I'll see if I can put together a VoiceAttack example that provides this.
Thank you sir
I'll see if I can put together a VoiceAttack example that provides this.
So, now i have another "Translation-Question"... I like the "Humanise"-Function in EDDI very much, but...
it would be nice if these little strings (nearly, just over, thousand, million etc.) could be edited for different translations too. In VA this works with the TXTREPLACE-Command, but I didnt find a way to change this directly with cottle in EDDI...
Also i would like to change the spoken "." Dot in decimal values to a spoken "," comma. Is there a way to make the strings in the "Humanise"-Command editable ? Well, maybe there is a Way, but I´m just a little noob, and I dont see this Path![]()
I found out that the code is in EddiSpeechService.ddl -> Translation.cs ...could be a suggestion to implement this for a Future Update.
If that works then next time you're canopy breaks it should start the countdown until you dock or die![]()
Any details on how to update to 2.0.9? When I search for it I get confronted with a huge list. Do I download them all? An if I do, do I unzip them then paste every file from every folder into the EDDI file location?
Thanks in advance.
2.0.9 was released two days ago. Did you download from the link before or after that. If before then you should download and install again. The link refers to Eddi.exe which is 2.0.9 at the moment.
Hi, all, sorry to ask, but I'm a n00b to voice attack and scripting in general.
I want to use the ((EDDI hull damaged)) event.
I "add a new command" and input the "((EDDI hull damaged))" event into the "when I say" field. How do I add this variable : {DEC:EDDI hull damaged health} and what part of it? I assume that I need to add like this "{EDDI hull damaged health}" somewhere, but don't really know how >_< or where exactly.
If I go into "advanced options" and use "Set Decimal Value" (assuming that the "{DEC:" is telling me to that) and paste the "{EDDI hull damaged health}" into the variable name, nothing seems to happen...im confused and need some guidance, please
PD: im no programmer so please excuse my lack of knowledge for common sense things on the field T_T
Norton doesn't like EDDI a lot, you should do something about it.
At the moment there's no persistence, so in itself EDDI won't remember which bounties were issued when it comes to handing them in. Although this can be coded around there is no information provided on the minor factions at a station. It's something that we can ask FD to consider adding, and there have been other requests for this information.
{if (event.fuelremaining) < 5:
Warning: Ships Fueltank almost depleted. Immediate course correction to a System with scoopable Stars or Refueling Stations is required.
|elif currentfuel <= 0.25:
Attention, Ships Fueltank 75% depleted. {OneOf("Fuelscooping the next viable Star is Advised", "You should fill her up soon Captain", "Were almost dry Commander")}.
|elif currentfuel <= 0.5:
Attention, Ships Fueltank at 50%.
{event.material}
Finally got to play a few hours Elite yesterday and EDDI was working fine the whole time with no delays. Even most of my own noobi scripts work aswell.
finally some code related questions. When this triggers:Code:{if (event.fuelremaining) < 5: Warning: Ships Fueltank almost depleted. Immediate course correction to a System with scoopable Stars or Refueling Stations is required. |elif currentfuel <= 0.25: Attention, Ships Fueltank 75% depleted. {OneOf("Fuelscooping the next viable Star is Advised", "You should fill her up soon Captain", "Were almost dry Commander")}. |elif currentfuel <= 0.5: Attention, Ships Fueltank at 50%.
It always gives me the 75% warning, everytime.
I copy pasted this from another user in this threat. Unsure if there is something wrong.
Well these are just minor things and its not such a big deal if i cant fix it but i have to try, right?
I am almost sure that there is something obvious that i cant see cause i got no coder eyes. [where is it]
Need help. pls![]()
Finally got to play a few hours Elite yesterday and EDDI was working fine the whole time with no delays. Even most of my own noobi scripts work aswell.
But a few things are still bothering me.
EDDI still does not know that i am indeed capable of paying the insurance of my ships. I found that when i test the scripts within the speech responder, it gives other results then ingame sometimes or at least in this case, because "Insurance check" seems to work in tests and does not ingame.
When i dock at a Station Eddi sometimes says "connecting to S services" dont know why. again when i test the script with eddi configurator, everything works fine.
I did not edited this in any way.
finally some code related questions. When this triggers:Code:{if (event.fuelremaining) < 5: Warning: Ships Fueltank almost depleted. Immediate course correction to a System with scoopable Stars or Refueling Stations is required. |elif currentfuel <= 0.25: Attention, Ships Fueltank 75% depleted. {OneOf("Fuelscooping the next viable Star is Advised", "You should fill her up soon Captain", "Were almost dry Commander")}. |elif currentfuel <= 0.5: Attention, Ships Fueltank at 50%.
It always gives me the 75% warning, everytime.
I copy pasted this from another user in this threat. Unsure if there is something wrong.
and last this:Code:{event.material}
gives nothing out? i thought because it works with commoditys.
Well these are just minor things and its not such a big deal if i cant fix it but i have to try, right?
I am almost sure that there is something obvious that i cant see cause i got no coder eyes. [where is it]
Need help. pls![]()
With my larger ships (32t tanks) the script works perfectly however in my smaller ones (Courier, Cobra, etc), I too get the 75% warning on every jump. When I isolate the variables, they seem to give the correct values so I'm looking into the decimal values now.
.
Also watch out for the "< 5" line. This is checking if you have less than 5 tons of fuel left. Some of my ships don't have 5t total.
Did you also include the first line of Namacyst's code:
{set currentfuel to (event.fuelremaining / ship.fueltank)}
{set currentfuel to (event.fuelremaining / ship.fueltank)}
{OneOf("Full control re-established", "Docking clamps free", "Disengaged from local networks")}.
{Pause(5000)}
{F("Limpet check")}
{if (event.fuelremaining) < 5:
Warning: Ships Fueltank almost depleted. Immediate course correction to a System with scoopable Stars or Refueling Stations is required.
|elif currentfuel <= 0.25:
Attention, Ships Fueltank 75% depleted. {OneOf("Fuelscooping the next viable Star is Advised", "You should fill her up soon Captain", "Were almost dry Commander")}.
|elif currentfuel <= 0.5:
Attention, Ships Fueltank at 50%.
}