic locations.

You're tapping on what I refer to as the laws of space combat. One law says that if a ship doesn't wish to fight, then it can always avoid the fight. You can only force a ship to fight if you attack something dear to the ship that cannot move.

In ED we see this manifest in the form of too many possible route of travel to ever block free travel. The exception is that if you know the origin or destination of a ship then the number of places to stop that ship are far fewer and can be attacked. Also remember that territory held is to be held permanently. An island of territory is very problematic.

It's basically a MAD scenario with the same cold war situation.
Anything other than small proxy conflict isn't viable.

This is essentially what this thesis is, check the thread title again.
 
Um, no, the truth is actually the complete opposite of this. The Federation is still larger, though it is shrinking the fastest. Here's the galactic stats. But the Federation is much more dispersed.

The Imperial navy is likewise smaller, but because it is less dispersed, it is able to react quicker. Further, the Federation now has two superpowers to contend with (with the rapid growth of the Alliance) so it has two "borders" to defend, while the Empire only has the one. The Federation would never start a war against either the Empire or Alliance, because they'd never trust the other superpower to stay neutral.

I looked at your link the data isn't very useful. When I talk about territory I mean volume of space, the Empire has majority influence in more cubic lightyears than the Federation. I clearly state that the Federation density of population in this volume is far higher though. However when factoring the logistics of warfare distance matter a lot.

I'm not sure what your claim that the Imperial Navy is smaller comes from. While I would anticipate a lesser number of Majestics than Farraguts, I've layed out that the core to the imperial fleet are the Cutters. Furthermore I've also suggested and rationalized that the Empire should have more FSD class combatants than the Federation because the Imp navy can find secondary tasks for these ships to subsidise their numbers.
 
It's all smoke and mirrors.
The Club was pushing the Empire and Federation towards war, but since ALD found out about the plot from Salome, they've been less interested in continuing their side of the escalation.

All the blustering and warmongering is just a front.
 
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