This is excellent news indeed.
Does it bother anyone else that over the last 20 years, money has become increasingly central to game design? I find that more often than not this cripples the game.
.
10-15 years ago, (generally) even big titles were made to be fun first, and profitable second.
.
I find this humorous as that only recently games were allowed to be classified as a form of art. Thoughts?
How dare the developers - or artists in general - demand this preposterous luxury such as shelter and food.
Ah, but you're forgetting - Power Play and combat logging will destroy all of their games, burn down their offices and eat their children.
So basically you are saying that 20 years ago developers where not doing a job but doing it for fun without care for the money? This is untrue I am afraid. Money has always been a problem in any kind of industry including the videogame industry.Does it bother anyone else that over the last 20 years, money has become increasingly central to game design? I find that more often than not this cripples the game.
.
10-15 years ago, (generally) even big titles were made to be fun first, and profitable second.
.
So basically you are saying that 20 years ago developers where not doing a job but doing it for fun without care for the money? This is untrue I am afraid. Money has always been a problem in any kind of industry including the videogame industry.
On the other hand what you are pointing out is true: money is being and increasingly serious concern. Now look at the market: games are being more and more complex, technical considerations are a huge part of development, and players are always more and more demanding. A game in 2015 is more expensive to produce than a game in 1995. We ask for more, so development needs more.
So those numbers look fine for a game of this type, the extra revenue from the Xbone seems a good call. So why did we have that thread about Frontier needing more money (words from one of the devs comments)? Are there hidden extra costs in running ED perhaps
So those numbers look fine for a game of this type, the extra revenue from the Xbone seems a good call. So why did we have that thread about Frontier needing more money (words from one of the devs comments)? Are there hidden extra costs in running ED perhaps?
I'm glad on paper it seems stable and profitable for ED, and i hope that continues and they don't 'destroy' the game chasing the mythical unicorn of wealth generation (or F2P etc as it is also known as!) that so many devs do (it's the hot new thang), often at the cost of the game. Elite players are not 'Whales' FD (even though they are off course!), and it is disrespectful to treat them as such, probably?
The other interesting discussion about the history of games and the importance of money probably needs it own thread, especially as it is not relating directly to ED?
They're in a good place precisely because of the good decisions they've made, which have all led to being here. Those are the very same decisions for which they've been criticised ad nauseam on this forum.
No I'm not saying this at all. I'm saying that compared to computer games from 20 years ago, extra avenues of revenue are increasingly more central to the game's design. I'm pretty sure that's what the post you quoted says.So basically you are saying that 20 years ago developers where not doing a job but doing it for fun without care for the money? This is untrue I am afraid. Money has always been a problem in any kind of industry including the videogame industry.
so ED has some 640k+ sold units.
official report via http://www.londonstockexchange.com/exchange/news/market-news/market-news-detail/12402020.html
is that good or bad news then?
i think it sounds like that plan is coming together nicely. looking forward to further fruition.