Awww, when I read your reply I suddenly rhought this could be quite useful when I'm out exploring.. Grab the names of star systems around me and run it through a check using .alreadydiscovered and hey presto, EDDI would tell me if it was dicovered or not.. But, having looked up that attribute you mentioned, it can only work if you physically are their to auto-scan the main star.
alreadydiscovered - whether another commander has already submitted a scan of the body to Universal Cartographics (scan required to fill this value)
Yes, and no. EDDI also takes some data from EDSM which can be used. I have a VA command that works something like this:
- I go to the galaxy map and select a system.
- I say "Tell me about the target/selected system"
- VA copies the system name from the game, and sets it as a State variable for EDDI.
- EDDI runs the 'System details' script using the State variable, and tells me all about it.
Now, if EDDI can take the info from EDSM, it can tell me if the system has already been discovered. There are a couple of caveats to that though. First, if a Cmdr. has discovered the system, but wasn't using any tool to report it to EDSM, then it would say undiscovered, but be discovered when you arrive. Second, as I mentioned before, it only tells you if the main star has been discovered. Other bodies may still remain undiscovered. In the early days, when it was more difficult to scan systems, some Cmdrs. just jumped in and out without scanning anything other than the main star.
So, it's not foolproof, but it can go a long way to eliminate systems that EDSM already knows about. You can find the commands in my VA/EDDI profile, linked in my signature below. I will say though, that I've not used that command in a few months, and with the recent changes to the game, there is a possibility that the command no longer works, but now you've made me think about it, I'll double check this later when I can get in game, just to make sure.
Edit: I've tested out my VA command now, and with the changes to the Galaxy Map, it no longer works as it is. I have made the necessary changes to it, and it works reliably again, so it will be included in my next release. However, it is a little slower than it used to be, due to the additional keypresses it needs to do. I wish FDev didn't mess with things that worked fine before.
