Release EDDI - Windows app for immersion and more

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Hi JGM,

While looking in the VA documentation for some variable names I noticed the variables to use with Commander ratings are missing.

Here is the part:

Commander ratings

Triggered when your ratings are reported. To run a command when this event occurs you should create the command with the name ((EDDI commander ratings))

Variables set with this events are as follows:

Commander started

Yeah that's because the values are complex objects (ratings objects that contain multiple values) rather than simple items, so there's no direct translation for VoiceAttack to undertake. I'd like to put together something that can walk such objects and generate suitable VoiceAttack values, but there are quite a few things above it on my todo list.
 
On topic of ratings, Interdicted event

It appears that the event.rating is not returned. I have an interdicted script on the EDDI Scripts thread that works well; however, only piece missing is the interdictor's rating is not read. Thoughts?

~S~
wind
 
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On topic of ratings, Interdicted event

It appears that the event.rating is not returned. I have an interdicted script on the EDDI Scripts thread that works well; however, only piece missing is the interdictor's rating is not read. Thoughts?

~S~
wind

The journal manual says that rating only shows up for players, so perhaps that's it.
 
Yeah that's because the values are complex objects (ratings objects that contain multiple values) rather than simple items, so there's no direct translation for VoiceAttack to undertake. I'd like to put together something that can walk such objects and generate suitable VoiceAttack values, but there are quite a few things above it on my todo list.

I would like to take this opportunity to thank you for the hard work and effort you've put into EDDI. You make the game IMMENSELY more enjoyable for many players and you obviously do it out of love for the project. I know I wouldn't enjoy ED half as much without your addon.

I thank you!
I thank you!
I thank you!
 
Who agrees that VA needs support for For loops and arrays? And a simpler way of doing math... Or is it just me. My two cents!!
 
Yeah that's because the values are complex objects (ratings objects that contain multiple values) rather than simple items, so there's no direct translation for VoiceAttack to undertake. I'd like to put together something that can walk such objects and generate suitable VoiceAttack values, but there are quite a few things above it on my todo list.


That'd be excellent. One immediate use for me would be decrementing materials used in synthesis. I know that the materials that are used are available from the journal, and getting them from the journal rather than hard-coding in the recipes would definitely be more robust / future proof.
 
Hi,
I could not get EDDI to connect to the Companion app last night, any one else have issues ? Been working fine and then asked me to re validate, which i did twice.

No joy ?
 
jgm, I know the answer to this but thought I'd check with you to confirm....is there any indication anywhere when a fighter or an srv is destroyed?
 
Having an issue with the variables available to VA thru ((EDDI jumped)). I am creating VA commands that output the data for every EDDI action (took me a week to finish :O) and everything is working great, except ((EDDI jumped)). Here's a comparison of what is being sent to the text file, and what the output is:

Action scriptOutput
Code:
JUMPED: 
You have jumped into the {TXT:EDDI jumped system} system.

Coordinates: {DEC:EDDI jumped x},{DEC:EDDI jumped y},{DEC:EDDI jumped z}
Security: {DEC:EDDI jumped security}
Economy: {DEC:EDDI jumped economy}
Government: {DEC:EDDI jumped government}
Allegiance: {DEC:EDDI jumped allegiance}
Controlling Faction: {DEC:EDDI jumped faction}
Faction state: {DEC:EDDI jumped factionstate}

This jump was {DEC:Last jump} ly and used {DEC:FuelUsed} tons of fuel.  You have {DEC:FuelLevel}% fuel remaining.
{TXT:Warning}
--------
Code:
JUMPED: 
You have jumped into the Blua Eaec NU-C b43-29 system.

Coordinates: -7322.21875,-683.96875,15220.46875
Security: Not set
Economy: Not set
Government: Not set
Allegiance: Not set
Controlling Faction: Not set
Faction state: Not set

This jump was Not set ly and used 4.63 tons of fuel.  You have 80.67% fuel remaining.
Your fuel level is adequate.

It looks like many of the variables supposedly available to the Jumped action don't exist. One thing I did notice is a lot of that info is available in EDDI under Jumping, not Jumped. And yes, I tried changing the variables to Jumping, still getting Not Set. Any ideas?
 
Having an issue with the variables available to VA thru ((EDDI jumped)). I am creating VA commands that output the data for every EDDI action (took me a week to finish :O) and everything is working great, except ((EDDI jumped)). Here's a comparison of what is being sent to the text file, and what the output is:

Action scriptOutput
Code:
JUMPED: 
You have jumped into the {TXT:EDDI jumped system} system.

Coordinates: {DEC:EDDI jumped x},{DEC:EDDI jumped y},{DEC:EDDI jumped z}
Security: {DEC:EDDI jumped security}
Economy: {DEC:EDDI jumped economy}
Government: {DEC:EDDI jumped government}
Allegiance: {DEC:EDDI jumped allegiance}
Controlling Faction: {DEC:EDDI jumped faction}
Faction state: {DEC:EDDI jumped factionstate}

This jump was {DEC:Last jump} ly and used {DEC:FuelUsed} tons of fuel.  You have {DEC:FuelLevel}% fuel remaining.
{TXT:Warning}
--------
Code:
JUMPED: 
You have jumped into the Blua Eaec NU-C b43-29 system.

Coordinates: -7322.21875,-683.96875,15220.46875
Security: Not set
Economy: Not set
Government: Not set
Allegiance: Not set
Controlling Faction: Not set
Faction state: Not set

This jump was Not set ly and used 4.63 tons of fuel.  You have 80.67% fuel remaining.
Your fuel level is adequate.

It looks like many of the variables supposedly available to the Jumped action don't exist. One thing I did notice is a lot of that info is available in EDDI under Jumping, not Jumped. And yes, I tried changing the variables to Jumping, still getting Not Set. Any ideas?

