Release EDDI - Windows app for immersion and more

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Since the last update i get no more info for the jumping event. If i copy the code into the jumped event works.
I would prefer to get the info in the jumping event, although there is nothing to do until the jump ended.

I relog the companion, cleared all. But the jumping event does not work. Somebody an idea??

This is usually because your configuration for the netlog monitor is incorrect. The netlog monitor is the source of the "Jumping" event. Please can you take a look and confirm that the directory listed in the netlog monitor tab is correct?
 
Hi JGM,

Am I right thinking the trade progress is missing ?

Here's the part of your doc with the other ratings:
Commander progress

Triggered when your progress is reported. To run a command when this event occurs you should create the command with the name ((EDDI commander progress))

Variables set with this events are as follows:
•{DEC:EDDI commander progress combat} The percentage progress of the commander's combat rating
•{DEC:EDDI commander progress cqc} The percentage progress of the commander's CQC rating
•{DEC:EDDI commander progress empire} The percentage progress of the commander's empire rating
•{DEC:EDDI commander progress exploration} The percentage progress of the commander's exploration rating
•{DEC:EDDI commander progress federation} The percentage progress of the commander's federation rating

Good spot. There was a mismatch between the names in different places that was causing this to not be populated. It'll be there in the next release.
 
Recently when I've started up VA and Elite something very annoying has been happening.
Apparently EDDI thinks my ship is destroyed with 0% hull and uses the "damaged" voice to issue reports. The real problem is the volume on the damaged reports is VERY VERY LOUD so EDDI starts YELLING AT ME WELCOME BACK ADMIRAL and proceeds to go into her long startup report about the station, etc.

The only way to clear it appears to be to dock the ship again but until I do that EDDI continues to YELL everything at me.

Can we resolve the apparent ship destroyed issue and more importantly can we resolve the YELLING when the ship is damaged?

Update: I checked the EDDI configurator and found my connection to the companion app is down. When I try to connect I get this message:

Unexpected problem
Please report this at http://github.com/CmdrMcDonald/EliteDangerousDataProvider/issues
EddiCompanionAppService.EliteDangerousCompanionAppException: Failed to obtain data from Frontier server (READY)
at EddiCaompanionAppService.CompanionAppService.Profile()
at Eddi.MainWindow.companionAppNextClicked(Object sender, RoutedEventArgs e)

I presume this means an issue with the companion app but can we get the damaged voice to stop yelling at me please?

Does unchecking the "distort the voice on ship damage" option in the text to speech tab stop this from happening?
 
In hindsight I could indeed just have editing the "Jumping"-script. It is possible to call a disabled script from VA. When I made it was my first effort using the new EDDI so just to be sure I choose to make a different script just to be sure the original was kept the way it was. Now I know better :) But I still use my method because in the meantime I've made two alternatives next to Eddi being silent namely a version in which Eddi only gives a system report when visiting a system for the first time and one where Eddi only tells the system we're heading to. So now I have four scripts for jumping, the original plus the three I've made (Full, First and Mini). The Full version is still the same as the original (so I could have used the original instead), the other two are modified.

Got this working now...awesome thank you. I had a similar thing working (with auto honk) on Eddi 1. With more functions comes a new way if configuring but it's definitely worth it. I'll be making several more scripts with VA comparing values from the journal values now (similar to how I believe you have defined how much Eddi tells you depending on system visits etc). It's as much fun as the game!
 
It's as much fun as the game!

It sure is and I'm learning more everytime. I thought you always had to put in the two commands (Set text to Script and Call the plugin with speech) and uncheck the script in Speechresponder when you want to use an event to set a variable in VA. But I just found out you don't have too.
In my Request Docking command I had a command that 15 seconds after the request my landing gear would deploy. But if the request was denied the landing gear would still be deployed.
Now I made a ((EDDI docking granted)) command with only one line in it which sets the variable dockinggranted to True.
In my docking request first I set this variable to False and after the request is made it checks this variable and only when it's True my landing gear deploys.
 
Just wanted to say that this is a fantastic addition to the game, loving it alongside VoiceAttack and the HCS Voicepacks. I'm using the Ivona Amy voice with it. It's just an incredible experience. Thanks so much jgm!
 
