ED: still no multiplayer content...

There, I said it. And I am talking about PvE ;)

We're now not just a few years into this game since inception but actual release, and we have this unusual "multiplayer only" game (i.e. no offline) that has no actual multiplayer content.

Wings? Tags that allow players to designate themselves in a team...and shoot the same opponents you can stomp over in Solo. The same applies to multicrew.

Roles supporting each other? What need? I love that trade dividends were implemented to support trade escorts...and what happened with it? If I escort my bud through his trade route, I'm basically jumping between two stations to get a dividend when I could just trade myself.

PowerPlay? It is, in effect, the same PvE activities we already have under the banner of a competition. It is best won doing repetitive BGS work alone.

Thargoids? I'll half give 'em that. They're the first opponents tough enough that most players probably cannot solo them. However, this does not change that they are still among the most repetitive activities in the game; "drop into signal, kill, jump out, repeat". Even the variants are just effectively different coloured thargs with more hearts. And while the intended direction for the narrative is war, remember we blaze our own trails: not all of us are anti-alien.


Please consider that while we have tools to make teams better we still have no actual reason to play together other than the reasons we create ourselves.

What's the best way to resolve this? Revisit risk/reward. As this is fairly meaningless within ED atm, I'd appreciate revisiting this most fundamental concept, and use it to help scale available encounters in the game - for scaling to the universe (rather than to player rank) is hugely untapped.

Anarchy HazRES? Dump wings of over-engineered killer pirates in there (Give SJA some rein boys!), as well as traders with serious lewts. High sec HazRES? Not quite so lethal. Anarchy station in famine? They really need that food, especially as others are less keen to save their bacon; missions for food relief there should pay high, but piracy in the region should leave traders with food defending themselves to hand that food in.

The best part? Because it's all scaled to location, it's effectively optional/consensual. One cannot be upset it's forcing too much difficulty in their face, because that's only relevant if you deliberately travel to an anarchy system and start BHing at the hard sites. Anarchies are known to be the deadly pits of the galaxy, and I've seen some inspiring quotes from FD folk attesting to this, but right now they're as tame as everywhere else - and reward no better, criminal or otherwise.


For all the negativity, ED has immense potential. Despite my love of PvP I have a small group of friends I know IRL, three of whom have played the game since it was a black screen with lines all those years ago, and do little more than PvE and spar occasionally with them. But even with them as casual players, we now ask ourselves "okay, so we'll meet up later...what we gonna do?" - and there's never a real answer, because combat at RES or CZ is just an exercise in mindless slaughter. More than just myself, and my hybrid FGS won't lose one ring of shields in an entire session.

We were actually semi entertained in the days following 2.1 with the better NPCs and wings of 7 odd clippers dropping in. Give us something to do as a group again guys.


Update: as per new Pixelbandits podcast, Ed Lewis has confirmed wing missions can be taken solo.

So we still have no multiplayer content and none in the works - just a regurgitation of solo content that splits the rewards at the end.

Good job guys.
 
Last edited:
There, I said it. And I am talking about PvE ;)

We're now not just a few years into this game since inception but actual release, and we have this unusual "multiplayer only" game (i.e. no offline) that has no actual multiplayer content.
True.

A year ago, when I started playing Elite with my sons, we tried to do things together and were a bit disappointed that there were no wing missions. We'd go to combat zones and battled together, but that was it.

FD promised wing missions and squadrons and such this year, and I hope these changes might improve it. But what's really needed is some kind of "boss" instancing, a bit like WoW. Taking on an impossible thargoid fleet and the only way to do it is with a group of players who has to cooperate on different levels. What's lacking is that there's not enough to start creating strategies for a larger combat, like having "healers" or "tanks" and such. If there was, mutliplayer PvE combat would become a bigger thing. At least that's what I think.
 
yes, the game needs proper tactical pve scenarios. the toughest goid encounter is a step in the right direction
Agree. It's a door FD has opened which they could really take to a new level. There should be some mega- thargoid and/or fleet which is so immense and hard to fight that you have to have a squadron to take them down, and you have to use different tactics in that combat to achieve it.
 
Agree. It's a door FD has opened which they could really take to a new level. There should be some mega- thargoid and/or fleet which is so immense and hard to fight that you have to have a squadron to take them down, and you have to use different tactics in that combat to achieve it.
i've seen streams, and people were having a blast. the possibilities are huge, thinking along the lines of freespace 2..
 
Last edited:
before FDEV implements multiplayer content,
they need to fix how multiplayer "rewards" are distributed

shameless plug to my topic:
https://forums.frontier.co.uk/showt...-Learn-from-other-games-how-to-do-Multiplayer
Agree.

The more I think of it, the more it's obvious that this is what's missing about Open. All these discussions of having more people in Open and such, it all comes down to that there's not enough game play for multiplayer PvE. PvP is one thing, but it's not enough. What makes WoW great is the team efforts, the group playing together. And I think ED needs it.
 
I can haz ur stuff?

