Not sure why VA wouldn't close, but you can't upgrade EDDI while VA is open as it holds on to EDDI's files.
Suggestion: Inara.cz allows you to save your materials so you can develop a plan to create engineering mods. In the spirit of exporting your ship build to coriolis, I would love to see EDDI export crafting materials and encoded data to inara in a similar fashion.
I'm not aware of Inara having any import API, in which case this won't be possible.
And even if it were, this data is not available through the APIs.
After choosing the beta version ,EDDI config doesn't open up anymore.
2017-02-04T02:01:29 VoiceAttackPlugin:VA_Init1 [I] Initialising EDDI VoiceAttack plugin
2017-02-04T02:01:29 EDDI:.ctor [I] EDDI 2.1.1-b3 starting
2017-02-04T02:01:32 EDDI:.ctor [E] Failed to initialise System.ArgumentException: An item with the same key has already been added.
at System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
at System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
at System.Linq.Enumerable.ToDictionary[TSource,TKey](IEnumerable`1 source, Func`2 keySelector)
at EddiCompanionAppService.CompanionAppService.AugmentShipInfo(Ship ship, List`1 storedShips)
at EddiCompanionAppService.CompanionAppService.ProfileFromJson(JObject json)
at EddiCompanionAppService.CompanionAppService.ProfileFromJson(String data)
at EddiCompanionAppService.CompanionAppService.Profile(Boolean forceRefresh)
at EddiCompanionAppService.CompanionAppService..ctor()
at EddiCompanionAppService.CompanionAppService.get_Instance()
at Eddi.EDDI..ctor()
I think it would be cool, if possible, when gliding towards a planet EDDI would say what the gravity is. No reason why...![]()
{OneOf("{ShipName()} has", "")} {OneOf("left supercruise", "{OneOf("entered", "returned to", "dropped to")} normal space")}
{if event.bodytype = 'Planet':
{OneOf("near", "close to", "in the vicinity of")} planet {P(event.body)}.
[i]{if event.body.gravity > 1:
Caution: {P(event.body)} is a high gravity world. Current gravity is {event.body.gravity} G.
|else:
Current gravity is {event.body.gravity} G.
}[/i]
|elif event.bodytype = 'Star':
{OneOf("near", "close to", "in the vicinity of")} star {P(event.body)}
|elif event.bodytype = 'Station':
{OneOf("near", "close to", "in the vicinity of")} {P(event.body)}
}.
I'm using Eddi 2.10 standalone but the volume is very low. It's set to 100 in the the Eddi UI. I've looked through the posts but can't see anyone else having a similar issue so it must be my setup (sorry if I missed it). Any suggestions?
Have you tried altering the volume in the Windows mixer?