For a space sim I will allow some breakage of physics, like to achieve FTL.
But why should regular, sub-light-speed travel have ridiculously unrealistic physics? It's just stupid. I don't understand why a space sim like this, which seems to try pretty hard to have realism, would totally neglect physics when it comes to accelleration and velocity.
Case in point: ships all have a maximim velocity. That's idiotic. That's not how space ships work.
If a space ship starts off at fixed point A and accelerates at 10m/s^2 in a constant direction away from A, then its speed relative to point A will purely be a function of time. Until you get into the territory of relativistic speeds, where length contraction is a thing, that 10m/s^2 would continue stacking and stacking and stacking.
However in ED, ships all top out at some max speed, then even if you boost, you slow back down again after boosting. What is causing you to slow back down?! There is no air resistance in space. There is no friction. No current. Unless God has you in a tractor beam, or you yourself are accelerating or decelerating in a particular direction, then you should never ever change velocity either faster or slower.
And why is there a magic brick-wall top speed for ships? That is so dumb. What mystical force is preventing them from going faster...?
And what is the displayed speed shown relative to, anyway? It seems to be relative to the nearest asteroid or planet surface, but we all know that asteroids and planets are by no means stationary objects. They are all moving very quickly indeed around their host star... so when I drop out of supercruise in an asteroid belt, now I am moving thousands of kilometers per second faster relative to the star then when I was right in front of it. So there really is no top speed, really, there's just what the game engine artificially imposes relative to the local coordinate space.
But why? Was this some kind of programming difficulty that just couldn't be got around? If so I'd love to hear a technical explanation as to why, since I think FD could be excused for this if their reason is sound.
But why should regular, sub-light-speed travel have ridiculously unrealistic physics? It's just stupid. I don't understand why a space sim like this, which seems to try pretty hard to have realism, would totally neglect physics when it comes to accelleration and velocity.
Case in point: ships all have a maximim velocity. That's idiotic. That's not how space ships work.
If a space ship starts off at fixed point A and accelerates at 10m/s^2 in a constant direction away from A, then its speed relative to point A will purely be a function of time. Until you get into the territory of relativistic speeds, where length contraction is a thing, that 10m/s^2 would continue stacking and stacking and stacking.
However in ED, ships all top out at some max speed, then even if you boost, you slow back down again after boosting. What is causing you to slow back down?! There is no air resistance in space. There is no friction. No current. Unless God has you in a tractor beam, or you yourself are accelerating or decelerating in a particular direction, then you should never ever change velocity either faster or slower.
And why is there a magic brick-wall top speed for ships? That is so dumb. What mystical force is preventing them from going faster...?
And what is the displayed speed shown relative to, anyway? It seems to be relative to the nearest asteroid or planet surface, but we all know that asteroids and planets are by no means stationary objects. They are all moving very quickly indeed around their host star... so when I drop out of supercruise in an asteroid belt, now I am moving thousands of kilometers per second faster relative to the star then when I was right in front of it. So there really is no top speed, really, there's just what the game engine artificially imposes relative to the local coordinate space.
But why? Was this some kind of programming difficulty that just couldn't be got around? If so I'd love to hear a technical explanation as to why, since I think FD could be excused for this if their reason is sound.
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