Engineers ED, the most frustrating game ever.

Materials are stored in your personal storage not your cargo hold. Have you got your keybinds mixed up? The [END] key ejects all cargo, so if you have assigned this to a function in another program you might be ejecting your load accidentally (it happens to all men eventually).

There are "PLENTY" of Blueprints that require commodities, which ARE stored in your regular cargo hold. I assume based on the OP's story that these are what he lost. Not the materials that are not subject to issues with the cargo hatch malfunctioning.

I suggest that everyone always check the REPAIR tab at Stations and Outposts to make sure that their ship's "Integrity" is 100%. IT often happens to me that even if you repair your ship right when you arrive using the buttons below the refuel button, you integrity might still be below 100%. Flying a lot of SC or doing multi-system jumps for hours on end will definitely wear down your ships integrity.

This could have been behind the cargo hatch malfunctions.
 
In my opinion, the layers of RNG and lack of in game information to foster more player agency is the source of many frustrations. If players can plan intelligently based on in game information rather than rely on pure chance then players will have greater satisfication doing the same activities. Why? Because the player achieved a goal based on knowledge and skill.

For example:
1. Research and spectrographic scan planets to reveal mat composition.
2. High % Mat drops RNG localized to geography. Similar to USS revealed in shipping lanes.
3. Likelyhood of mats based on planet type, gravity and closeness to the star
3. Special effects separate as its own upgrade.
 
Exploration data go, rare materials and "data" materials survive. Immersion does not.

Have you never played Scott Adams text adventures?


Currently if your ship is destroyed materials and data still remain with new ship. Not shure if this a 'bug' but doesnt logically make sense. Any material will reuiresome space but doesnt appear in gargo inventory not tried collecting with cargoi holds.

If you can build a better game you are welcome to go off and try let me now so I can try out your perfect game. There is a lot of history behind this game. Have you played the original ?

Its clearly stated that Elite is DANGEROUS. And people wanted ironman mode lol. In the original design it was going to be possible to buy second hand ships at a lower cost but with increased chance of failure. Like iin real life.
 
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