Release EDDI - Windows app for immersion and more

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@jgm
you have written somewhere above that disabling phonetic speech also disables the wait times. i use CereVoice Caitlin and wait times also don't work. i have seen that you have some adjustments in the code for CereVoice, not sure if this is the cause. i'm using 2.0.6.

Also want to ask, if i use SAPI5 voice controls inside the responder (like Rate, Pitch, Emph). Will they be filtered out/ignored ? or will they given one-to-one to the speech engine ? i tested a little and didn't have any success, but don't know if it's because of the voice or EDDI.
 
hey jgm, looking good so far :)

ok so I figured out there is a shutup command but it only stops currently running speech. Is there anyway to have a function which mutes eddi completely and sends the spoken words as text to the va log window? (and an unmute function to go with it)

TheThingIs

A mute function should be possible, but it wouldn't write to the VA log window because the speech responder is divorced from VA (on purpose). I'll have a think about alternative things to do with the outputs.
 
In the EDDI script I can get the station.economies array variable to read out 0,Industrial by using {dump station.economies}. (The station only has one economy of Industrial). Is there a way to read out the contents of the station.economies variable with out the leading 0?

In voice attack there are two variables, last station primary economy and last station secondary economy that work. I'm trying to move the script over to EDDI because the VA variable last station allegiance doesn't seem to work anymore in voice attack.

TL/DR How do I have EDDI readout the contents of the variable arrays?

To iterate over the list you use the 'for' statement:

Code:
{for economy in station.economies:
  {economy}
}
 
Is it possible in EDDI to report a CMDR's given reputation with system factions when entering or perhaps traversing a given system?

I am curious how to determine which systems I have favorable rep with given factions in those systems. Additionally, which ports those favorable factions reside.

I'm afraid that no information on reputation is available.
 
Can anyone please tell me if 1.4 has been deliberately disabled? It hasn't worked in 2 days.

1.4 should still work. That said, if you have upgraded VoiceAttack they changed their plugin format so that might be the issue. The latest production release should be okay but the latest beta release probably won't work with EDDI 1.
 
@jgm
you have written somewhere above that disabling phonetic speech also disables the wait times. i use CereVoice Caitlin and wait times also don't work. i have seen that you have some adjustments in the code for CereVoice, not sure if this is the cause. i'm using 2.0.6.

Also want to ask, if i use SAPI5 voice controls inside the responder (like Rate, Pitch, Emph). Will they be filtered out/ignored ? or will they given one-to-one to the speech engine ? i tested a little and didn't have any success, but don't know if it's because of the voice or EDDI.

Rate and pitch are independent of SSML or not, so they should work regardless.

I haven't spent much time playing with the Cereproc voices recently but will fire one up and see if it's ignoring the pauses.
 
1.4 should still work. That said, if you have upgraded VoiceAttack they changed their plugin format so that might be the issue. The latest production release should be okay but the latest beta release probably won't work with EDDI 1.
I literally haven't changed anything. In fact the configuration program doesn't seem to run anymore either. I select the program, I see my Windows taskbar light up that something is accessing my location, but then nothing happens.
 
I literally haven't changed anything. In fact the configuration program doesn't seem to run anymore either. I select the program, I see my Windows taskbar light up that something is accessing my location, but then nothing happens.

Can you send me your %APPDATA%\EDDI\eddi.log and I'll take a look?
 
Hi, I did some exploring on a planet in my SRV. After that I boarded my ship again and returned home but while jumping from system to system Eddi kept saying I was still in my SRV like "Your Testbuggy is heading for...".
 
I am using latest EDDI and Latest beta VA with Oculus rift.
Have discovered that the net log file is no longer in default location or that advised by frontier forums. Hence no jump info.

Correct location of netlog file for Oculus rift users with default setup is:
C:\program files\oculus\software\software\frontier-developments-plc-elite-dangerous\products\elite-dangerous-64\logs

All jump information viits ran etc will be announced, only applies to Oculus rift users.

I'll try this tonight; seems likely this is the issue I've been having as well since everything else now seems to work.
 
Ship names not being saved in 2.0.6

This was not an issue in 1.4, but now ship name variables under the Shipyard tab are simply not getting saved and/or not used with EDDI+VA. I'm using Oculus Rift.

For example, instead of my chosen ship name I'm just hearing the generic "Your Anaconda" did this or that.

Does anyone else have a similar issue? Using the latest Beta of VA.
 
Hi, I did some exploring on a planet in my SRV. After that I boarded my ship again and returned home but while jumping from system to system Eddi kept saying I was still in my SRV like "Your Testbuggy is heading for...".
did you get disconnected in between. if so that's the Cause. because eddi does not update your craft until you reload or dock and swap crafts
 
In the speech responder tab I cant toggle the disable on the lines in the personalities where the delete isn't greyed out, is that for a reason?
As I would disable some like the swapout one that drives me nuts lol.
Other than that it works pretty neat.
 
In the speech responder tab I cant toggle the disable on the lines in the personalities where the delete isn't greyed out, is that for a reason?
As I would disable some like the swapout one that drives me nuts lol.
Other than that it works pretty neat.

You can't disable them because they aren't triggered by events. If you want to remove the swapout then your best bet is to stop it being called in the Docked response by removing the following line:

Code:
{F("Swapout check")}
 
Needs more options. Needs More Options! NEEDS MORE BUTTONS!!!!

I kid, but I've love a way to access stuff like Galnet articles, querry eddb.io to see where I can get a commodity, or to figure out what mats I have and need to engineer a module, and the like.
 
jgm: when swapping ship can you stop the ship docked command being run (as we know we're docked already) or put some sort of check in to stop the same sounds being repeated again within a certain timeframe.
 
I'm pleased to announce that version 2.0.7 of EDDI has been released. Changelog is as follows:

  • Add ship's main and total fuel tank capacities
  • Add capability to upload logs to EDDI server
  • Add ability to access EDDI's confguration UI from VoiceAttack
  • Update VoiceAttack profile with fuel tank variables
  • Provide better translation for VESPER-M4 when speaking that system's name
  • Add information about the VoiceAttack 'profile' command
  • Update good and great percentage values for materials (thanks to Baroness Galaxy)
  • Update coriolis export to include modifications
  • Fix gravity and terraformstate for planets (thanks to Michael Werle)

For those of you experiencing crashes with EDDI due to the TTS voice I'm afraid that I have no news on this at the moment. I do have a Windows 10 PC on order and when it arrives (in a week or so) I will see if I can recreate the bug so that I can track it down and fix it. If you have experienced this problem then please do let me know your operating system, locale, and other information asked for by myself a few posts back as it will help me to find the root of the problem.
 
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