ED vs PvP

We are now a week into the Beta & as a result there has been an influx of new players who've joined in on the fun, but it does seem quite a few of them are also quite new to this forum, as such they are unawares of what has been discussed before. People seem to be of the impression that ED is a raw PvP game, a game with the same mentality of Call of Duty/Titanfall, where killing another player in the game just for the sake of it, this is not ED, the spirit of Elite, or what Frontier Developments have intended for ED, hence policing within the game WILL be put in place eventually.

Yet killing is part of ED, but for a REASON:

Pirate - Using comms to tell a trader to dump their cargo, failing that blast off cargo hatch. Last resort, as in pirating of old, destroy ship.

Bounty Hunter - Destroying a ship to profit for the bounty on it’s cmdr’s head.

Assassination - Employment to kill someone, payment upon success.

Factions Skirmish - Fighting on behalf of a faction, for either a navy or freelance, again for payment, or navel career advancement.

But for someone to graft their way up in the game, to the point where they are flying a Lakon 6, fully laden with a cargo worth over 90000 credits, just for some cmdr to sneak up behind them & blow the helpless trader to bits, not even bothered about the trader’s floating cargo. Costing the trading cmdr, 24000 credits (10% insurance, that’s if they’re fortunate to have it) + 90000 credits = 114000 credits & for what purpose, to kill some cannon fodder trader simply for kicks, for nothing else, certainly not for gain, then boasting as if taking down a cumbersome trader was a skilful act. :rolleyes:

If you are a pure PvP who wishes to kill other players for no other reason than there is another human being on the other end, then Elite Dangerous is not for you, stick to your Call of Duty’s where you can call everybody a noob, if you like the idea of PvPing in space, try Eve, or even wait for Star Citizen/No Man’s Sky.
 
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Furthermore, in the final game, if you persist in targeting "other players" for no other reason than the fact that they are "other players", you will quickly find yourself being hunted down by police (fast, sturdy NPC ships with firepower that travel in packs) and bounty hunters (who have a VALID monetary reason for killing you).

It looks like it will also be hard for you to dock at "nice" places, so get used to slinking from one dive of a junkpile station to the next. :)
 
Furthermore, in the final game, if you persist in targeting "other players" for no other reason than the fact that they are "other players", you will quickly find yourself being hunted down by police (fast, sturdy NPC ships with firepower that travel in packs) and bounty hunters (who have a VALID monetary reason for killing you).

It looks like it will also be hard for you to dock at "nice" places, so get used to slinking from one dive of a junkpile station to the next. :)

No you will kill people and than go into solo to hide :) simple
 
No you will kill people and than go into solo to hide :) simple

Actually, i think i remember reading that if you incur a bounty... you will be FORCED into the open mode until the bounty is gone.

(To ensure that player bounty hunters and any assassination contracts have a fair crack at you.)
 
No you will kill people and than go into solo to hide :) simple

If you have a bounty on you (which you will have) then you cannot leave the all group. Another thing to remember is that if you continue to grief, not pvp but grief, then you will find yourself being put in an instance with likeminded numptys to slug it out amongst yourselves.
 
ITT: Further evidence that the "absolish free mode switching" calls are merely an agenda by the very PvP crowd the OP tried to address.

Err... no... that is the very opposite. And would benefit the "pvp" players, because they could simply kill people at will and then jump to solo where retribution cant follow.

You REALLY need to stop with this "PVP player" thing...
 
[Devil's Advocate]I thought this was a game about having the freedom to go wherever and do whatever you want...

If someone wants to go around preying on traders or causing chaos wherever they go, surely that's up to them (they'll just have to suffer the consequences of their actions).

A phrase I've often seen around these parts is "who are you to tell me how to play the game". Works both ways surely?[/Devil's Advocate]
 
The whole PVP conversation is pointless the game is what it is, if the WOW crowd don't like it they can move on simple.

Likewise if the Anti PVP guys don't want to get shot, stay in solo mode.

For all the rest do what you like and deal with how the game turns out for you.
 
