No, I remember my own fights, as well as the Video part specifically entitled "How to do it" - which showed everything "wrong" a.k.a Sub-Optimal with it from a combat experience.
Might as well park the ships next to each other and tank it out without moving (= the same as having no relative motion to each other).
"Sitting Duck Warfare" I like to call Newtonian rubber-banding, which is still easily visible in many FA off fight Videos that display very similar shortcomings of the newtonian fight model as expected.
But as said, some folks liked that alot (personal taste requires no justification), so no reason for a flak jacket
Me, I prefer the artificial "Flight Sim" mechanics over Newtonian rubber-banding, static tanking or a 14000m/sec fly-by any day.
(I'd still like to see a Newtonian High Intensity Conflict Zone evolve into 1v1's spread out over 10000km within 15 Minutes into the fight - just for kicks *g*)