This is usually because your configuration for the netlog monitor is incorrect. The netlog monitor is the source of the "Jumping" event. Please can you take a look and confirm that the directory listed in the netlog monitor tab is correct?

Thanks, it was the right clue.
The path was correct. After switching off/on the netlog monitor it works again. Many thanks for your excellent work.
 
Thank the stars! EDDI saved my ship from possible oblivion.

I modified the 'I have received a fine' element to warn me about accidently shooting a police ship by mistake.

I was in a HAZ RES shootiing things as a you do and in the mayhem I accidently unloaded some friendly fire on my system security comrades. It was dark and this little one darted through my line of fire.

Anyway.. EDDI gives me an early warning of my wanted status, and I cleared off sharpish. No sheilds were hurt and I got clean away. Now if I had to rely on noticing the small Wanted warning. Well I probably would have kept blasting away and not retreated in good time.
 
Does unchecking the "distort the voice on ship damage" option in the text to speech tab stop this from happening?

Yes, I thought I had updated my previous post to reflect this but still wondered about the inherent maximum volume increase compared to the no damage voice?

And I wanted to mention my other issue again:

I checked the EDDI configurator and found my connection to the companion app is down. When I try to connect I get this message:

Unexpected problem
Please report this at http://github.com/CmdrMcDonald/Elite...rovider/issues
EddiCompanionAppService.EliteDangerousCompanionAppException: Failed to obtain data from Frontier server (READY)
at EddiCaompanionAppService.CompanionAppService.Profile()
at Eddi.MainWindow.companionAppNextClicked(Object sender, RoutedEventArgs e)
 
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EDDI is really great.

But looking through the documentation for the VA integration, I noticed that there is no mention of the integrity of the Cargo Hatch or Canopy.
Is there a way to get those numbers?
 
JGM just an update to EDDI saying Bigger.

I am using the MS hazel voice and sometimes when it is saying "higher" it sounds like "hig-her" ie bigger

*edit* found the problem - a typo in one of the default speech lines when scanning a star
|elif event.radiusprobability > 90:
{set notables to cat(notables, ["higer than average solar radius"])}
}
 
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Recently when I've started up VA and Elite something very annoying has been happening.
Apparently EDDI thinks my ship is destroyed with 0% hull and uses the "damaged" voice to issue reports. The real problem is the volume on the damaged reports is VERY VERY LOUD so EDDI starts YELLING AT ME WELCOME BACK ADMIRAL and proceeds to go into her long startup report about the station, etc.

The only way to clear it appears to be to dock the ship again but until I do that EDDI continues to YELL everything at me.

Can we resolve the apparent ship destroyed issue and more importantly can we resolve the YELLING when the ship is damaged?

Update: I checked the EDDI configurator and found my connection to the companion app is down. When I try to connect I get this message:

Unexpected problem
Please report this at http://github.com/CmdrMcDonald/EliteDangerousDataProvider/issues
EddiCompanionAppService.EliteDangerousCompanionAppException: Failed to obtain data from Frontier server (READY)
at EddiCaompanionAppService.CompanionAppService.Profile()
at Eddi.MainWindow.companionAppNextClicked(Object sender, RoutedEventArgs e)

I presume this means an issue with the companion app but can we get the damaged voice to stop yelling at me please?

Update 2: I disabled the distorted voice. I noticed the Severe Damage test voice was MUCH louder than the normal voice. If this is intentional I'm afraid I won't be able to use it because of the loudness difference.

Got the same Companion APP problem

Unexpected problem
Please report this at http://github.com/CmdrMcDonald/EliteDangerousDataProvider/issues
EddiCompanionAppService.EliteDangerousCompanionAppException: Failed to obtain data from Frontier server (READY)
at EddiCaompanionAppService.CompanionAppService.Profile()
at Eddi.MainWindow.companionAppNextClicked(Object sender, RoutedEventArgs e)

Anyone else? Should i wait it out or attempt to fix it somehow?

EDIT: Fixed it. Reinstall always helps.
 
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For those of you having problems with the companion API, have you tried logging out and back in again within the app?
 
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