ITT: Further evidence that the "absolish free mode switching" calls are merely an agenda by the very PvP crowd the OP tried to address.

To be fair, we're not so much saying that free mode switching should be abolished, but rather that there should be a separate PvP mode with no switching (like they're already intending with the Ironman).

Unfortunately, despite some people claiming this is a dead issue, I see this as being ED's equivalent of all the threads on Star Citizen's forums about its flight model. I love ED, and I hope it's incredibly successful, but the more people who sign up to the game, the more will question its current set-up. Frontier will have to convince new players that this is the right way forward, or adjust somehow.

For what it's worth, I've pretty much been convinced that it's workable. I envision there'll be certain areas of the galaxy in MP that become unofficial PvP hubs and players interested in that will gravitate there.
 
I'm finding it lonely to be honest. I've been in open play for hours, plying a trade route on the edges of the space we can access and haven't seen a single other player.

Not that I'm complaining - I'm making ~150K a run so am quite happy out here by myself.

I think this is what the full game will be like because no matter how many people are playing, space is big. Really big.
Encountering another player will be a social event, hunting other players will be quite boring...
 
I'm finding it lonely to be honest. I've been in open play for hours, plying a trade route on the edges of the space we can access and haven't seen a single other player.

Not that I'm complaining - I'm making ~150K a run so am quite happy out here by myself.

I think this is what the full game will be like because no matter how many people are playing, space is big. Really big.
Encountering another player will be a social event, hunting other players will be quite boring...

Please please please explain this simple concept to those who thing ED is a PVP shoot-em-up.
 
People seem to be of the impression that ED is a raw PvP game, a game with the same mentality of Call of Duty/Titanfall, where killing another player in the game just for the sake of it, this is not ED, the spirit of Elite, or what Frontier Developments have intended for ED, hence policing within the game WILL be put in place eventually.

You can try and pretend the game is whatever you think it is, but you won't change the fact that it's not. It's what players are going to make of it.

With the core gameplay - the trading - being so boring, and the "PVP" areas being absolutely barren of players, what you're going to get are people "griefing" other players at the stations, because it's the only really entertaining thing TO do.

Basically for a lot of the people here who can't handle being shot at: You need to either petition Frontier to make this game more carebear friendly than it already is, or just stick to singleplayer like you seem to want.

To be quite honest, for a game titled Elite: Dangerous, I really find it ironic how little this community is able to tolerate actual adversity, and how much the developers have so far catered to that.
 
I can see the devs giving in on this one and making a 4th mode for PVP combat which will consist of a couple of planets and lots of combat zones. It wouldn't be hard to do and would please those that want it.

Hey it wouldn't bother me I will be in the standard open play trading my ass off and exploring the universe ;-)
 

Lugalbandak

Banned
yes , you cant switch when having a bounty.

from what i read here on the forums is that grieving = pvp.( so i wouldnt try shoot sombody even in lore it is accepted. tey will put you on ignore list and you cant be instanced with the same ppl who ignored ya.

so keep pirate & bounty hunt action to npc only otherwise you play in open all solo.

ED is mostly a pve game with some pvp aspects within.
 
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[Devil's Advocate]I thought this was a game about having the freedom to go wherever and do whatever you want...

If someone wants to go around preying on traders or causing chaos wherever they go, surely that's up to them (they'll just have to suffer the consequences of their actions).

A phrase I've often seen around these parts is "who are you to tell me how to play the game". Works both ways surely?[/Devil's Advocate]

Don't be silly. There is only one right way to play the game, and it does not involve any PvP.

Only NPCs are fair game, and other PC ships are there to be waved at, nothing more.
 
wouldnt it be easier if the Development team just took all the weapons out of the game

That way everyone could fly around for hours at a time and just be nice to each other .... well apart from the Pirates, who would need to ask nicely that you give up your cargo .... and because this is Elite : Ethical .... when you drop your cargo, dont forget to also drop a P760 Manifest form, so the Pirates can pay any tax to the Ethical Pirate Union and can invoice you back so you can claim insurance
 
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