ED Tracker 2.9 (Friday 13th)

It's hard to track changes when the github history is wiped and then the white spacing is changed :-(

Glad to see magnetometer support added at last as I was shot down when I suggested originally that you'd need it to prevent yaw drift :)
 
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Glad to see magnetometer support added at last as I was shot down when I suggested originally that you'd need it to prevent yaw drift :)

I hope it wasn't me that shot you down! :) To be honest though, with the new sketch I can now play without any button pressing at all. I just rely on the auto spring back to re-align the view (in linear mode. exponential still needs some work).

Good news is I can happily read the magnetometer on the MPU9150. Bad news... it's really noisy! http://youtu.be/kvlOlCEfNtU?t=48s

Though I should still be able to filter it and use it compensate yaw but you will still need to look ahead and keep still for moment for it to kick in.
 
Hi, If you run the new UI it should tell you on the lower right which mode it's set to, e.g. "Response Mode : Linear"

I can noit seem to get the UI program to load, the 32 bit version loads the java system saying "scan for ED tracker..." but gives me a white screen for the ui, the 64 bit is not loading the java at all.

Is there a specific location i need the UI directory to be?
 
I can noit seem to get the UI program to load, the 32 bit version loads the java system saying "scan for ED tracker..." but gives me a white screen for the ui, the 64 bit is not loading the java at all.

Is there a specific location i need the UI directory to be?

probably a silly question but do you have the latest sketch loaded ? The UI sends a message to the tracker and expects a "Hi" back, which is only on the latest versions of the sketches.
 
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probably a silly question but do you have the latest sketch loaded ? The UI sends a message to the tracker and expects a "Hi" back, which is only on the latest versions of the sketches.

Downloaded and replaced the

core
sketches
ui

directorys with those from the github link at the start of this thread.
 
I hope it wasn't me that shot you down! :) To be honest though, with the new sketch I can now play without any button pressing at all. I just rely on the auto spring back to re-align the view (in linear mode. exponential still needs some work).

Good news is I can happily read the magnetometer on the MPU9150. Bad news... it's really noisy! http://youtu.be/kvlOlCEfNtU?t=48s

Though I should still be able to filter it and use it compensate yaw but you will still need to look ahead and keep still for moment for it to kick in.

No it wasn't you, no issues.

A magnetometer will be noisy without calibration and needs to be passed through at least a low-pass filter!

I have a couple of different MPU-9150 boards so I can test any code you want to chuck around when I build my next tracker.
 
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If you have a gander at the 'Custom Device' section on

http://edtracker.org.uk/index.php/using/software

Once that's installed , close and re-open the Arduino IDE and the select 'EdTracker2' from the board menu and it should compile and load.


Brumster is getting very close with his code that will automatically program the device from the UI - which will make a lot of people happy :)

If you want my custom boards you can get them from https://drive.google.com/#folders/0B6J4eiqUG9zySTIwWTdTcDJ0ZU0 for both ED Tracker and ED Tracker 2
 
I hope it wasn't me that shot you down! :) To be honest though, with the new sketch I can now play without any button pressing at all. I just rely on the auto spring back to re-align the view (in linear mode. exponential still needs some work).
Since you mentioned spring back to realign: I have not yet noticed something that snaps my view to the center when I'm within some limits. Is there a way I can make this more apparent for me, like increasing the threshold or add some artificial judder so I'll notice for sure?

And something else I've been wondering. Does the EDTrackerUtil always have to be running? Without it, I can't get anything to work, neither in Windows own joystick properties nor in the game. With EDTrackerUtil running in the backgrund, everything is fine.

Oh yeah, I'm also on the latest files.
 
Rob I think we have just nailed X drift with the 2.9 Friday the 13th code.

Unlucky for some........

This is a game changer.
 
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EDTracker 2.9 updates

Right!

  • Website updated with 2.9 announcements
  • V2.9 instructional video uploading to YouTube
  • PDF guide for EDTracker 2 updated (v1.1)
  • PDF guide moved to edtracker.org.uk website under "downloads"
  • Custom EDTracker2 device uploaded to edtracker.org.uk (for BETA IDE users only)

Fred, can you update post #1 of the main thread please when you get the chance :)

I'll do the EDTracker1 PDF updates tomorrow; less of a rush on that I suspect.

Link from my personal website will redirect to the new website.
 
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You guys are blummin marvelous :)

Just did a little test with shadowplay to capture some gameplay with EDtracker, please dont judge me too harshly. I do murder some poor guy in a peashooter sidewinder but I had to have something interesting to put in the video!!!

BAD ME!
 
And something else I've been wondering. Does the EDTrackerUtil always have to be running? Without it, I can't get anything to work, neither in Windows own joystick properties nor in the game. With EDTrackerUtil running in the backgrund, everything is fine.

The only thing I can think of off the top of my head is that the sketch is still writing data to the com port and if there's nothing there to read it it will hang.

One way to test that would be to close the UI and then open the serial monitor from the Arduini IDE and see if that solves it .

p.s I'll post a vid tomorrow showing spring-back in action. There is a way to tell if you look up and then slightly to one side and then slowly lower you gaze. The view should spring back once the whole of the (sidewinder) radar is in view or thereabouts.
 
Ok done.


Right!

  • Website updated with 2.9 announcements
  • V2.9 instructional video uploading to YouTube
  • PDF guide for EDTracker 2 updated (v1.1)
  • PDF guide moved to edtracker.org.uk website under "downloads"
  • Custom EDTracker2 device uploaded to edtracker.org.uk (for BETA IDE users only)

Fred, can you update post #1 of the main thread please when you get the chance :)

I'll do the EDTracker1 PDF updates tomorrow; less of a rush on that I suspect.

Link from my personal website will redirect to the new website.


This is really FUN!
:)
I like it.

I have this urge to post some of our prototype Artwork. I like the nonsense Latin and the PEGI 3 rating......
Perhaps we should wait till its finished with a sexy Rob model and some of those high definition purple hue Raws.
Might offend someone though, Dan, You said you knew a good looking lady to model the headset for the box, Just tell the Wife it's ....... for the Elite community?
:D
 
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One way to test that would be to close the UI and then open the serial monitor from the Arduini IDE and see if that solves it .
It does, but when I close the serial monitor, the tracker stops working, too.

I just found a way to reset the tracker using hotkeys, by communicating with it directly via its COM port. Since access to the hardware seems to be exclusive, neither the EDTrackerUtil or the Arduino IDE's serial monitor must be running. Incidentally they don't even have to, at least for me. The script handling the reset on hotkey seems to keep things running, even when I close it. This makes me wonder if I got the shutdown right... I borrowed some methods from the EDTrackerUtil's source code, but I guess I'm missing something.



Reset by hotkey: -> Download, in case anyone still needs something like that (source code included, except for the dll and Microsoft's devcon, which is used to get the COM port)

It's currently set to numpad 1, so if you want to make use of it, you can bind a joystick or mouse button to trigger numpad 1.
 
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I just have to say this is perhaps the best video game community I've ever seen.

THE GAME ISN'T EVEN OUT YET!!! And a completely new and cost-efficient piece of hardware has arisen from it. Jebus you guys are talented.
 
You guys are blummin marvelous :)

Just did a little test with shadowplay to capture some gameplay with EDtracker, please dont judge me too harshly. I do murder some poor guy in a peashooter sidewinder but I had to have something interesting to put in the video!!!

BAD ME!

the video is private
 
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