Ah so thats why one of my scripts wouldn't work. I thought I was doing something wrong with the last jump distance thing
 
Having an issue with the variables available to VA thru ((EDDI jumped)). I am creating VA commands that output the data for every EDDI action (took me a week to finish :O) and everything is working great, except ((EDDI jumped)). Here's a comparison of what is being sent to the text file, and what the output is:

Action scriptOutput
Code:
JUMPED: 
You have jumped into the {TXT:EDDI jumped system} system.

Coordinates: {DEC:EDDI jumped x},{DEC:EDDI jumped y},{DEC:EDDI jumped z}
Security: {DEC:EDDI jumped security}
Economy: {DEC:EDDI jumped economy}
Government: {DEC:EDDI jumped government}
Allegiance: {DEC:EDDI jumped allegiance}
Controlling Faction: {DEC:EDDI jumped faction}
Faction state: {DEC:EDDI jumped factionstate}

This jump was {DEC:Last jump} ly and used {DEC:FuelUsed} tons of fuel.  You have {DEC:FuelLevel}% fuel remaining.
{TXT:Warning}
--------
Code:
JUMPED: 
You have jumped into the Blua Eaec NU-C b43-29 system.

Coordinates: -7322.21875,-683.96875,15220.46875
Security: Not set
Economy: Not set
Government: Not set
Allegiance: Not set
Controlling Faction: Not set
Faction state: Not set

This jump was Not set ly and used 4.63 tons of fuel.  You have 80.67% fuel remaining.
Your fuel level is adequate.

It looks like many of the variables supposedly available to the Jumped action don't exist. One thing I did notice is a lot of that info is available in EDDI under Jumping, not Jumped. And yes, I tried changing the variables to Jumping, still getting Not Set. Any ideas?

I think the variables that give Not Set, like security, are TXT variables and not DEC so you could try {TXT:EDDI jumped security} etc.

The info about the length of the last jump {DEC:last jump} doesn't seem to be working at the moment as it also doesn't show in the VA log when asking for Eddies system info (CTRL+ALT+SHIFT+2)
 
I have just installed this tool and I love it.

It was awesome for 15 minutes, then it started cashing every time I entered a hyperspace jump. If I restart it, it crashes again. Is there something I could do on my end to fix it?

Thanks in advance
 
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I have just installed this tool and I love it.

It was awesome for 15 minutes, then it started cashing every time I entered a hyperspace jump. If I restart it, it crashes again. Is there something I could do on my end to fix it?

Thanks in advance

Unsure why it would be crashing on a hyperspace jump. Please could you start EDDI up and hit the button on the initial tab to send the log to developers?
 
Unsure why it would be crashing on a hyperspace jump. Please could you start EDDI up and hit the button on the initial tab to send the log to developers?

Done. If you need any extra info just ask. I would love to get this app to work.

Also, as a sidenote: It also crashes when I try to test the text-to voice with some ships. So for example when I choose Cobra MK. III and press 'test' it crashes. Doesn't happen when I pick Adder or FAS or many other ships.
 
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Done. If you need any extra info just ask. I would love to get this app to work.

Also, as a sidenote: It also crashes when I try to test the text-to voice with some ships. So for example when I choose Cobra MK. III and press 'test' it crashes. Doesn't happen when I pick Adder or FAS or many other ships.

Please could you try starting up EDDI and on the 'Text-to-speech' tab turn the effects level down to 0, then see that fixes it. If not, then please try disabling phonetic speech as well.
 
Please could you try starting up EDDI and on the 'Text-to-speech' tab turn the effects level down to 0, then see that fixes it. If not, then please try disabling phonetic speech as well.

Disabling phonetic speech fixed the testing crash. I will see if it helped with the hyperspace crashing. It's weird because for the first 4 jumps or so it worked with no issue and then it started crashing every jump.

Btw, some extra info: I'm using IVONA 2 Salli for my Windows voice. If it helps you any.
 
Disabling phonetic speech fixed the testing crash. I will see if it helped with the hyperspace crashing. It's weird because for the first 4 jumps or so it worked with no issue and then it started crashing every jump.

Btw, some extra info: I'm using IVONA 2 Salli for my Windows voice. If it helps you any.

Some systems have phonetic translations and others don't, so that would explain why it is intermittent. I have to admit that I'm stumped as to the specifics of why this crash occurs. Do you have the details of where you purchased that Salli voice, and from where it was downloaded?
 
Some systems have phonetic translations and others don't, so that would explain why it is intermittent. I have to admit that I'm stumped as to the specifics of why this crash occurs. Do you have the details of where you purchased that Salli voice, and from where it was downloaded?

Wow, this was a pretty long time ago. I'm going to look around if I can find the confirmation mail.

Good news is: The game stopped crashing on hyperspace jumps now that I disabled the phonetic speech. I'll test further if it still crashes on anything else.
 
I've been trying to write a script for when I explore

Basically want a few stats written to a text file or files

Trying to use EDDI jump event to do this (unless someone knows of a better easier way)

I want basically this:

Number of times I have jumped
Total distance travelled
Names of the last 5 systems I have jumped and the distance between them
Number of systems visted
Total fuel scooped & used

Thanks for any help on this as its been racking my brain most of the day and I just cant get my head around it.

Ta
 
I think the variables that give Not Set, like security, are TXT variables and not DEC so you could try {TXT:EDDI jumped security} etc.

The info about the length of the last jump {DEC:last jump} doesn't seem to be working at the moment as it also doesn't show in the VA log when asking for Eddies system info (CTRL+ALT+SHIFT+2)

Well, now I feel like a moron. That was the issue. I stared at this script for 3 hrs trying to figure that out. Good night everybody.
 
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