So forward...of course baby x

before FDEV implements multiplayer content,
they need to fix how multiplayer "rewards" are distributed

shameless plug to my topic:
https://forums.frontier.co.uk/showt...-Learn-from-other-games-how-to-do-Multiplayer

Plug accepted! As above - revisit risk/reward overall. Reward is half that battle.

Agree.

The more I think of it, the more it's obvious that this is what's missing about Open. All these discussions of having more people in Open and such, it all comes down to that there's not enough game play for multiplayer PvE. PvP is one thing, but it's not enough. What makes WoW great is the team efforts, the group playing together. And I think ED needs it.

Well said. Cannae speak for WoW but I was a big EQ fan, and when I grouped we always went to different grounds than my solo spot. Often we bit off more than we could chew, and found ourselves running from a train of giant mushrooms (yes that happened) but I remember that more than I will ever remember stomping beetles into the ground solo.

While it shouldn't be relegated to thargs only, I love the idea of groups that require a whole fleet to combat. I mean, we just had fleet carriers announced, giving formal in game support after all this time to large player groups/factions, and...whatcha gonna do with it?
 
Last edited:

Multiplayer that "Wings? Tags that allow players to designate themselves in a team...and shoot the same opponents you can stomp over in Solo."

You can make the same complaint about any game based on PVE co-op.
 
except those that are designed around multiplayer


Look at games like D3, GW2, Warframe, Borderlands, etc. Group up and stomp the same crap together...same problem with every game that has PVE coop...groups just kill stuff faster...and its always the same stuff.

You want 'compelling' multiplayer content...ask for raids! Highly scripted and repetitively boring...not very compelling in my book.

To the OP, MoM™ has been given free reign...and the multiplayer and solo people, including the PVP folks, have thoroughly bounced any improvements to the AI....regardless of where they show up. My favorite complaint was actually from the PVP folks that the NPC's were cheating because the PVP folks could not figure out how the NPC's could move better than them! Glorious days all around!
 
Last edited:
Here's another thought on the subject.

Imagine if some of the recent attacked stations had a squadron mission to take out the thargoids that attacked the station. You get a USS point to go to. Each squadron instance is its own USS so no risk of multiple squadrons in same instance at the same place. Perhaps the mission would pay 100 mil or something.

If you're a solo player, you can hire NPCs to help you, for a certain percentage of gain from mission, so you could play solo and still do the mission, but it would be a bit more difficult because NPC AIs aren't that smart.

If you're PG/Open, you hire some NPCs and other players to do mission. The NPCs get lesser percentage than players from gains, but other players are (hopefully) better to take out the target, so a multiplayer situation is rewarded essentially with an easier win.

This would make Solo+NPC
Pros: more money to keep for player
Cons: harder to take out enemy

Versus Open/PG+NPC/Player
Pros: easier to take out enemy
Cons: less money per player, players get bigger share than NPCs.
 
Plug accepted! As above - revisit risk/reward overall. Reward is half that battle.
if you accept it, help keeping it up...
its already on page two below much less important things, and it wont keep up from +rep clicks alone :(

what i don't understand,
is all the whining that spawns as soon as FDEV announces a new multiplayer feature, because its obviously nothing for die-hard solo player.
 
Look at games like D3, GW2, Warframe, Borderlands, etc. Group up and stomp the same crap together...same problem with every game that has PVE coop...groups just kill stuff faster...and its always the same stuff.

You want 'compelling' multiplayer content...ask for raids! Highly scripted and repetitively boring...not very compelling in my book.

To the OP, MoM™ has been given free reign...and the multiplayer and solo people, including the PVP folks, have thoroughly bounced any improvements to the AI....regardless of where they show up. My favorite complaint was actually from the PVP folks that the NPC's were cheating because the PVP folks could not figure out how the NPC's could move better than them! Glorious days all around!

Ever tried a 60min+ Defense in Warframe?
the-horror-the-horror_o_2246645.jpg
 
Here's another thought on the subject.

Imagine if some of the recent attacked stations had a squadron mission to take out the thargoids that attacked the station. You get a USS point to go to. Each squadron instance is its own USS so no risk of multiple squadrons in same instance at the same place. Perhaps the mission would pay 100 mil or something.

If you're a solo player, you can hire NPCs to help you, for a certain percentage of gain from mission, so you could play solo and still do the mission, but it would be a bit more difficult because NPC AIs aren't that smart.

^^^This! Hireable NPC's will have to be in place before they can offer squadron based missions...

Have some rep sir!
 
Multiplayer that "Wings? Tags that allow players to designate themselves in a team...and shoot the same opponents you can stomp over in Solo."

You can make the same complaint about any game based on PVE co-op.

False.

Firstly, MMOs offer levels of enemies. This means at level 5, a group of you can go take on level 10s. Harder, more reward. ED is like a MMO with only level 1 enemies.

Secondly MMOs offer roles. There is no need to develop different roles within ED.
 
Back
Top Bottom