ED shouldn’t be listed as a Multiplayer game (for now)

Add networking to the huge pile of bugs fdev should fix, yet they don't... Just like galmap marketplace data not updating, or keybinds disappearing. Sometimes I don't think fdev even cares
If we could convince them there was an exploit related to these networking problems that allowed CMDRs to make a LOT of credits fast, or allowed them to avoid long supercruise times, they would be fixed in 24 hours...
 
OP, have you eliminated each player on different occasions to rule out if one of you is affecting this? I mean with respect to P2P networking and one of you being host. It's only a guess, and I'm pretty clueless on the subject, but have heard mention of this before. Your set up sounds good, and I'm commenting in case it was overlooked.
 
Parallel single player cooperative/competitive shared galaxy experience?

Massively Multiplayer Frequently Abstract Occasionally Online Post-Capitalist Taco Stand.

Calling ED a MMO may be stretching the perceived meaning a little though

It's all kinds of massive, definitely multiplayer, and sometimes on-line.

People who need to fit five hundred player characters in a single instance to call it an MMO have silly perceptions.

If we could convince them there was an exploit related to these networking problems that allowed CMDRs to make a LOT of credits fast, or allowed them to avoid long supercruise times, they would be fixed in 24 hours...

That sort of turnaround would take something like people being able to apply paints without paying for them.
 
Well we play alone or only with friends most (all ?) of the time, but we have a chat where we can talk with a lot of people ! About Aisling waifu and weird stuff but still...
 
OP, have you eliminated each player on different occasions to rule out if one of you is affecting this? I mean with respect to P2P networking and one of you being host. It's only a guess, and I'm pretty clueless on the subject, but have heard mention of this before. Your set up sounds good, and I'm commenting in case it was overlooked.

Thanks for thinking along. We all have static port forwarding set up. We event went so far as to make sure that each of us 4 use a different port. Not that it should matter but who knows.
And besides that, I had one of those 4 friends visit me 2 weeks ago, he was using my secondary PC (which uses static port forward as well). Even then we had 4 disconnections between us in 2 hours time. Switching back to uPnP only makes things worse.
 
I want it to be an MMORPG, but it P2P makes it not . I'm not losing sleep over it though.

If it were a proper MMORPG with dozens of people in a given instance without rubber-banding, we would need a proper C&P system and open mode partitioning like actual MMORPGs.

I think it is fair to say it is a multiplayer P2P game. It does a nice job in that context.
 
Back
Top Bottom